
The story of Cal Kestis continues in STAR WARS Jedi: Survivor™, a galaxy-spanning, third-person, action-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best PL #73, worst DE #99 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 14 → 20.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−85% | 86.4Kreviews | 71% | — | $14.2M |
| $89.99 | 58.2Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2225 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Świetny tytuł, który jest o niebo lepszy od poprzedniej części.
相比起前作陨落的武士团这一代简直是全方面提升,角色机动性能更强,二段跳基础上又加了空中冲刺,操作非常丝滑;光剑形态和技能更加丰富;更多形态敌人,不仅有上一代“卧龙”白兵,还有新增的“凤雏”机器人,仔细听他们的对话也是趣味多多;地图设计更大,更立体,更多探索支线,以及非常“良心”地新增了传送后期不用再被跑图折磨;以及类似家园系统的酒馆,随着任务推进会遇到不同的NPC招募到酒馆之后可以解锁不同的对话。剧情上算是一波三折,从最初盲目的复仇到最后学会放下心中的执念,可以很明显感受到卡尔的成长,只是这种成长的代价是失去自己的朋友和师长。 缺点方面一个是更大的地图也伴随着更多的收集品,通关后密密麻麻的图标比起育碧也不遑多让。另一个就是广为诟病的优化问题,但我个人玩的时候基本上没怎么影响到,只有才进沙漠的时候疯狂掉帧,这个也只能看个人情况了。然后就是由于ea平台影响也会出现延迟跳成就的问题,实在不行建议给ea平台开加速器试试。总结依然是粉丝强烈推荐,只有优化影响不大的情况下。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 24.29/day in the week to Jul 30 → 26.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
now that the dam game runs like it should have at launch i have to admit im having an amazing time with it i cant believe EA has a game that isnt complete ♥♥♥♥ i would definitely recommend it especially if its on sale.
11
temos dark souls em casa, dark souls em casa:
I Hate the movement of dual sword but the rest is fine
CON EL MOD DE AHSOKA ESTE JUEGO ES UNA MARAVILLA MI SOULS LIKE FAVORITO
Tirando a reta final da história, que na minha opinião acaba se perdendo um pouco no próprio roteiro, é um jogo super divertido e bonito, tive alguns probleminhas de performance (como já era esperado) mas nada que tenha atrapalhado minha experiência, valeu muito a pena!
yep
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.1M | 12.5K | 94% | $39.99 | |
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| $14.2M | 34.6K | 97% | $13.99 | |
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| $14.2M | 16K | 85% | $29.99 | |
| $14.2M | 55.9K | 99% | $14.99 |
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|---|---|---|---|---|
| $469.4M | 440.1K | 94% | $59.99 | |
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| $47.7M | 56.7K | 93% | $49.99 | |
| $43.6M | 106.3K | 57% | $34.99 | |
| $344.4M | 373.8K | 90% | $59.99 |