
Forge your weapon and follow the path of the Jedi Jedi Knight: Jedi Academy is the latest installment of the highly acclaimed Jedi Knight series. Take on the role of a new student eager to learn the ways of the Force from Jedi Master Luke Skywalker.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 12 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the greatest games ever made
hundreds of hours of modding. tens of hours of playtime. perfect old gen starwars game with satisfying lightsaber combat. Better than the new gen starwars games out there!
Obi-Wan doesn’t need to be on the high ground—the high ground simply needs to exist. From a certain point of view, having the low ground means having the advantage. Let’s review his record: Maul: low ground – wins Dooku (x2): no ground – loses Grievous: low ground – wins Vader: high ground – wins Vader (rematch): no ground – loses Obi-Wan with any terrain differential becomes canonically unstoppable. Had Yoda allowed him to face Palpatine in the Senate chamber—designed with layered elevation to give the Chancellor moral high ground—Kenobi might have won. But Yoda, short by nature, relied on acrobatic combat to briefly counteract his low-ground disadvantage. When he fell below the podium, he immediately retreated, knowing he'd lost. Even the Tusken Raiders learned the hard way. In A New Hope, they flee as soon as Obi-Wan appears—holding the low (therefore high) ground. Commander Cody failed to grasp this during Order 66; his artillery strike missed because Obi-Wan was elevated by hundreds of meters. Most Jedi died on even ground. Kenobi sank into the lake, preserving his topographical supremacy. Obi-Wan’s Form III saber style and tactical patience ensure he always regains elevation—literally or strategically. He charges into impossible odds because a 1-to-10 chance means he holds the statistical low ground, which becomes the strategic high ground once perception flips. Spinning is a good trick—but only the Chosen One can spin outside a ship. Palpatine tried it and lost (deliberately—to gain the emotional high ground). Spinning channels duality: the high ground from above and below. When Anakin turned, he lost his balance—and the spin. That’s why Obi-Wan was so heartbroken. He expected to lose, but the dark side made Anakin predictable. Anakin didn’t hate sand just because it’s coarse. Jedi hate sand because shifting terrain creates chaotic elevation changes. Obi-Wan hates flying for the same reason: no gravity means no ground, and thus, no frame of reference—nullifying his greatest strength. In A New Hope, Vader engages Obi-Wan on perfectly level ground. But Obi-Wan sacrifices himself to train Luke from a higher plane of existence—attaining the metaphysical high ground. Why was Vader so obsessed with the Death Star? Because if there’s no ground left, Obi-Wan can’t have the high ground. Alderaan was always the first target—not for rebellion, but because its mountains gave Kenobi too much tactical potential. With a gravitational field in low orbit, Obi-Wan could’ve fired torpedoes into the Death Star himself. In Return of the Jedi, the Emperor’s throne room is filled with elevation—designed to ensure Vader’s failure. But Sheev forgot to cover the giant pit, his ultimate weakness: too much low ground. Some theorize that Obi-Wan gains power by lying flat—"prostrate high ground." This is false. True advantage requires angle. According to the Trigonometric Perspective Diagram, effective high ground occurs at angles between 15° and 75° (π/12 to 5π/12 radians). The MetaComm Equation formalizes this: f(x) = lim₀→x π/12 | 7π/12 5π/12 | 11π/12 Ʃ(x)(2tan(x)/3sin(x) + logΔ) * cΦ Where: Δ = hypotenuse distance Φ = surrounding force c = terrain constant x = contact angle β = Earth gravity λ = atmospheric pressure (in psi) Gravitational force matters: too weak and traction is lost; too strong and the ground becomes the enemy. Ideal effect occurs between 0.8–1.4 β, with peak performance around 1.05. Aquatic environments drastically reduce effectiveness—thus, the low value of high ground underwater. Obi-Wan, however, transcends normal terrain rules. His modified Jedi Master Function reads: f(x) = lim₀→x minmaxƩ (2tan(x)/3sin(x)) * (1.2)cΦ His perspective compresses space-time, nullifying distance. He achieves perfect Δ regardless of location. That’s why he always wins—he reframes every battle to align with terrain advantage, blending Taoist philosophy with relativistic physics. In short: Obi-Wan doesn't just hold the high ground—he is the high ground. Also, ♥♥♥♥ MetaComm.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great classic game
Le best pour moi, un des rares jeu on on peut réellement choisir sa destiné !! un banger !
The most badass Star Wars game. Jedi Survivor and Fallen Order don't even come close to this game.
star wars classic
10 de 10
love it
best star wars game you can play. put some modes on like movie battles 2 for pvp and and movie duels for a better story driven time. this can not be beat
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 5K | 91% | $9.99 | |
| $3.3M | 3.8K | 33% | $34.99 | |
| $133.6M | 429.3K | 81% | $19.99 | |
| $12.3M | 54.3K | 95% | $9.99 | |
| $5.9M | 22.2K | 81% | $9.99 | |
| $417.2K | 786 | 23% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 5.3K | 82% | $29.99 | |
| $3.4M | 3.9K | 81% | $24.99 | |
| $3.4M | 14K | 95% | $14.99 | |
| $3.4M | 7.9K | 79% | $19.99 | |
| $3.4M | 15.5K | 93% | $7.99 | |
| $3.4M | 5.1K | 97% | $14.99 |