
The story of Cal Kestis continues in STAR WARS Jedi: Survivor™, a galaxy-spanning, third-person, action-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best PL #73, worst DE #99 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 14 → 20.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−85% | 86.4Kreviews | 71% | — | $14.2M |
| $89.99 | 58.2Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2225 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
满足了当一个绝地武士的全部幻想
好玩
it dosen't launch nor boot on Steamdeck or my PC. Troubleshooted so many solutions to bypass the EA launcher or make it actually lunch the game and is isn't working. The game must be amazing and the devs on this worked really hard, but ultimately the greedy decision maker to milk data and have a 3rd party launcher verification make this game impossible to play on my end. Bummer
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 24.29/day in the week to Jul 30 → 26.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really really good story, the gameplay mostly serves as vehicle for the world and its story, and while it is impressive in it's own right how good the respawn artist are at their job again its to serve the story. That might be a problem for some, i really like the game still though, i will say the 100 percent trophy is not the most fun, i'm kinda dreading doing the rest of it, but i can recomend the game. You do need a decently modern pc to enjoy some stable framerates, i have a feeling that respawn did a monkeys paw type deal and traded gameplay and story quality for a good technical state.
Excellent sequel, feels very much like an extension of the original.
ich liebe es
这一部的体验,不能说不好吧,只能说是糟糕,首当其冲的就是这个私人优化,玩着玩着就卡一下,非常影响体验,EA是怎么把这么牛逼的ip做的这么拉的,游戏鼓励弹反和完美闪避,但是两者的收益非常之低。而且其中我认为但是缺点进一步放大的就是它太不纯粹了,它如果是把所有的资源都放在单纯的线性动作叙事,我相信它一定一定是会更好的,但是它就是做成了不伦不类的大型的半开放式地图,但是主线又是标准的线性,卡在中间玩起来很难受,而且引导非常差劲,很多时候会因为找不到路而卡在半路,最重要的一点就是它既然做了一个半开放式的地图还有支线,我不明白为什么探索和支线的收益会他妈这么低,完完全全没什么必要去探索,战斗做的也是很一般,其中相对比较有意思的就是和达斯维达的战斗,叙事节奏也是稀碎,后期堆怪严重战斗难度陡然飙升,也许他们自己也意识到了,前期简单的像是宝宝游戏,后期开始猛猛展示帝国神力了,相比上一部它更多的展示了绝地的能力,相应的也出现了更多的动物,和动物合作配合做的也是浅尝辄止,更多的光剑形态也是一个比一个鸡肋,上一部起码在高潮部分能让你感受到震撼,这一部卧槽真的是毫无波澜,最最最最大的槽点就是他妈这个剧情,这踏马什么东西啊,一个贯穿剧情90%的需要整个团队共同协作发力寻找的东西居然就这么草率简单被一个这么明显就差裸露在你脸上的东西给替代了,真的是太扫了,不过不过,最大的优点就是它把那个自私的司马二五仔给刻画的十分气人,干死他是我玩下去的唯一动力。
Genuinely great and fun game, and easily worth the price on sale. unfortunately, as many other reviews point out, EA just does not give a singular ♥♥♥♥ about optimisation, and if you want good graphical fidelity at high frames you better have a BEAST of a pc. if it wasnt made by EA, i'd say its easily an 8/10-9/10 game, but EA drops it down to like a 6. Get it on sale and try it out.
50个小时连续精彩的冒险,内容很丰富。缺点就是优化不好,开放场景很容易掉帧不稳,对中低端卡不怎么友好。有人说解密比前作好真不能认同,这作的解密很多挺令人恼火的。游戏是半开放,地图设计还可以,不过个人更喜欢前作的箱庭式。战斗爽感略逊于前作。非常不错的游戏,希望下一作能好好优化
I played this on ps5 first, and didn't play it on pc before all the patches and fixes smoothed the performance. As it stands now, the game runs really smooth for me. I love the story, but the combat is the reason I've played this game like 5 times. It feels like Sekiro, but isn't near as punishing. The different stances also allow for multiple play styles which is super cool. The best part is this game goes on really good sales quite often so definitely pick it up on a sale, but if you want an awesome star wars adventure and this isn't on sale, I still recommend it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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