
This is the story about the beginning of the conquest of outer space by earthlings. It began as a global idea of saving mankind from hunger and lack of resources, and ended as a brutal and merciless war in space far from Earth.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра хоть и хороша в своей идее, но ее недоношеность не позволяет вкусить геймплей. Покупать не стоит даже если привлекает. Если к игре вернется кто-то кто сможет сделать игровой цикл интереснее - возможно в это можно будет играть. Сейчас это будто с демка итча, а не то что можно купить.
StarCringe?
bom.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра пойдет не всем и ещё вылетает ну за такую цену норм
неплохо
Great 4X game for 2016, but the crashes every 20m of gameplay is not good, would try again sometime
no tutorials could be quite tricky at first, but its not too complex. also quite fun
StarFringe: Adversus is an ambitious indie real-time strategy game that sets out to blend classic RTS sensibilities with lighter 4X-inspired systems in a stark science-fiction setting. Developed by Casualogic in collaboration with Droid Riot and published by Conglomerate 5, the game positions players in a hostile future where humanity’s expansion into deep space has devolved into ruthless conflict over dwindling resources. From the outset, StarFringe: Adversus makes it clear that survival and dominance hinge on strategic decision-making, efficient expansion, and the ability to react quickly to aggressive AI opponents. The core gameplay is built around fast-paced RTS skirmishes that emphasize territorial control and resource denial rather than traditional base-building sprawl. Players must establish extraction points, secure vital zones, and maintain supply lines while assembling fleets capable of fending off or overwhelming enemy forces. Matches often feel tense, as resources are limited and contested, forcing constant trade-offs between expansion, defense, and offense. This design encourages a proactive playstyle, where hesitation can quickly lead to being outpaced by rival factions. The result is a rhythm that feels closer to older RTS titles, where momentum and map control matter more than slow economic buildup. Resource management is deliberately streamlined. Instead of juggling dozens of interconnected systems, StarFringe: Adversus focuses on a smaller set of strategic variables that are easy to understand but difficult to optimize under pressure. This approach lowers the barrier to entry for players less familiar with deep 4X mechanics, while still offering enough complexity to reward careful planning. However, this simplicity can also be a limitation, as experienced strategy players may find the economic layer lacks the depth and long-term planning found in more elaborate space strategy games. Much of the challenge comes from managing constant threats rather than building intricate production chains. Combat is where the game’s identity becomes most apparent. Fleet engagements are frequent and often decisive, with unit positioning, timing, and numerical advantage playing key roles. The visual design of ships and weapons gives battles a gritty, industrial feel that reinforces the game’s tone of relentless struggle. While unit variety exists, encounters tend to follow familiar patterns, and tactical options remain somewhat constrained. This keeps battles readable and accessible but can lead to repetition over extended play sessions, especially since there is no structured campaign to vary objectives or pacing. Presentation reflects the game’s indie roots. Visually, StarFringe: Adversus delivers competent sci-fi aesthetics with clear unit silhouettes and functional effects that make it easy to follow combat even during chaotic engagements. The soundtrack supports the atmosphere with appropriately moody tones, but neither visuals nor audio aim to impress through spectacle. Instead, they serve the gameplay effectively, though a lack of polish in animations, interface clarity, and onboarding tools can occasionally undermine immersion, particularly for new players unfamiliar with the game’s systems. One of the most notable aspects of StarFringe: Adversus is its uneven sense of completion. While the underlying mechanics offer a solid foundation, the absence of a fully developed single-player campaign, comprehensive tutorials, or multiplayer modes leaves the experience feeling incomplete. Most gameplay is confined to skirmishes against AI opponents, which can be engaging but lack the narrative or structural variety needed to sustain long-term interest for many players. This has shaped community perception, with some appreciating the nostalgic RTS feel and others feeling that the game never fully realized its initial promise. Overall, StarFringe: Adversus stands as an example of an indie RTS with strong ideas but limited execution. It offers moments of genuine strategic tension and satisfies an old-school desire for fast, map-focused space combat, yet it struggles to provide the breadth, polish, and content depth expected from a fully realized strategy title. For players who enjoy experimenting with niche indie RTS games and don’t mind rough edges or missing features, it can still provide engaging skirmishes and a sense of hard-fought survival. For those seeking a comprehensive space strategy experience with deep systems, narrative structure, or competitive multiplayer, it may feel more like an intriguing prototype than a finished cornerstone of the genre. Rating: 6/10
не советую
как говорится мммммм......
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $92.2K | 121 | 49% | $19.99 | |
| $1.2K | 8 | 62% | $5.99 | |
| — | 0 | — | — | |
| $242.6K | 832 | 84% | $9.99 | |
| $228.9K | 432 | 83% | $19.99 | |
| $50.8K | 165 | 32% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.5K | 220 | 87% | $4.99 | |
| $23.5K | 198 | 87% | $4.99 | |
| $23.5K | 322 | 92% | $3.74 | |
| $23.5K | 96 | 90% | $19.99 | |
| $23.5K | 92 | 99% | $14.99 | |
| $23.5K | 62 | 21% | $9.99 |