
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 175.4Kreviews | 57% | — | $160.2M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
É meu jogo favorito! Para mim tudo começou com os jogos da série Fallout da Bethesda, que é basicamente o mesmo jogo, porém com um tema diferente e um mapa infinitamente maior. Você tem as mesmas mecânicas de personalização das armas, da criação de bases, com a escolha de companheiros de aventura, a possibilidade de pegar items pelo mapa e principalmente a evolução de habilidades baseada em uma skill tree com diferentes categorias. Mas o que me conquistou foi a possibilidade de criar naves, equipa-las com diferentes armas e equipamentos, construir o seu interior e usar essas máquinas em batalhas espaciais épicas, além de navegar por um universo com uma variedade enorme de sistemas solares que possuem vários planetas para serem explorados, alguns mais vazios, outros repletos de criaturas, sem falar do visual que alguns desses planetas podem oferecer para você criar sua base (outpost). Eu recomendo demais, principalmente se você já jogou todos os outros jogos Fallout e Elder Scrolls da Bethesda, vai perceber que todos seguem mais ou menos o mesmo princípio. Muitas pessoas se tornaram muito exigentes com os jogos novos, mas a meu ver Starfield tem evoluído bem e ainda possui muito mais para crescer e evoluir com o sistema de criações de mods, assim como aconteceu com Skyrim e Fallout.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $164.8M | 206.2K | 96% | $44.99 | |
| $165.8M | 543.4K | 95% | $14.99 | |
| $169.4M | 378.8K | 93% | $19.99 | |
| $149.4M | 141K | 80% | $59.99 | |
| $148.1M | 121.5K | 93% | $59.99 | |
| $172.5M | 81.6K | 78% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.6M | 429.3K | 81% | $19.99 | |
| $47M | 261.8K | 96% | $9.99 | |
| $25.6M | 56.2K | 82% | $19.99 | |
| $18.1M | 53.1K | 95% | $14.99 | |
| $14.2M | 86.4K | 71% | $10.49 | |
| $10.6M | 28.7K | 95% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm just a Fan of Bethesda RPG's, no Harm done.
垃圾游戏
Super !
Il classico gioco Bethesda, se avete amato Fallout e The Elder Scrolls allora amerete anche questo titolo.
Bethesda n'arrive pas à faire ce que fait Obsidian des jeux avec une histoire et des choix. La seule chose que j'ai vu de bien c'est le housing et si demain Elder Scroll 6 doit en avoir que cela soit pour les factions à developpe (base) où le playeur prendre ce qu'à fait Starfield
Wer ein Fallout-Fan ist und das Space-Genre mag, der wird mit Starfield glücklich werden. Aus meiner Sicht ein gelungenes Spiel mit sehr ähnlicher Spiel-Mechanik zu Fallout 4. Daher eine klare Empfehlung. Allerdings könnten die Tutorial im Game etwas besser sein - vieles findet man fast nur durch eigene Recherche in YouTube-Videos oder durch Zufall heraus. In meiner bisherigen Spielzeit konnte ich keinen Bug oder Ähnliche Probleme feststellen - läuft tadellos. Spiele auf 4K mit hohen Settings mit DLSS und erreiche stabile 80-90 FPS.
Fallout but in space
Fascinant de nullité, y a pas grand-chose de bien intéressant, pour ceux qui cherchent un jeu dans l'espace, je vous conseille de tester autre chose. Le côté spatial est 90 % du temps un écran de chargement ou un moment chiant en vitesse de croisière.
我个人首发xsx游玩(被陶德诈骗买xbox主机) steam最近吃灰捡起来体验 发现还是无法接受 星空的场景美术、建筑设计、光照氛围确实能看出预算和团队投入,单看静态截图质感不差。但一旦涉及动态表现,问题就全面暴露: • 角色移动手感缺乏重量感,加减速和惯性表现比较简化,谈不上”次世代”该有的操控质感 • 枪械射击的后坐力反馈、受击表现、音效冲击力,整体调校水平明显落后于同类型FPS/TPS作品的行业标准 • 加载黑屏频率偏高,在跨区域/跨星系操作时打断沉浸感,这个问题在2023年发售的3A级作品里比较少见 作为对比,育碧的《刺客信条:起源》(2017年发行)在角色操控手感和战斗反馈上的完成度,现在回头看依然优于星空。考虑到星空的开发周期和预算规模,这个技术差距是不应该出现的。 二、内容设计层面:任务逻辑存在明显割裂 以”卧底渗透红隼舰队”这条任务线为例:玩家受命打入敌对阵营执行卧底任务,过程中不可避免涉及战斗和击杀,但游戏设计上,同行的队友NPC和阵营npc会在玩家完成既定任务目标后,对玩家的战斗行为发表道德层面的负面评价。 这里的问题不在于”NPC有立场”本身,而在于任务的核心机制(卧底渗透+战斗)与角色反应设计(道德谴责)存在逻辑矛盾——是官方的任务设计安排玩家执行这类行动,却又通过角色对话反过来否定玩家在既定任务框架下做出的合理选择,这种”既要你完成任务,又要你为完成任务的手段负疚”的写作思路,削弱了叙事的说服力,也让玩家的角色扮演体验显得不连贯。 总结 星空展示了B社在美术资产投入上的诚意,但整体产品在核心技术指标(战斗手感、操控反馈、加载体验)上没有达到与其预算规模相匹配的水准,叙事细节上也存在设计逻辑不自洽的问题。综合体验对不起这个投入体量和发售价位,不推荐。 个人立场: 拿《刺客信条:影》举例,该作选择一位在真实历史记载中存在争议、戏份边缘的黑人武士角色作为主角之一,这个选择本身在发售前引发了大量争议和讨论。但最终多数玩家(包括我)依然选择购买并完整体验这款游戏——原因很简单:育碧拿出了顶级的画面表现、扎实的历史场景还原、稳定的战斗系统作为”技术背书”。哪怕不认同角色设定的选择,游戏本身的完成度足够高,让人愿意”先玩了再说”。 星空不具备这个资格。 一款连基础的战斗手感、动作反馈、加载体验都做不到行业平均水准的作品,却要在叙事细节里安排NPC对玩家的合理游戏行为进行道德说教,这种”内容表达”和”技术实力”的错位,只会让人觉得是在用廉价的价值观包装,掩盖技术层面的偷工减料。先把产品基本功打磨到位,再谈你想输出什么立场——这个顺序不能倒过来。 游戏行业不缺态度,缺的是配得上态度的技术实力。这款游戏目前两者都没做到,自然也就谈不上让我”选择原谅”或者”为情怀买单”。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.