
The story of Cal Kestis continues in STAR WARS Jedi: Survivor™, a galaxy-spanning, third-person, action-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best PL #73, worst DE #99 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 14 → 20.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−85% | 86.3Kreviews | 71% | — | $14.2M |
| $89.99 | 58.2Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2202 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏内容不错,就是画面太拉跨。像纸糊得一样蒙,忍着恶心打完主剧情
The first game was brilliant and this one isn't an exception. They expanded on all light saber and force abilities. It's so fun to cut down enemies in this game. Force pulling storm troopers and then cutting them down. Throwing them off cliffs. Executing them is seamless for the most part. Sometimes when you're in the middle of a combo it doesn't register but when it does it feels so good. Performance needs some work. It does lag some times and frames will drop in areas of the map for some reason but for the most part it isn't an issue and very playable. 10 out of 10 would recommend. (must play the first game beforehand)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 24.29/day in the week to Jul 30 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ДА
This game could be great. Good story, awesome graphics, interesting puzzles and jumping episodes. But the fighting is just the worst. You are stuck in random animations, which makes it impossible to block or evade. Almost every hit staggers you, so cou cannot block or evade again. This makes fighting absolutely random and based on luck. So it's not about reaction or knowing how to react to certain enemies or situations. Without a quick save function it means you have to run back to where the fight happened, try again and hope for better luck.
什么垃圾游戏、优化这么差、直接给我卡死机了、还这么贵、买了当花瓶一样放着无法玩、尼玛尼玛尼玛尼玛、退钱、
Better story than previous version
Kraschar hela tiden. Köp efter uppdatering
没有光剑是真的玩不下去,和第一部一样引导弱,优化差,剧情水。。。还要装EA沙雕启动器
Rien à dire sur le fond. J'avais apprécié le 1 ; le 2 fait mieux. Après on reste dans cette philosophie du premier opus version repas gastronomique en trois services, et du second opus qui se transforme en gargantuesque buffet à volonté avec trois tonnes d'à-côtés inutiles. Je craignais notamment les zones trop ouvertes. Heureusement, elles restent relativement digestes. En revanche, sur la forme, c'est calamiteux. J'y joue sur deux PC, l'un en Ryzen 5 5600X / RX 7600, l'autre en Ryzen 9 X3D / RTX 5070. J'ai des bogues de textures qui ne chargent pas dans les deux cas. C'est pas seulement du pop-in, mais bien un défaut d'affichage. Même à l'arrêt, ça charge / décharge dans tous les sens, c'est absolument ignoble. Si je voulais voir les choses positivement, je dirais que les textures me replongent à la fin des années 90. Mais je vais simplement dire que c'est du sacré foutage de gueule et qu'un tel produit devrait être interdit à la vente. D'autant qu'on parle d'EA, un éditeur qui brasse des tonnes de pognon. Bref, je vais me forcer à le finir parce que le gameplay est cool. Mais vendre un jeu dans un tel état, je me demande comment c'est légal.
La storia di star wars, qua e la ci sono bugs
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $14.1M | 12.5K | 94% | $39.99 | |
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| $14.2M | 59.7K | 99% | $14.99 |