
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 175.4Kreviews | 57% | — | $160.2M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]STARFIELD : SAUVÉ PAR SES FANS, PLOMBÉ PAR BETHESDA[/b][/h1] [b]Petite précision avant de commencer : ne vous fiez pas à mon nombre d’heures affiché sur Steam.[/b] J’avais déjà passé environ 70 heures sur le jeu via le Xbox Store. Si je l’ai ensuite racheté sur Steam, c’était principalement pour installer et jouer à [b]Star Wars Genesis[/b]. [hr][/hr] [h2][b]CHAPITRE 1 — LE POSITIF : STAR WARS GENESIS[/b][/h2] Star Wars Genesis n’est pas un simple mod qui remplace trois armes par des blasters et ajoute un casque de Dark Vador. C’est une véritable transformation de Starfield, réalisée par des fans qui cherchent à en faire [b]un authentique RPG Star Wars en monde ouvert[/b]. [list] [*][b]Un véritable projet communautaire :[/b] Genesis rassemble le travail de nombreux créateurs afin de proposer une expérience cohérente, régulièrement corrigée et enrichie par de nouvelles mises à jour. [*][b]La Force, les Jedi et les Sith :[/b] pouvoirs liés à la Force, sabres laser et affrontements contre des utilisateurs du côté obscur donnent enfin une véritable identité Star Wars au gameplay. [*][b]Une personnalisation très complète :[/b] classes, armures, skins, blasters, accessoires et vaisseaux permettent de créer le personnage que l’on souhaite réellement incarner. [*][b]Une galaxie reconnaissable :[/b] l’Empire, la Rébellion, les Hutts, les Pykes et différentes organisations criminelles remplacent progressivement l’univers générique du jeu original. [*][b]Une vraie liberté de rôle :[/b] mercenaire, contrebandier, chasseur de primes, utilisateur de la Force ou aventurier solitaire… Genesis donne la sensation de vivre sa propre histoire Star Wars. [*][b]Une immersion sonore réussie :[/b] les musiques, les bruitages de blasters, les sons des sabres laser et les interfaces inspirées de la saga changent complètement l’atmosphère du jeu. [/list] Genesis ne corrige pas toutes les limites techniques de Starfield, mais il lui apporte ce qui lui manquait le plus : [b]une identité, une ambiance et une véritable raison d’explorer.[/b] [i]C’est bien là toute l’ironie : une communauté de passionnés réussit à créer l’expérience galactique que Bethesda n’a jamais été capable de proposer.[/i] [hr][/hr] [h2][b]CHAPITRE 2 — LE NÉGATIF : STARFIELD, LE GRAND VIDE[/b][/h2] Une fois Genesis retiré, on retrouve malheureusement le véritable Starfield : [i]un jeu lent, vide, répétitif et constamment freiné par les vieilles habitudes de Bethesda.[/i] [list] [*][b]Une exploration spatiale illusoire :[/b] impossible d’approcher librement une planète ou de voyager réellement jusqu’à elle. On sélectionne une destination, on regarde une cinématique, puis un chargement nous téléporte ailleurs. Le vaisseau donne constamment l’impression de faire du surplace. [*][b]Des planètes immenses, mais vides :[/b] on marche pendant plusieurs minutes pour scanner trois cailloux, une plante et un animal difforme. Les mêmes laboratoires, mines, grottes et bases pirates sont recyclés avec parfois exactement la même disposition. [*][b]Une lenteur omniprésente :[/b] déplacements pénibles, menus, chargements, transitions, dialogues figés et longues marches sans intérêt. Explorer ressemble davantage à un trajet domicile-travail sur une planète morte qu’à une aventure spatiale. [*][b]Un gameplay très en ♥♥♥♥♥♥ sur Cyberpunk 2077 :[/b] dans Cyberpunk, les véhicules, les dashs, le double saut, la verticalité et les différents builds rendent les déplacements et les combats dynamiques. Dans Starfield, on marche lentement dans le vide avant de tirer sur les mêmes pirates dans les mêmes bâtiments. [*][b]Une intelligence artificielle catastrophique :[/b] ennemis incapables de réagir correctement, comportements absurdes, compagnons gênants et affrontements sans véritable tension. [*][b]Un moteur qui accuse lourdement son âge :[/b] animations rigides, synchronisation labiale ratée, visages inexpressifs, même cadrage pendant chaque dialogue et optimisation médiocre. On retrouve constamment les limitations déjà présentes dans Fallout 4. [*][b]Un univers pauvre et sous-exploité :[/b] aucune grande civilisation extraterrestre intelligente, aucune race réellement charismatique et aucun monde possédant une identité politique, sociale ou technologique forte. Seulement des colonies humaines dispersées dans une galaxie sans imagination. [*][b]Un scénario principal oubliable :[/b] chercher un artefact, visiter un temple et recommencer ad nauseam. Les quêtes proposent généralement deux solutions : parler pour éviter une étape supplémentaire ou tirer sur tout le monde. [*][b]Des vaisseaux presque inutiles :[/b] leur construction est une excellente idée, mais rester à bord ne permet pratiquement rien. Pas de longs voyages, pas de pilote confié à un membre d’équipage, pas de réparations, pas d’anomalies, pas de prisonniers et aucune flotte à commander. [*][b]Une régression des anciens jeux Bethesda :[/b] les PNJ n’ont presque plus de routine, les villes sont grandes mais peu interactives et le butin ne correspond même plus à l’équipement porté par les ennemis. Beaucoup de fonctionnalités ont été simplifiées au lieu d’être améliorées. [/list] [i]La différence avec Cyberpunk 2077 est simple : Cyberpunk construit un monde dense dans lequel on a envie de se perdre ; Starfield étale du vide sur des centaines de planètes.[/i] Genesis prouve que Starfield possédait une base intéressante. Malheureusement, ce sont les moddeurs qui lui donnent une âme, pendant que Bethesda continue de recycler une formule vieillissante. [b]Je recommande Star Wars Genesis, mais certainement pas Starfield pour lui-même.[/b] [i]6/20 pour l’effort, 3/20 pour le résultat. Maintenant, je retourne sur Genesis : au moins, les fans de Star Wars ont réussi à remplir le vide laissé par Bethesda.[/i]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $164.8M | 206.2K | 96% | $44.99 | |
| $165.8M | 543.3K | 95% | $14.99 | |
| $151.2M | 1.2M | 98% | $9.99 | |
| $169.8M | 323.5K | 93% | $19.99 | |
| $149.4M | 141K | 80% | $59.99 | |
| $148.6M | 70.3K | 80% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.6M | 429.3K | 81% | $19.99 | |
| $47M | 261.8K | 96% | $9.99 | |
| $25.5M | 56.2K | 82% | $19.99 | |
| $18.1M | 53.1K | 95% | $14.99 | |
| $14.2M | 86.4K | 71% | $10.49 | |
| $10.6M | 28.7K | 95% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loved the game. Despite few things that need to be improved it has great potential. Enjoyed ship building/customization and ship combat, equipment upgrade/customization. Memorable companions with different personalities. There are few awesome long side quests. Main story is also great and further NG+ support.
Je souffle, je n'ai même pas passé l'intro que le jeu a crashé 4x, même pas une sauvegarde auto pour reprendre là où j'en étais ; j'ai littéralement passé plus de temps à réattribuer leurs touches de merde qu'à jouer.
Yes. It's a Bethesda game. The review that got me to finally break down and buy it read, and I'll paraphrase "If you like Bethesda's games, if you liked Morrowind, if you liked the Fallout Series, you'll get what you paid for". Yes, I did get what I paid for - while many of the reviews hold true in that the game feels like they held on too long polishing it and not releasing it to such an extent our expectations outgrew what they delivered. You can play No Man's Sky and seamlessly move from planet to space and back again. Yes, the character's and dialog options are pretty good two shoed. You can certainly go and piss of the local security and get a large bounty, but there's not real dark path in the game, or so from what I've seen at this point in my playthrough - and of course there are pronouns...but only in the character creation! Still, why? Pandering much? Also, as with most games circa 2016 and above, the function that guarantees exactly the same mix of races in every scene, and ensures that you get the every 10th odd accent match is in place. It's a good game though, and well worth the original full price with their latest free major updates as of 2026. It could have been so much more though. Based on what I see I have to wonder what or who made certain design decisions that took away from the potential gritty space exploration story that could have been. The game begs to be dark, to thrust the player into a unforgiving world of debauchery and sin, to be gauged and judged based on your action. Instead, it often feels like I'm in a safe space, a warm bubble, merely tickled at times with the finger wagging of my "bad" decision and notion of a grander reality. In closing, I really feel like the Fallout series, the story telling and character development has been lost in newer games. The connections you built with the world that was slowly built around you as you played within it has been lost in modern gaming. Could just be me though, I'm getting old.
i went into this game the same as what i imagine most elder scrolls amd fallout fans did: with little faith but immense curiosity. i found myself enjoying it almost as much as the bethesda games i love though. it feels like bethesda's attempt at cyberpunk (which i think is funny, seeing as they both have similar jouneys in how they were inproved over time) and i found myself similarly really curious about the world it built, but my issue is that starfield *tells* you a lot. if you play oblivion, you can pick up a book in a house that will let you into a rabbit hole of lore. if you play fallout 3, you might find a holotape diary from a raider who explored the burrow you've found yourself in 5 years prior, warning you of a lurking deathclaw just pitside the exit. in starfield, you will find a npc that will talk you through the world around you like you just popped out a wormhole. it feels sluggish and condescending at times (which, i will say, is less of an issue in the dlc) and i found that it slowed the pace down a lot. that being said though, this was the most enjoyable non-souls-like platinum run i've done, and this is a game that deserves more love than it's recieved because it is cool! its a cool game! no skyrim, but few things are!
Just started playing and OMG. I'd only ever heard bad things but I'm really loving it so far, cant wait to get to mods once I finish the main game and want to goof around
星空与布莱克迷思:狗窟从毁誉两端控诉着互联网所谓游戏媒体,玩家社区,舆论风评是多么颠三倒四,乖谬谵妄,不值一哂.
I honestly don’t understand why Starfield gets so much hate. It’s a solid Bethesda sandbox in space: exploration, ships, quests, leveling, and plenty of stuff to get lost in for hours.
This game is what you make out of it. Too many Doom Trolls, complain about features missing features and lack of content, but I'm still finding things that are new to me. Mods really add a personal dimensions to the game, sure there are problems, it's not perfect, but no game can please everyone. Once the Pointer Handle limit is address by Bethesda, what you never heard the issue, yea it suck, and Bethesda need to fix it, since it put a secret limit in the game that Bethesda bragged about removing, mod limits. That's my biggest complaint.
I've started playing "Starfield" about a week ago and I like it :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.