
Starbase is a hybrid voxel/vertex-based space MMO with a fully destructible and infinitely expanding universe, with a focus on building and designing spaceships and stations, exploration, resource gathering, crafting, trading, and combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 1 → 0.71/day in the week after.
About
Starbase is a massively multiplayer online game with gameplay focused on building and designing spaceships and stations, exploration, resource gathering, crafting, trading, and combat.
Set in a universe of vast scale and detail, the fully-destructible environment and hybrid voxel/vertex-based game mechanics enable simulations in Starbase at immense depth, giving players the ultimate freedom to exploit their innovativeness and creativity. From constructing spaceships that can endure the hazards of space, such as collision and corrosive damages, to creating massive automated factories and designing electricity and data networks, the players are free to do it their own way.

A single persistent Universe - Play and interact online with thousands of players and start shaping the world with your fellow robots.
Build, fight, chat and group up with other players to discover and settle the vast galaxy that is waiting for its first conquerors to make their mark.
Mine asteroids by yourself, trade and haul cargo with your friends, or build a station with a huge company.
Success in Starbase is not measured in hours played or an endless grind, but in the ingenuity of each player and their ability to work together.

The environment in Starbase is fully destructible, made possible by a mixture of voxel and fracture damage - Everything can be destroyed or disassembled with the right kind of tools and weaponry.
The in-depth physics simulation enabled by hybrid voxel/vertex-based game mechanics make fights, exploration and flying spaceships a creative paradise
The simulation of structural and elemental durability in the game adds its own twist and challenge to the efforts to conquer space; poorly designed superstructures combined with overpowered steering thrusters can snap the spaceships in half if cutting corners too much in a space race.
Note: Station destruction will be added in the September Siege Mechanics Update

Design and build your spaceship, stations and devices down to the tiniest detail, and live the spaceship designer dream by selling your blueprints.
The smallest building unit in Starbase is a single bolt, allowing you to build, repair and modify spaceships, stations, and devices as you wish.
Even the smallest ships have thousands of parts, each with their own detailed damage model, making building and designing a truly creative process.
Learning to use the in-game programming chips will take building and designing to a new level; innovation, automation of ships and creating clever ship layouts will make all the difference!

Engage in seamless FPS and spaceship combat with thousands of players simultaneously.
Fly solo or crew up with others to divide roles and responsibilities.
Creative thinking, crazy ideas and daring maneuvers can turn the tide of battles!

Explore the infinitely expanding universe, and discover stations, asteroid fields, spaceship wrecks, social hubs and fellow travelers.
Arrange an exploration mission with friends and find out what's hidden in the depths of space and the faraway moons
Beware of pirates and unknown dangers when venturing into the uncharted territories!

Mine raw minerals from asteroids and salvage different parts from broken ships, trade your salvaged goods at trading stations, or steal from others if that floats your (space)boat.
Buy, sell and trade ship parts, materials, weapons, tools, ammo, designs, and invent new ways of earning credits in a player driven economy.
Form friendships and alliances, group up with others and establish factions to build massive stations and tackle the most difficult hurdles space has to offer.

Starting station safe zones safeguard the new player experience
Dynamic safe zones configurable on player-owned stations
Starbase is developed with Frozenbyte’s internal game engine that is custom-built for conquering space, enabling the use of extremely challenging combination of voxel and vertex technologies in the game. The modern engine has been built specifically with Starbase in mind and the engine’s architecture is designed to handle all the quirks of simulation, damage, building, player amounts and the ever-growing universe to match the challenges the ambitious vision of the game can pose. Similarly, all features of the game have been developed with the infinite scale and the creative freedom of the players in mind.
Starbase has been in secret development for five years without restraints and the development will continue until the game’s bold vision is achieved. In the ever-expanding space the scale can range from the unit of one bolt to massive space station structures, with exploration missions varying from journeys to nearby asteroid fields, to salvaging ship debris, and eventually to other galaxies.
In Starbase players are given the freedom to build the kind of universe they want to, and a small group of players can eventually form large factions that challenge the powers that be. Being inventive will also help, as cleverness often triumphs over brute force in Starbase, and the only limitation is the creativity of the players.
Starbase Early Access will introduce the players, the pioneers, to a new galaxy that they can begin to explore from a bunch of huge stations located at the orbit of a single planet. As the players eventually settle the entire orbit, they can start finding ways to travel to the planet’s moons and someday all the way to other planets and distant star systems. The still unoccupied universe of Starbase offers players the chance to take part in the building of the galaxy and in discovering what will be the first steps in the twilight of space travel.
Early Access allows the players to design, build & modify spaceships, explore the universe, form social connections, and earn money by mining, gathering, crafting and selling resources. The players can start building their home stations and begin the expansion of the Starbase universe together with the developers.
Starbase launches into Early Access in a clear alpha stage, however the core features are well established and there's fun to be had for sure. Check out our current roadmap below:

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ah yes. Another flop to add to the ongoing list since Mass Effect Andromeda so many years ago. The devs like any corporate entity refuse to acknowledge the downfalls and technical limitations of their game. With an extensive history playing space engineers; I was so hyped for this game because it seemed to expand upon what I enjoyed most from the space faring games I love from recent years. I really wanted to love it. Starbase is not a horrible game, but it lacks refinement and polish. The Yolol coding system was a little too much (pair this with the lack of an ease of access alternative like automation of certain scripts) and the constant issues with ship modification; Or just the ships working as intended in general exacerbated the worst parts of the game altogether. The gameplay loop was enticing but technical issue after technical issue just ruined the experience for me. With that said Frozenbyte has been kinda MIA until today, after nearly a year of radio silence, when they randomly announced some event that almost certainly no one will be horribly interested in because there are next to no players even engaging at this point. I'm sure there's more but I've spent too much time already. I don't mean to be harsh or overly critical; Or err. Rather maybe I do. I spent my money on this hoping for it to be what it said it was. And it wasn't. It's not surprising, but it is disappointing. Welcome to corporate earth (Lets be honest it's not just the US anymore) where anyone will say anything to get you to spend your money on their (Insert product, service, etc. here) but not provide it to you as advertised then by legality refuse to refund you per proprietary terms that you agreed to upon purchase of said thing. No accountability. No responsibility. No trust. Thank you for coming to my Lost Talk.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 44.7K | 93% | $7.99 | |
| $9.1M | 7.9K | 85% | $49.99 | |
| $9.1M | 15.3K | 90% | $34.99 | |
| $9.2M | 13.2K | 89% | $19.99 | |
| $9.2M | 12.4K | 90% | $29.99 | |
| $9.1M | 19.9K | 86% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 3K | 68% | $14.99 | |
| — | 4.2K | 55% | — | |
| $156.4M | 419.2K | 85% | $23.99 | |
| $22.3M | 34.4K | 78% | $19.99 | |
| $1.2M | 2.8K | 70% | $19.99 | |
| $973.4K | 1.4K | 61% | $19.99 |
Reviews, worldwide (the counter carries no country): 109.8/day in the week to Jul 16 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Russian*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Never got around to it, but closing up old games that never made it. This had some great ideas, poorly executed. You could lose yourself for hours in the the ship design and make fantastic looking ships, but then have the entire thing shake apart....finding out you need literally just to spam bolts in non nonsensical ways. Thrust was another issue, just horrible stability and controls, perhaps making things too sensitive that even working ships getting a minor bit of damage become uncontrollable. Its a game and I appreciate the level of detail, but if in the end you are punished in seconds for hours of work then perhaps they forgot about the game aspect? Game is essentially abandonware now, so no point anyone picking this up. Perhaps someone will build on the idea later.
Development has been abandoned and the community has deteriorated into a handful of people who somehow get value out of floating around an empty void, hitting rocks. I would compare it to Space Engineers, but at least SE has a competent developer, an actually comprehensible ship builder and an active community.
I can't even play the game anymore, and the developers have both gone silent and refused to admit that the game is abandoned; they literally have a picture on their discord of 4 machines daisychained together with a ♥♥♥♥♥♥♥ FUNERAL CANDLE on top of them. I've requested multiple refunds due to their lack of communications and the fact that updates committed almost 21 months ago broke my ability to connect, despite still (somehow) keeping a player base of 10+ players. Do. NOT. Buy.
This game is amazing. The whole solar system is rendered, there are no loading screens when traveling from space to planet or anywhere else in the game. Every ship is rendered down to the bolts and wires and they're all physical objects in the game. You can shoot through armor plating with enough damage, and then aim your rifle through the bullet holes and shoot somebody. You can shoot an enemy out of their cockpit with a sniper rifle. The ground is destructible, as are all physical objects in the game You can carry around torpedo warheads and detonate them inside enemy vessels in a boarding maneuver. I could go on, but the point is that this game is the first of its kind, and the level of depth offered is unmatched. Taking yourself, your friends, and a couple ships into combat is an adrenaline rush, especially since you as a FPS spaceman actually have decent odds of harming an enemy ship with handheld weaponry or gadgets. The devs have declared it a passion project that they'll never let die. Player count is steadily on the rise again following the recent development announcement. Its a good time to get on and start having fun with space games again
Out of all the games i wish became good (Stable/bugfree with a good population of players) this one is defo in the top bracket for me. What a tragic waste of what could have been something incredible.
I played the game for years. Left of a lot of treasures for people to find since the development team stopped working on the game for now. I wouldn't say any of my time playing this was a waste of time because no matter what I had a great time playing with my best friend brother and friend, Glux. If it wasnt for him I wouldn't have played as much. Anyway I really hope the game continues cause I really think this game has a lot of promise. You can build ships, built space stations, build moon bases, there was PvP, they plan on PvE features, and there is no loading screens to enter planets. I suck at reviews, the first one I did, but unlike the other reviews, I would say to get the game. Soon they will get back to working on this game and I will be there to help them have an active community again.
I wanna see this game thrive but the devs haven't touched the main build in over 3 years and they're not active on the discord, I just don't see the game coming back anytime soon.
DO NOT PURCHASE THIS GAME devs abandoned, waste of time tech demo
like everyone else is pointing out, game is more or less abandoned and dead as well. honestly i dont even like MMOs, not sure why i got this, and i cant really provide any valuable opinions on this game because of my disdain for games that do not allow hosting your own servers, but i can say with confidence that it is dead.
Players by region
Where this game's players are, estimated from review languages.
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