
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 175.4Kreviews | 57% | — | $160.2M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
N'achetez pas ce jeu Acheter 34euro ce qui est bien trop cher pour cette bouse, temps de chargement infini latence et freeze lors de tp vers une planete je me retrouves dans un astéroide donc j'explose synchronisation labial dégueulasse, même skyrim et fallout étaient plus potable cet achat est l'erreur à ne pas faire sauf si vous voulez perdre de l'argent
Snorefield.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Way too many bugs... CENTERED AROUND ANTI AMERICA! VERY DIVIDING GAME! ONLY MODS IMPROVE IT!
The problem with the game, which if you are any kind of sci-fi fan is great at first meeting, is that the developers and producers were at war from the start. Fallout 4 was not Fallout 76 precisely because of it's characters that were very real and relatable. The world was handcrafted, the devastation told a story.It was empty but full of desolation, carnage, remnants of the old world, and surprises around every corner. Skyrim's ability to mod the game into any fantasy you could think of was defining and it is the most modded game of all time, and infinitely replayable for that reason. In Starfield, the producers went "Hey ya kno, Skyrim they made a lot of mods, lets do a sandbox like that, where its big but empty so they can mod everything - but get them to buy mods on Creations so they can make DLC for us and we get a piece of everything they make" And the developers went: "What about the potential to make really cool new ideas and questlines now that we have better graphics and engines then we ever had before?" Ecklund questline was born,Vae Victus, etc. "Yeah yeah, make like a few of those too. It'll be like a music album, a couple hits to make people happy, then the rest of the songs to fill it out." "- But what about" "Yeah yeah, fine, just, make some cool ones, procedurally generate everything and let them mod it and we get paid for it." And it turns out people aren't that dumb. People realized they killed and monetized modding on purpose for greed. Things that should have been in the game base, like certain joinable factions, were made pricey DLC on an already inflated pricetag for the base game, which effectively is a sandbox, waiting to be modded into a complete game, incentivizing everyone to buy mods that used to be free on certain sites with donations. With the modding community now divided, fewer modders mod the game, fewer people want to buy mods that used to be free on certain websites, and it makes the sandbox look all the more empty. Massive backfire. It doesn't have Fallout's characters, or world building. It doesn't have Skyrim's infinite mod customization. And when you realize this you get bored, knowing it's not going to change unless you open your wallet a little further each time for more content. You also feel bitter, knowing what could have been if they listened to the developers, and let them make a world worth modding, without trying to add price tags to even the mods. There are gems here and there. But far and too few between.
I might do a full review after playing the game more. I've heard so much bad about this game that I avoided it for 3 years. I figured it was time to try it out while it was on sale, and I didn't realize I needed this game so bad until now. While its definitely not everyone's cup of tea, I will say that if you have the spare funds, you should ignore the negative reviews and try this game out for yourself and make your own opinion on it.
Great Game. I've had hundreds of hours of enjoyment from it.
Нудятина. 4\10
This is absolutely the most disappointed I have ever been in a game.
Starfield is a sci-fi ship and settlement builder/crafting simulator with some other dreadfully boring side activities like a story, quests, combat, exploration, and don't forget the twelve load screens that keep it all together. That pretty much sums up what's good and bad about this game.
[h1][b]STARFIELD : SAUVÉ PAR SES FANS, PLOMBÉ PAR BETHESDA[/b][/h1] [b]Petite précision avant de commencer : ne vous fiez pas à mon nombre d’heures affiché sur Steam.[/b] J’avais déjà passé environ 70 heures sur le jeu via le Xbox Store. Si je l’ai ensuite racheté sur Steam, c’était principalement pour installer et jouer à [b]Star Wars Genesis[/b]. [hr][/hr] [h2][b]CHAPITRE 1 — LE POSITIF : STAR WARS GENESIS[/b][/h2] Star Wars Genesis n’est pas un simple mod qui remplace trois armes par des blasters et ajoute un casque de Dark Vador. C’est une véritable transformation de Starfield, réalisée par des fans qui cherchent à en faire [b]un authentique RPG Star Wars en monde ouvert[/b]. [list] [*][b]Un véritable projet communautaire :[/b] Genesis rassemble le travail de nombreux créateurs afin de proposer une expérience cohérente, régulièrement corrigée et enrichie par de nouvelles mises à jour. [*][b]La Force, les Jedi et les Sith :[/b] pouvoirs liés à la Force, sabres laser et affrontements contre des utilisateurs du côté obscur donnent enfin une véritable identité Star Wars au gameplay. [*][b]Une personnalisation très complète :[/b] classes, armures, skins, blasters, accessoires et vaisseaux permettent de créer le personnage que l’on souhaite réellement incarner. [*][b]Une galaxie reconnaissable :[/b] l’Empire, la Rébellion, les Hutts, les Pykes et différentes organisations criminelles remplacent progressivement l’univers générique du jeu original. [*][b]Une vraie liberté de rôle :[/b] mercenaire, contrebandier, chasseur de primes, utilisateur de la Force ou aventurier solitaire… Genesis donne la sensation de vivre sa propre histoire Star Wars. [*][b]Une immersion sonore réussie :[/b] les musiques, les bruitages de blasters, les sons des sabres laser et les interfaces inspirées de la saga changent complètement l’atmosphère du jeu. [/list] Genesis ne corrige pas toutes les limites techniques de Starfield, mais il lui apporte ce qui lui manquait le plus : [b]une identité, une ambiance et une véritable raison d’explorer.[/b] [i]C’est bien là toute l’ironie : une communauté de passionnés réussit à créer l’expérience galactique que Bethesda n’a jamais été capable de proposer.[/i] [hr][/hr] [h2][b]CHAPITRE 2 — LE NÉGATIF : STARFIELD, LE GRAND VIDE[/b][/h2] Une fois Genesis retiré, on retrouve malheureusement le véritable Starfield : [i]un jeu lent, vide, répétitif et constamment freiné par les vieilles habitudes de Bethesda.[/i] [list] [*][b]Une exploration spatiale illusoire :[/b] impossible d’approcher librement une planète ou de voyager réellement jusqu’à elle. On sélectionne une destination, on regarde une cinématique, puis un chargement nous téléporte ailleurs. Le vaisseau donne constamment l’impression de faire du surplace. [*][b]Des planètes immenses, mais vides :[/b] on marche pendant plusieurs minutes pour scanner trois cailloux, une plante et un animal difforme. Les mêmes laboratoires, mines, grottes et bases pirates sont recyclés avec parfois exactement la même disposition. [*][b]Une lenteur omniprésente :[/b] déplacements pénibles, menus, chargements, transitions, dialogues figés et longues marches sans intérêt. Explorer ressemble davantage à un trajet domicile-travail sur une planète morte qu’à une aventure spatiale. [*][b]Un gameplay très en ♥♥♥♥♥♥ sur Cyberpunk 2077 :[/b] dans Cyberpunk, les véhicules, les dashs, le double saut, la verticalité et les différents builds rendent les déplacements et les combats dynamiques. Dans Starfield, on marche lentement dans le vide avant de tirer sur les mêmes pirates dans les mêmes bâtiments. [*][b]Une intelligence artificielle catastrophique :[/b] ennemis incapables de réagir correctement, comportements absurdes, compagnons gênants et affrontements sans véritable tension. [*][b]Un moteur qui accuse lourdement son âge :[/b] animations rigides, synchronisation labiale ratée, visages inexpressifs, même cadrage pendant chaque dialogue et optimisation médiocre. On retrouve constamment les limitations déjà présentes dans Fallout 4. [*][b]Un univers pauvre et sous-exploité :[/b] aucune grande civilisation extraterrestre intelligente, aucune race réellement charismatique et aucun monde possédant une identité politique, sociale ou technologique forte. Seulement des colonies humaines dispersées dans une galaxie sans imagination. [*][b]Un scénario principal oubliable :[/b] chercher un artefact, visiter un temple et recommencer ad nauseam. Les quêtes proposent généralement deux solutions : parler pour éviter une étape supplémentaire ou tirer sur tout le monde. [*][b]Des vaisseaux presque inutiles :[/b] leur construction est une excellente idée, mais rester à bord ne permet pratiquement rien. Pas de longs voyages, pas de pilote confié à un membre d’équipage, pas de réparations, pas d’anomalies, pas de prisonniers et aucune flotte à commander. [*][b]Une régression des anciens jeux Bethesda :[/b] les PNJ n’ont presque plus de routine, les villes sont grandes mais peu interactives et le butin ne correspond même plus à l’équipement porté par les ennemis. Beaucoup de fonctionnalités ont été simplifiées au lieu d’être améliorées. [/list] [i]La différence avec Cyberpunk 2077 est simple : Cyberpunk construit un monde dense dans lequel on a envie de se perdre ; Starfield étale du vide sur des centaines de planètes.[/i] Genesis prouve que Starfield possédait une base intéressante. Malheureusement, ce sont les moddeurs qui lui donnent une âme, pendant que Bethesda continue de recycler une formule vieillissante. [b]Je recommande Star Wars Genesis, mais certainement pas Starfield pour lui-même.[/b] [i]6/20 pour l’effort, 3/20 pour le résultat. Maintenant, je retourne sur Genesis : au moins, les fans de Star Wars ont réussi à remplir le vide laissé par Bethesda.[/i]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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