
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 175.4Kreviews | 57% | — | $160.1M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1787 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Многие наиграв часа 2-4 пишут негативный отзыв и забивают, а люди наигравшие 100+ часов хвалят игру. Я долго ломался к покупке из-за того что не понимал стоит ли она внимания из-за отзывов, и негативного старта который меня оттолкнул когда скачал с зеленого сайта. Нынешнее состояние игры на 10 голов выше старта это точно. Руссификатор активно обновляется и сейчас он очень приятный, неделю назад даже была обнова, хотя уже почти 3 года с выхода. Перейдем к игре глазами первых часов для людей которые боятся что им надо наиграть 100+ что бы так же написать хвалебный отзыв, а начало их оттолкнет. Это игра немного не такая как себе представляли ее и показывали, надо сходу понимать. Тут система полетов в космосе и изучения похожа на масс эффект, который взял полеты не сверху, а от 1/3 лица как в ноу мен скай. Тут управление буквально ноу мен скай, боевка такая же, корабли в целом приятные для такого движка, я даже удивлен реализации, если вспомнить что это был морровинд. Загрузки а не полеты сделаны буквально по типу масс эффекта (но с обновой добавили круиз контроль где можно летать самому, но выглядит как за*бка. В остальном я только прошел the outer worlds 2, если сравнивать геймплейно, то в the outer worlds 2 боевка была приятнее, активнее. Тут же больше уходит в какой-то "реалистик". Игра в целом себя показывает более реалистично по тематике чем стимпанк outer worlds. Отдает вайбом интерстеллар. В сумме пока игра ощущается как фаллаут 4 но с более красивой графикой, и большой свободой. Если вы хотите игру беседки, но более продвинутую и технологичную, то это она. Тут прикольные доп квесты, они интересные как и в скайриме. Сюжет начинается нормально, может дальше будет интереснее, пока меня больше завлекли доп квесты. Прокачка так же приятная, много всего, для получения следующего уровня например воровства. надо сначала практиковать его итд. Если смотреть что я даже не дошел до строительства баз/кораблей и много другого что я слышал, то в игре уже и так с головой контента хватает. Я за 6 часов в целом был на двух планетах из 2х систем где куча планет, и высаживался на пару мест, хотя можно любую точку на планете выбрать и высадится для изучения (даже транспорт добавили на 25к кредитов). При том что в игре по карте очень много систем, в которых еще много планет. Понимаю что многие из них сгенерированы и там делать толком нечего кроме добычи ресурсов и пару данжей. Но поселится на свой вкус можно найти планетку для развития. Больше всего пока нравится атмосфера, интерстеллар+ноу мен скай местами+скайрим/фаллаут. Такое сочетание очень приятное. Я бы сказал если хотите песочницу на много часов как в свое время был скайрим, только в космосе и более серьезную чем the outer worlds. То точно стоит попробовать. А ну еще диалоги намного лучше чем в фаллаут 4 сделаны, даже убеждение интересно придумали. Отзыв изменю и дополню когда наиграю намного больше, этот обзор сделан для людей которые как я изучили отзывы и начитались отзывов где мало часов и всем не нравится. Берите и пробуйте, игра уже лучше чем старт намного, попробуйте хотя бы с зеленого сайта актуальную версию побегать. Отыграв еще пару десятков часов, могу сказать что игра стоит своих денег. Игру очень недооценили в нынешнее время. За 30+ часов я все еще даже сюжет не начал после пролога, в ней очень интересные доп квесты, классные истории, пройдя багровый флот у меня было ощущение будто я игру прошел а не доп квест. Может сам сюжет и скучный, кто знает, но у беседки всегда был упор на мир и разные гильдии/банды итд, в которых интересный сюжет и класные персонажи. Строительство базы сделали намного удобнее чем в фаллауте 4, даже камеру можно сделать будто в стратегию играешь. Корабли собирать так же интересно. Если вы фанат игр беседки и любите космическую тематику, вам зайдет, в игре очень много чем можно заняться. Пройдя игру со всеми фракциями и заданиями напарников, ну и еще всякое. Могу сказать что игра увлекает очень сильно. Пройдя я даже не знаю какая альтернатива этой игре может быть. Ноу мен скай это выживание, элит итд больше симуляторы или ммо. По факту таких масштабов рпг в космосе то и нету. Сам сюжет довольно понятен, но очень хороший задаток на новую игру+, тут сделали ее прям интересно, в нее хочется пойти, в ней свои приколы, понимаю почему люди идут до нг10+. Так что уже закончив свой путь, могу рекомендовать игру теперь 100%, очень недооценённая игра в нынешнем времени. Не знаю что люди в ней делают 300-500 и более часов. На все достижения можно пройти часов за 100 спокойно. До нг10+ в целом за 200 добраться так же. Дальше я даже не знаю чем люди занимаются..
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cutscreen simulator. Leave the HQ (cutscreen) run to the UC offices to take the elevator down (cutscreen) you took the elevator down to get on a metro transit thingy (cutscreen) to get to the center part of town to run to your ship where via a (cutscreen) you get to space so you can via another cutscreen use your grav drive to get to another solar system where via ANOTHER cut screen you land on a planet where you walk through a door that gives you yet another cut screen. GIVE ME A BREAK MAN.
First off, a lot of the criticisms about this game are not wrong. Primarily the vast Starfield universe is mostly empty even though there is always "something" there. That something is never-ending copy paste outposts, enemy bases, and etc. Exploration (scanning) is incredibly dull and repetitive. The game lacks a certain sophistication. Once you play through a few of these cookie-cutter missions and encounters it is boring. Also the main story is illogical. The gaining temple power tasks of flying to the light is incredibly redundant and annoying. Why are you Mr Special and allowed "magic" powers anyway? The main story is clearly rushed or not taken seriously. The writers deserve a hard smack to recalibrate their neural pathways (a hardware reset) or be replaced. You are asked to overlook glaring flaws that can be taken as an affront, an insult, to the gamer's intelligence. This game lacks depth. I could go on and on about disappointments. Starfield was overhyped at launch. Todd Howard comes off as a bit shady. Yet I will recommend this game. The handmade faction quests are quite good. I enjoyed most of them. I do find myself coming back to this incomplete game from time to time. I say incomplete because it seems like it is a sandbox. Theoretically it could be filled in over time with better content. I am not so confident that it ever achieves what people want this game to be, but maybe it does improve. Maybe Todd can hire better creative writers and employ AI bots to assist them in realizing a much more in depth game? We do not want 10000s of copy paste "empty" redundant SPAM planets and systems. Yeah its spam. Fck off Todd. Who cares? It would have been much better to have a couple hundred well thought out and executed planets, environments, characters, and missions. The shipbuilder is great. Double down on this. It would be great if we could better control where to put interconnecting doors and ladders. The outpost system is a bit complicated initially, but I like it after taking some time with it. Maybe add more options? Please refresh Neon entirely. Its cheesy. It is a thinly veneered fake-out of Cyberpunk. The nightclub has lame dancers and wack music. Todd, stop being a punk and put some spicy intergalactic dancers in there. Neon isnt trendy or cool. It sucks, yet the game dialogues make it out to be some sort of super cool and edgy place. Add a more depth and visual stimulation to Neon, and to the game as a whole. So yes, I recommend this game with caveats. Don't get your hopes up. It does functionally satisfy a looter shooter space themed itch.
if you love loading screens this is the game for you its half the experience
Настолько унылый и душный калл который лагает сложно встретить. Тодд как всегда накормил какой. Вот вам FPSы https://steamcommunity.com/sharedfiles/filedetails/?id=3794254317
Honestly I read someone's comment that "we forgot how to enjoy videogames for what they are" I absolutely agree. Solid Bethesda worldbuilding, exploration, and nice combat. Now would I start comparing it to Red Dead 2 like a ♥♥♥♥♥♥? No. This game is fantastic for what it is. No comparison needed. Not apples and oranges. Didn't really deserve the hate. Solid 8.5/10
Reviewing after 100 hours played. I bought the game in mid 2026, having avoided it due to bad reviews. I've done the main quest, some faction quests, lots of side quests, have four ships (all from quests, bought no ships), have explored 39 star systems out of 1000. I don't know what the game was like at launch, but I find in 2026, it's a pretty good game. I give it a solid 8/10. Some mission content is probably a 5, some is a 10. That review score could easily go up because this game has so much potential. Some complain about Creations, player mods, about 11% of which cost a few dollars. I not only have no problem paying some guys for their hard work creating what are often excellent DLCs, I can see that this Creations system has the potential to fill the game with tons of great content (1000 star systems of content!). Starfield might be an 8/10 now, but in a few years, with all the content that players will create, it could easily become a 10/10. It really could be Skyrim in Space. It's not there yet, but I think it will be in a few years. What Starfield is NOT, is a space flight simulator. So many complaints were about it not being that. About loading screens. Blah, blah, blah. That is not the game. If you want that game, play Elite Dangerous. With regard to loading screens, here's a shocker, I like them. When I'm doing lots of missions, the last thing I want to do is waste hours flying around between planets. I like hitting a button and jumping to a planet so I can blast through the mission. A fade to black for a second or two, then continue the mission is good design, if you want to focus on getting missions done. You can still fly around in space if you want to, and I do that sometimes when I feel like it, and I skip it entirely when I don't. What is interesting is that after a hundred hours, I've only visited 39 star systems. I've been busy. I've tried out lots of content in the game. I have NOT tried to tick off every system, I've focused on the mission/story content. The quality of it varies, from a bit dull for activities, to surprisingly good for factions. I play on hard to very hard settings. It is pretty easy to outlevel some areas, but I just fly through those for the xp or credits, IF the content interests me or has a reward (like a ship) I want. Haven't done base building or much resource gathering, but I will at some stage. Looks ok. Skill progression is pretty good. I find BOTH space and ground combat are fun, and if you venture into a system too high for your level, you die. You can see the system's level before you go there with the map navigation, so you know what you're up for. Overall. A good game with great potential. Definitely worth playing if the idea of Skyrim in Space appeals to you.
逼着自己代入玩星空 和 逼自己吃屎没什么区别。
This game is a buggy, low-effort mess. I really, really tried to like it. Bethesda did not give a ♥♥♥♥ about the game. The universe is internally incoherent, the mechanics are barebone first try at any idea. Making outposts is a busywork of pain. The story makes no sense, and is entirely forgettable, even with sidequests and faction questlines, with a very very few exceptions. Avoid.
my entire thoughts on this game can be summed up in one sentence; this would be so good if it was actually good. the bones of a great rpg are here, but all of it is just so bland and toothless, from the characters to the story to the combat to the exploration. it's wide as an ocean and shallow as a puddle. not one character here feels like a real person. not one faction quest feels like it really matters all that much. every gun feels vaguely similar, no matter how many mods you slap on it. and yet for all that, i still keep coming back and hoping this time to find the game buried deep in there that i knew it could be. just a few tweaks; a writer that could create an engaging story and characters and wasn't afraid to actually say something with their work, a skill system that didn't lock core mechanics like boost packs or ship targeting behind wasting a skill point on it, more weapons that actually function differently rather than just stat changes... it could be there. this just ain't it chief. grab it for under 20 bucks and mess around, don't pay full price for it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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