
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 175.4Kreviews | 57% | — | $160.2M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
some great improvements in game mechanics with the difficulty leveling being the best that Bethesda has put out. Story was good with plenty of action and scares. The major difficulty was that the world space (the universe we as players were traveling in) is to empty. Where there is story and things to explore it was very good, the problem being an awful lot of empty between the excitement. That being said, the ship building was great, the various side quests were interesting and the setting was distinct. The npc's were mostly interesting and the various factions fun to explore. Not the greatest thing to come out of Bethesda, but worth the money and time. An easy one in the thumps up/plus column.
Build your ship, find your crew, join the pirate and fck the government.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $164.8M | 206.2K | 96% | $44.99 | |
| $165.8M | 543.4K | 95% | $14.99 | |
| $169.4M | 378.8K | 93% | $19.99 | |
| $149.4M | 141K | 80% | $59.99 | |
| $148.1M | 121.5K | 93% | $59.99 | |
| $172.5M | 81.6K | 78% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.6M | 429.3K | 81% | $19.99 | |
| $47M | 261.8K | 96% | $9.99 | |
| $25.6M | 56.2K | 82% | $19.99 | |
| $18.1M | 53.1K | 95% | $14.99 | |
| $14.2M | 86.4K | 71% | $10.49 | |
| $10.6M | 28.7K | 95% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolute chaos
good game
I love Starfield.. now. Had the game for years but waited for all the updates and improvements. NOW, the game is a joy to play.
[h1] 目前看来不好玩 [/h1] 我自己 辐射4 老滚5 不说steam的时长,各种整合包、mod也玩了快1000小时了。这2个IP的好先不赘述,来说说星空。 [h2] 缺点1:左右脑互搏的界面交互 [/h2] 破地图长按tab退出,短按tab回上一级星系地图。咱能不能把地图的功能分割一下,每次开关地图都要想一下,很反直觉。 另外,我至今也没找到除了升级,怎么进perk页面。 [h2] 缺点2:星球表面的跑图很没意思 [/h2] 跑图慢,地图上没什么东西能激发我的兴趣。跑10分钟然后找一个什么地质特征然后打个钩,这跟todolist有啥区别,你的环境叙事呢?我在跑图上的付出没有得到预期的收获。《辐射:伦敦》在这件事上做得比你好多了。 [b] 另外,你觉得在星球表面找矿很好玩吗? [/b] [h2] 缺点3:太空歌剧世界观没啥新意 [/h2] 玩过《天外世界》以后,我对宇宙背景rpg的故事需求确实被拉高了,再看星空也就是那么些议题,而且做得还没人家好。这实在是让人很泄气。 [h2] 优点1:技能与挑战任务 [/h2] 相比于直接按点数升级和熟练度,增加一个能有明显数值量表的“熟练度”系统确实让升级更清晰,更有说服力。我认为这个系统值得保留。 [h1] 再沉淀沉淀吧 [/h1] 最后总结一下,如果我想玩开放世界,我的选择太多了,这一作无论是世界观还是具体的玩的部分都意义不明,让我没啥玩下去的动力。最后给b社一个警告:老滚6好好做,还做成这样,你的老冯要飞了喔。
i like it! takes a minuet to gets started but once you get into it ... Fun stuff
并不差的,值得一玩。
great game
Starfield is an interesting game in that it's a bethesda made space sim, it has a bit more story and linearity than say no man's sky or elite dangerous, it also lacks the depth of elite dangerous but is still very systems driven approach to space sim design. It's a bit menu heavy, like most BGS titles. The free lanes update added a lot to navigation in space and the two dlc packs are pretty good for what they are, and what this studio typically does. I can't help but feel like if you meshed this with The Outer Worlds 2 you'd have a really compelling game, but as it is it's probably the best of the bethesda game studios rpg titles. I don't have any particular nostalgia for a lot of their titles and I like them with a lot of caveats. This one aesthetically is very nasa to me, to the point I've taken to calling it "nasapunk" because its world and fiction is somewhere between nasa's starry eyed futurism and design ethos with a bit of star trek and space operas in general thrown in. Much like fallout 4 there's not a lot of depth here but what is here is still fun and interesting, that's bethesda's whole schtick since Morrowind: Wide as a ocean, deep as a pond.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.