
5 years after the events of the award winning original, the Sith are on the verge of crushing the Old Republic. As a lone Jedi, will you follow the light side or succumb to the dark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 12 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i always love games that let you be fully evil without trying to force you to be good and this is one of them. while i do love this game there are some things i would keep in mind if you buy this 1.if you want the full experience you may want to install the cut content mod to restore stuff. its very easy to install since its on the steam workshop. 2.if you cant move after battle you may need to limit resolution for the game to 60fps to fix it. luckily its not that hard to do and you can find guides on how overall i love this game and heavily recommend it.a fun game if you like star wars and want to play as your own character in that universe
I played this back when it first came out, and coming back to it now… it still hits. KOTOR 2 is one of those games that didn’t fully land for everyone at launch, but the older I get, the more I appreciate what it was trying to do. It’s not just “be the hero, save the galaxy". It’s slower, heavier, and way more interested in making you think than making you feel like a badass every five minutes. The writing is still what carries it. Your companions actually feel like people with their own baggage, not just party members waiting for their turn to talk. And Kreia… yeah. Love her or hate her, she’s unforgettable. She’ll question everything you do to the point where you start second guessing your own decisions, which is something I didn’t fully appreciate when I was younger. Gameplay-wise, it’s still very much KOTOR. If you liked the first game, you’ll slide right into this. The combat isn’t flashy, but the RPG systems and dialogue choices are where it shines anyway. And honestly, the biggest difference now is mods. The restored content mod breathes new life into the game. It fills in missing pieces, smooths out the pacing, and makes everything feel more complete. Add in some texture mods and suddenly a 20-year-old game doesn’t feel nearly as old as it should. Yeah, it’s still got some rough edges. You’ll notice them. But they don’t ruin it—they kind of add to the charm at this point. Coming back to it after all these years, it’s kind of wild how well it holds up. Not because it’s perfect, but because it’s different. It takes risks most games wouldn’t even try. If you played it back in the day, it’s absolutely worth revisiting. And if you never did, this is one of those RPGs that’s still worth your time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian, Spanish - Spain*languages with full audio support
Hours played at review time, across 948 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game does not work well with the steam deck, about 20+ hours in and can no longer travel to other planets and cannot find a fix :(
Authentic Star Wars RPG! Go dark side, go light side. Too much fun and amazing storyline.
Praise: A masterpiece of adventure and atmosphere. Its open-world exploration, stunning visuals, and memorable characters are unmatched in the genre. Condemnation: The game suffers from a frustrating, buggy combat system (had to restart my playthrough a few times because of Bugs) Overall: A visually stunning but mechanically flawed title that is highly recommended for fans of open-world games despite its flaws. 10/10
The best story in a Star Wars game. Probably the best Star Wars game ever made. You play an exiled jedi who regains their power, defends the republic from shadowy sith conspirators, and are forced with morally gray decisions. At its heart, it's a Star Wars RPG. You can lean on being a jedi, or fight your enemies with the power of the dark side. Like the first game, you travel with a diverse band of characters, each with their own mission lines and inter-party relations. Turn-based combat might not be for everyone, but this is a worthy Star Wars experience.
These are the types of games that used to show up in stores for twenty bucks just telling you "Here's a ten to twenty hour experience, we hope you enjoy it!” and everyone moved on with their lives. Modern games just seem to want to lock you in with live services to keep you playing daily/weekly quests and eyeballing those 2.99 costume packs day in and out, which is why I’ve been on such a retro kick lately. If you ignore most of the side quests, the first Mass Effect can effectively be speed run in about six hours, which I used to do just to get a save file with specific decisions. Still as a result of the change in design philosophies I simply don’t have as much to say on them. KotoR 1 and 2 are loosely designed on a DnD 3.5e format, so in a way I could almost describe these games as a prototype for a Baldur’s Gate 3 type situation. However I’d almost find this system nearly unnecessary because you don’t really see the dice rolls. One of my biggest priorities is increasing my To-Hit values but I never have any concept of what I’m competing against, as in I don’t know what my enemy’s armor classes ever are. Throughout playing the first game, my chances to hit and miss seem moderately arbitrary. I can annihilate my way through gang members but one planet later I’m getting cleaned up in a restart loop against tusken raiders. And they don’t even have energy shields. So it feels like giving me all the numbers is kind of pointless and things should have been worded more vaguely if there’s no real feedback. Don’t worry, that’s the end of my copy/paste of my Kotor1 review. Other than Dark Side options still erring on the side of just being a ♥♥♥♥ to people, they’re weaved more often in dialog. It’s more along the lines of commanding obedience from your teammates and less stabbing some chick for her fifty credits but oh don’t worry, that’s still present. I just feel as though the first thing is more narratively appropriate and even more lore friendly for how someone can succumb to the dark side. And it’s still the only way we can be a cool pale goth chick. As much as I loved the first game and did a ton of replays to the point where I've developed a sort of muscle memory on where certain dialog trees can go… I have almost no memory of the second game at all. If memory serves I think I must have played through it at most, once. I think Kotor2 entered my life at a point where my gaming interests were more varied. I’m not sure what was going on in my life in the 2004-2007 era when this game popped up for me but it was probably an MMO like Guild Wars or Warcraft. And those are akin to having a part time job in their own right so there’s something about Kotor2 that didn’t keep my attention as much as the first game did. By and large I feel as though Kotor2 is a superior game. The first had a good twist and introduced really good lore that other entries like the MMO, SWTOR, explore in further detail. Even from my copy/paste from earlier I think the to-hit chances were tweaked. We level up faster here because of a higher level cap and new prestige classes so as I dump every feat into my to-hit chances as I can, I find myself actually hitting my enemies with greater reliance. I still wonder how I’m missing enemies with my +18 to hit Lightsaber but once again. I guess droids are just built Ford Tough. The story also feels more like a DnD or tabletop adventure. The first game just slaps you with the amnesia stick and the story is just “go go go we gotta go before the sith go go go”. This game even starts similarly, with you knocked out on a ship. After your pet droid repairs enough of the systems to find the ship to a mining colony where things got properly bonkers, it’s up to you to figure out the mystery of the mining colony, deal with your team’s disagreements before they shoot at each other, and come to some revelations about yourself and make decisions about what to do about it. I can almost see a spectral dungeonmaster pulling the strings and dropping story hints. Like a single player DnD session. What has also changed from the first game is the whole teammate influence mechanic, which I’ve yet to be able to discern. For the most part I just keep losing influence because everyone you pick up doesn’t like my Darksider (with the exception of HK-47, but you can’t train him to be a Jedi so who cares). Yet at some point I can’t define, Atton suddenly started drowning in positive influence as I started gunning down civilians in their apartments on Nar Shadaa with lines like “Good thing we got to them before they did something to us.” I’m not sure where he started getting that impression, but the story does make a hint that we can just kind of override our team’s will. Really cutting close to the creepiness of Jade Empire’s dark path… And that’s good. We should not be incentivized to become murderhobo lunatics in games like this… But I also really like being a pale goth chick. Civilians in that upcoming Fable game shall tremble before me and my thigh-highs. Ultimately this game was made in an age where being a sequel meant something. It took what was there first and expanded pretty much every mechanic that matters. There’s more loot, more logical Dark/Light side opportunities, more incentive to bother talking to your teammates, and the way the game feels I don’t feel automatically compelled to just have a game-breaking all-Jedi team. It’s an improvement on all counts, but they still have a different “vibe” that comes down to the writing. So that will be entirely up to you.
STAR WARS Knights of the Old Republic II: The Sith Lords to jeden z najlepszych RPG osadzonych w uniwersum Gwiezdnych Wojen i znacznie mroczniejsza kontynuacja pierwszego KOTOR-a. Wcielamy się w Wygnanego Jedi i trafiamy do galaktyki wyniszczonej wojną, w której Zakon Jedi praktycznie przestał istnieć. Historia koncentruje się na Mocy, konsekwencjach naszych decyzji oraz znacznie bardziej niejednoznacznym konflikcie pomiędzy jasną i ciemną stroną. Największą siłą gry są fabuła, dialogi i towarzysze. Kreia jest jedną z najlepiej napisanych postaci w całym uniwersum Star Wars, a rozmowy z nią potrafią całkowicie podważyć klasyczne spojrzenie na Jedi i Sithów. System walki opiera się na zasadach RPG znanych z pierwszej części – rozwijamy postać, zdobywamy nowe moce, wybieramy wyposażenie i budujemy własną drużynę. Technicznie gra mocno pokazuje swój wiek, a końcówka została wyraźnie przyspieszona przez problemy podczas produkcji. Warto grać z The Sith Lords Restored Content Mod, który przywraca sporą część wyciętej zawartości. Mroczny, dojrzały i znakomicie napisany RPG, który pokazuje Gwiezdne Wojny z zupełnie innej strony. Zdecydowanie polecam.
Toguapo ahi con la fuerza y tal
A fine addition to my collection
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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