
The story of Cal Kestis continues in STAR WARS Jedi: Survivor™, a galaxy-spanning, third-person, action-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best PL #73, worst DE #99 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 14 → 20.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−85% | 86.3Kreviews | 71% | — | $14.2M |
| $89.99 | 58.2Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2202 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Les combat, c'est pas fou, il y a un léger lag imput qui rend certain combat contre boss une véritable plaie. Même avant de lancer une cinématique, il faut s'assurer d'avoir toute sa vie. J'avoue que la rencontre avec le pnj, ou je suis arrivé au bord de la mort et ou plutôt que de prendre du repos, je dois me farcir un assassin... L'histoire ne vend pas du rêve, je n'arrive pas à m'attacher au personnage.
είναι ένα παιχνίδι που αξίζει τα λεφτά του και με το παραπάνω
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 24.29/day in the week to Jul 30 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Story is great. graphics are great too but optimalization is awful and hardly playable even on lowest graphics
Such good story, game play, graphic that no one will belie it is EA and yet. If you have capable PC it is a must play. 9/10
Great game, love the new look of the witch. I was a bit disappointed with the ending between Cal and Her though
Gute Star Wars Franchise. Gut Erzählte Geschichte!
星球大战绝地幸存者是我玩过最好的大型3A 3D类银河恶魔城游戏,当得知这个游戏在2023年TGA颗粒无收时,甚至都有点想为它鸣不平。 最让我感到惊艳的地方是场景美术,剧情伊始的星球科洛桑,一上来彷佛进入了钢铁森林,高耸入云的摩天大楼一眼望不到边际,天空中的穹顶也被巨型太空建筑遮盖,似乎有一座城市倒置在天空,空中飞行器到处穿梭,和空气摩擦产生的音浪此起彼伏,深蓝色的背景点缀着楼宇中的点点荧光。颇有银翼杀手或是大都会的感觉,未来城市的冰冷氛围,人在其中的无比渺小,这种氛围感游戏绝对捕捉到了。这还只是游戏的序章,之后到达的星球寇博更是巨大无比,各具特色的地形地貌随着游戏的进程徐徐展开,游戏中不时会有镜头会切到远景,展现巨构建筑的宏伟景观十分震撼,并且这些远景多半是可以实际到达的,一个个颇具设计的立体箱庭组成一个宏大世界。来到杰德哈星球感觉一下子进入了沙丘,漫天遍野的黄沙弥散于空气之中,其中采矿机那段演出更是将情感的高潮和演出的高潮叠加形成一个高峰,配合上dual sense的触觉反馈,完全可以称得上近几年3A的巅峰演出片段。没错,这游戏还对dual sense触觉反馈做了很好的支持,光剑的嗡嗡声,引擎的轰鸣声,脚步和地面结束的触感等等,细腻的震感变化更是锦上添花。另外本作还支持了光线追踪,1代的光照对比起本作明显能感觉到很贫乏,缺乏变化。本作中比如光剑出鞘在人物脸上映射出的光影会随着动作产生细微的变化,机器人奇光滑的金属表面的灯光反射会随着观看视角不断变化,水坑中反射出光剑舞动的身影,每次过场动画中人物脸部微妙的光影的变化等等绝对为本作画面增添了更多的层次,展现出一种电影感。另外还有一些小细节展现出开发者的热爱,比如游戏中白兵经常有一些诙谐的对话,让人忍俊不禁。总之,本作是1代的全面超级加强版,目前Metacritic 85分,我看还有上浮的空间——如果解决了优化问题。 优化,万恶之源, 在这个游戏上值得单独拉出来讲,digital foundry 2026年了还在出本作优化相关的视频,难以想象本作首发不支持DLSS,还有D加密在本就糟糕的CPU性能下拖累性能得是多大的灾难,今天steam评论依旧是褒贬不一也不能说冤枉,为了相对流畅运行这款游戏我甚至把超线程关了,还真的有用,本来无论何时开启地图都会卡一下以及着色器编译卡顿都有所缓解。本作似乎有严重的CPU瓶颈,详细解释可以去看digital foundary的视频。话又说回来,游戏在经过几次补丁之后,我使用陈年老U 9900K并关闭超线程后,以4K 60FPS 画质全部最高为目标,除了切到过场动画几乎必定冻结一秒,对体验造成一定影响之外,一些场景帧数不足60FPS个人觉得可以接受,完全能玩。我相信在更现代的CPU平台之上本作会有更好的体验,更别说打折时候的价格简直低得离谱,买到就是赚到。
几百个收集品,卡了几个成就
Mais uma experiência maravilhosa mas tem algumas ressalvas. Já vou falar pelo maior problema pra mim, o primeiro planeta é muito extenso e quando eu terminei de explorar ele completo, já me senti cansado do jogo, mesmo ele sendo o maior mapa e os outros não serem tão grandes, confesso que ele me deixou um pouco com um gosto amargo na boca no começo. Graças a Deus isso acabou mudando, porque quanto mais vamos avançando na história e adquirindo mais recursos pra exploração, mais prazeroso fica explorar, acabei com uns 3 planetas com 100% de exploração e fiquei bem satisfeito. O combate ainda é uma delícia, acertar o parry é maravilhoso, e o fato de terem colocado diversas posturas de batalha dá uma dinâmica bem legal pra luta e uma variedade de estilos muito boa.
El mejor juego de StarWars
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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