
Starcom: Unknown Space is an action RPG of space exploration and adventure. Build your own starship while discovering an epic story in a universe of strange mysteries, alien factions and uncharted worlds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 22 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game! More for the story that unfolds ... Take notes ... if you see something that seems out of place, or only one of ... note it on the map. A great many things can unfold as you explore. But do not expect that of all things. Something you find, that may be relevant will not become so, until much later in the game. That can be hard to determine, but you have to try with notes on the map or adding comments from your crew to the map. All in all, a very enjoyable game, and it was fun building the ships with the design meta.
challenging yet simple
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Ukrainian
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A really good space combat/exploration game. A few problems with missions not working as planned but the devs seem to be very active helping people with any issues.
The flexibility to research, explore and build is enjoyable . . .
It's a pretty simple game, but good fun for the money.
Overall, a decent game with a mix of space fighter / RPG / resource management. The ship building is a neat aspect and it feels nice to design a ship of your own design albeit subject to constraints. In terms of a 'score' I'd give it a solid 7 out of 10. Definitely one to pickup on sale though (as I did). The good: combat feels satisfying, the story is broadly interesting and neat, controls are straightforward as are most of the game mechanics. The bad: whilst the broad story is interesting, its told in a somewhat obtuse manner. Whilst I don't want everything spoon-fed to me, the number of new terms in this universe, races, faction, etc. combined with the techno-mumbo-jumbo (for a layman like me) and the okay, but somewhat lacking, Commander's log made the story difficult to get into and enjoy. Thankfully, the Steam Community and Reddit were there to get me through some quests. The Universe, whilst large, also feels somewhat undercooked outside the main story. There are numerous factions but most are just 'there' with only one seemingly substantial non-main storyline (the Nimion one) i.e., breadth but not enough depth. Another annoyance is the research points used to unlock skills - as earning them is somewhat arbitrary, you don't know the max, and you cannot easily reset them - it restricts experimentation in the quite large and interesting (ship) skill tree such that once you pick a weapon type, you're kind of committed. The game also doesn't go heavy on the ship / crew management stuff, which for me made it feel undercooked (others might find that good if they want to focus more on the combat and story, notwithstanding the aforementioned points). As mentioned above, a solid 7 out of 10 but definitely one to pickup on sale though (as I did).
Starcom: Unknown Space really gave me some old school Star Control 2, and Solar winds vibes. (Old Gamer I guess) it was easy to pick up and down, Had interesting events going on in the game, and the ship-building was quite fun. Overall, definately worth a look.
I actually beat the game. which is rare. i usually get bored. 10/10 great game. ship building and modifying. really enjoyed myself.
Overwhelmingly positive +1
Absolutely loving this game. The level of thoughtful text and story writing is high. There's no pressure to play a specific way.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $33.5K | 38 | 66% | $29.99 | |
| $0 | 35 | 74% | Free | |
| — | 0 | — | — | |
| $201.7K | 2.3K | 90% | $4.99 | |
| $94.4K | 244 | 56% | $19.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 11.3K | 92% | $7.99 | |
| $3M | 6.1K | 94% | $19.99 | |
| $3M | 4K | 53% | $29.99 | |
| $3M | 3.9K | 88% | $29.99 | |
| $3M | 26.8K | 88% | $4.99 | |
| $3M | 4.9K | 78% | $39.99 |