
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 21Kreviews | 83% | #36 | $63.9M |
| $59.99 | 1.4Kratings | 86% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1926 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent Star Wars vibes, tactics gameplay is a bit easier than say some Xcom games but it's a fun ensemble cast and story.
Incredible game, one of the best star wars game in a very long time. Super well written i cared about every single characters and the gameplay is fantastic. The Devs deserve to get paid and praised for their work. I Hope to see more games like did made by a super passionate team. Bit Reactor do the right thing.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #31, worst BR #97 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $49.99 | — | — | #6 | not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(Some context to how much ive played the game) I have beaten the game on hard, and i am playing through on max difficulty ironman mode. Its Xcom 2 but star wars and made easier/simplified. Which is NOT entirely a bad thing. If you have played Baldurs gate 3 and divinity original sin 2 its the same effect. Same core gameplay across both games, one (Star wars) is just simpler and easier than the other (Xcom 2). On release it was kinda rough with bugs, dont get me wrong there's still the occaisonal issue and medium amount of bugs. But with the latest patch the game-breaking/run ending stuff is fixed. Bugs ive still seen in current patch that i can remember: UI issues Floating enemies occasionally Overwatch while better is still occasionally buggy Operations taking your intel and running away with it WHERED MY PANTS GO??? (Clone armor pants de-rendering/re-rendering) ETC None of them are more than an annoyance unless your playing iron man mode, and even then its not a huge deal. The game is wayyy easier than Xcom 2, if your coming from Xcom its going to be pretty easy outside of expert. The AI isnt that smart and is abusable, characters only get multi-mission long debuffs if you go "down" and gain an "injury" by going to 0HP. All said injury does is reduce accuracy by 15% (stacking). If you get 3 injuries on a character they fully die. Even at that there's tons of ways to get a character up from the "downed" state at full health, and sometimes using a specific utility item without a injury. The game does not punish you in any way for going down to 1hp and tanking damage over and over. You can absoloutely build a character to sit in the open, tank shots, and be healed after. Also the medbay can fully heal all injuries in one "cycle" (mission). So you can have a character go down to 2 injuries, spend 1 mission in the medbay, and be back in action. Plus respeccing is completely free, the only permanent character "trait" are "bonds". Which are permanent stat buffs to two different characters when they well...... bond (heal eachother n stuff) Note: They dont have to be both in the mission after receiving the permanent buff to use it. My point in this being, partially to just give an idea of the differences to Xcom, and also to say: It IS an easy game. I still enjoy the game (clearly, ive played it roughly 8 hours a day since i got it, while also working lmao). But if you want a Xcom 3, put it on hard or expert, and consider some mods like (2 injuries to die) and stomp the ♥♥♥♥ out of the game. TLDR: Game good, simpler Xcom, not as replayable as Xcom, but also less 99% chance to hit with my barrel LITTERALY in his face Xcom 2 ♥♥♥♥♥♥♥♥.
needs a career mode that lets you play forever or removes the campaign, wait for a sale or more content
It's a good game if you aren't already familiar with Xcom. It has a good story and interesting characters, as well as some interesting appearances of well known characters. But if you've put in any decent amount of time into Xcom Enemy Unknown or Xcom 2, then this game won't scratch that itch and all you'll see are things inspired by Xcom but done worse than Xcom. There are also a few character upgrades that come way too late into the story for them to be worth investing much thought into
store wars x ♥♥♥
As you can see by my logged hours, I had access to this game prior to launch. For a while now, I've been trying to understand what makes this game so especially addictive to me. Sure, I loved XCOM 2, I enjoyed Midnight Suns, and I'm a Star Wars fan, so clearly this game had already a lot going for me before I even installed it. But it finally dawned on me why this one hits different. As a child that grew up playing with the original Kenner Star Wars figures, somehow, this game is scratching that same itch. I recruit and create my "figures." I take them out on various "dioramas" where they fight through skirmishes against different enemies. All this and a great story to boot. I don't know if this makes sense to anyone else, but it's the first Star Wars game I've played where the "head canon" with my own custom characters are as much fun as the main ride. Other than some camera jank, and the occasional "thinking" pause (also common on XCOM 2), I've had no problem running the game. Been doing 2K with DLSS/DLAA and it looks great.
oynadığım en iyi star wars oyunuydu, baya iyi yapmışlar. Devamını bekliyorum.
Recognizing the optimization issues (I have a 4070 Super so they weren't game breaking) I had a superb time playing this game. I'm not the biggest Star Wars fan either, but I don't see how you could objectively give the game any less than an 8/10. It contains great XCOM like combat, fun character writing, an entertaining story, and catchy music.
Some bugs and weak design decisions hold it back, but it's still a damn fine XCOM.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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