
Build a formidable factory and go dungeoning alone or with friends. Solve logic puzzles and automate resource collection and crafting, or venture into dungeons filled with dangers and rewards. Find your own ideal gameplay balance, as any unique path will advance the story!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.8/day in the week to Jul 17 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Starground is a top-down automation dungeon crawler combo. Alternate between gathering and refining resources on your home planet, and venturing across space to fight through action roguelite-inspired dungeons. How you split your time is entirely up to you! There's no right way to play the game, and any path will progress the story.
Starground was built up with multiplayer from the beginning. Experience what Starground has to offer as a full co-operative experience with as many friends as you'd like. Invite your friends to work towards common goals, or divide and conquer each part of the game. If multiplayer isn't your thing though, you can play alone in single player too!
Develop and maximize an island of resources through automation. Work your way through a research tree filled with all sorts of unique machines and solutions to your logistical needs. Start humble by mining resources by hand and smelting manually, but soon build up to a formidable factory that can tackle anything you can throw at it.
If you're not into automation, or need to wait for your factory, then venture to other places in the solar system to explore and crawl your way through a variety of dungeons. Battle enemies, avoid obstacles, kill bosses, and reap the rewards of your effort. Take resources from dungeons back to your factory, or use rare loot to make yourself stronger and craft modular weapons. Make a spear, dual-bladed sword, or maybe a gun on a stick. The choice is yours.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun Addictive. just a great game. reminds me that simple mechanics can be used in complicated ways. I think both casual and hardcore players can enjoy it.
Great game. Having played Factorio, Learning Factory and Starground, Starground currently comes out on top for me in the 2D factory / automation genre. The automation mechanics work well. The pace of progression is well though out, so you're not grinding too much and can focus on automation and expansion. You can travel to different planets, each with their own unique mechanics, such as pressurized rooms under water and asteroid mining. With the dungeons, Stargound is practically two games in one. The game is also stable and performs well.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Dutch, Polish, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, French, Italian, Danish, Japanese, Korean +6 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Early review. At this stage I would rather do not recommend. A few points 1. Ugly graphics, well is it subjective. But in 2026 it makes sense to do pixel graphics in 2D only if it is really nice. Just do pixel and dare that it will give +100 to appearence - naive 2. lack of info -I can switch tools by pressing Q - WTH - give me hint, I mean UI hint - what this second tool is doing 3. overall balance is "noisy", lots of redundant visual and gameplay noise. I would say - lack of style. I am always for +1 builder/automation game, at the end we have less than 10 playable. But this one is not playable (yet). Not asking for refund, let's see where is will go, overall base looks promising
this game is showing amazing progress with a lot of long term potential. I love me some indie early access, this game has a nice niche between casual factorio and top-down dungeon crawling. I spend a lot of hours on games like factorio, star valor, planet crafter, terraria, delverium, core keeper. This game has a good balance of factory building and dungeon crawling, which separates it from factorio because your factory does not get attacked, so rather than a survival factory builder, you leave your factory to go fight, then return to see what the spoils of victory lend to your factory building. there is so much potential between these two aspects to add more connections in technology and combat, I can't wait to see where this game is after launch, but then down the road where mods meet expansions. aesthetically it's nothing ground breaking, just excellent fundamentals, the visuals match the gameplay, create excellent and appropriate atmosphere, very fun to play just for the artwork. playful natural settings, dark dungeons, dangerous traps and puzzles.
LOVE THIS GAME
Automation aspect is really fleshed out and a ton of fun! combat is a little lack luster right now but thankfully it isnt super important yet. Multiplayer works great! the old reviews are wrong about it not working.
multiplayer works well
mmhhh ould muny steil dont listen to se haytaz it wörks perfektly fein wis frends
ゲームの基礎部分の素材集めて自動化は面白い。 ただ釣り、畜産、料理、冒険、お金集め辺りのコンテンツが研究と全く関係ないのでやる意味がない。 新しい惑星も素材さえ集めれればよくて開拓する必要がないので、研究が終わったらやることがなくなってしまう。 コンテンツが少ないというより、目標がなかったり他のコンテンツが本筋と無関係なのが原因だと思うので、テコ入れが入るまで低評価かな。
Starground is a good experience, and I expect a lot more from it in the future. I like adventure and automation game like forager & nova lands. Here is my feedback - The worlds are generated so we can easily replay them. Our main world should be different, but this will not change anything for the other two planets, which are accessible and automatable and have no landforms. - Dungeons are generated each time too to avoid going to the same one. - I didn't do much fighting part, but they are two fighting mod, one with firearm and the other with sword (and bomb), simple fighting mod. You can make some potions, such as strength potions, and eat food to restore health. - Didn't play the multiplayer mod, so can't say much of it, but still have a multiplayed mod - I saw that there is an item (a feeder, I think) to attract animals. I haven't tried it, but in any case, we don't see any animals naturally (can spawn them with eggs that we can buy at the space center). - Mods support, still pretty new but I can't wait to see the mods that will be created over time (hopefully the game will become popular enough to have a bunch of them). - The different planets are really different from each other and are needed to advance - The automation system is pretty good - At the end, with your last objective, you get the blueprint that allows you to copy a construction area you've already made, although you have to provide the materials. - You can probably find a lots of ressources in dungeon than you don't find anywhere, you may also find weapons maybe, not sure but I hope they are more varied weapon style or just variation - You can customize your character in the menu. - Some custom character are to unlock with "april fool battle pass" who are a 1 april joke and only accessible that day. (6/14 skins are april fool joke skin) Cons and bugs part - You respawn at the rocket's landing zone, which is your arrival zone, and not at your last location before disconnecting. So either you recreate your little boat each time (which doesn't cost much), or you return to your starting island (in my case, I had several islands in my generation). - No Story - Tried to play with my xbox one controller, a disaster, the game need the mouse to be on it even if you play with a controller. Otherwise, the game will not detect inputs, but with the mousse placed ont it, obviously the if you move using the joycon, the moment where you release it, it will take back the mosse position. [bug] - Sometime, your laser can't target the rail anymore and target the middle of the screen, at first i through it was a problem and removing the rail in placing myself in top (because they are no problem in that case), but in reality it don't happen every time and if you select your weapon/tool again, then the problem will disappear. I didn't see it at first because I hadn't made an arm yet or had another tool. [bug] - Lack armor or other protective mean for fighting, also you can be poisonned in dungeon. - The space hub is actually pretty empty, you can sell your item for gold, buy some weapons but not a lot, buy fishing related stuf, didn't do much fishing since not really needed. buy apple and cheese, buy basic ressources and buy animals egg (2 types) and rubygrain. - I would like to have more automations and recipes for fishing / animals. - More means of transportation, including a jetpack to fly over certain structures or rails without getting stuck (now, boat and skateboard available). - Add more planets but also add a long term for the current planets, I only used the gas planet to meet the prerequisites and unlock other recipes/ constructs. It woul be good to have the need to come back after unlocking new technology to exploit another materials. - Add achievements - Also sometime the mover don't do it's work correctly when created the system, making the need to recreate it. Not sure where the problem comes from. But, it don't change that much since you are still in the building process. [bug] - The dungeon part is actually pretty detached of the automation part, I honestly didn't do much of it (and I need to get used to it again, because I die a lot). they are nothing needed in the dungeon for the automation part so you can skip it if you don't want do to it. - It would be nice to have a panel showing how much energy you produce and how much you consume. Probably much more This game is a good game, I recommand it, BUT don't buy it to play with a controller. Excited to see how the game evolves.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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