
The story of Cal Kestis continues in STAR WARS Jedi: Survivor™, a galaxy-spanning, third-person, action-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best PL #73, worst DE #99 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 14 → 20.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−85% | 86.3Kreviews | 71% | — | $14.2M |
| $89.99 | 58.2Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2202 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
hyvä peli
Very good game, almost amazing, BUT There are some small things that put a dent on an otherwise great shell I'm only gonna say the bad things, just assume I liked all else Instant kill attacks - Certain enemies possess unblockable attacks (only dodge-able) that if Cal is hit by, instantly kill the player no matter how much HP or how many STIMs you have left Thankfully, this is mostly during optional boss fights, but it's still incredibly annoying The dodging - There are 2 kinds of dodges, if you press "B" on the controller once, it's a short, put spammable dodge, and if you press "B" twice fast, you get a longer dodge that stuns Cal for a short while after each dodge. For whatever reason, I always double-pressed dodge. You see the issue there? If I tried to dodge an unblockable attack, I usually messed up the dodge and died. Unblockable Attacks - During fights, certain enemies spam unblockable attacks (that don't kill instantly) but are still incredibly annoying, cause they make the fights so much longer I sincerely hope that they make a 3rd game, but I also hope they get more time to cook The ratings show this game was released too early, and not optimized well Also, for me it ran significantly better on Linux, than on Windows
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.1M | 12.5K | 94% | $39.99 | |
| $14.2M | 154K | 84% | $6.99 | |
| $14.2M | 34.6K | 97% | $13.99 | |
| $14.2M | 16K | 85% | $29.99 | |
| $14.2M | 25.8K | 93% | $29.99 | |
| $14.2M | 59.7K | 99% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $469.4M | 440K | 94% | $59.99 | |
| $160.2M | 175.4K | 57% | $49.99 | |
| $138.8M | 143.8K | 96% | $59.99 | |
| $47.7M | 56.7K | 93% | $49.99 | |
| $43.5M | 106.2K | 57% | $34.99 | |
| $344.4M | 274.9K | 90% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 24.29/day in the week to Jul 30 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TOp
buen juego aunque algo largo, pero totalmente disfrutable, lo que sigue es el que parecía pudo ser un gran jefe no lo fue y solo fue relleno, y que lo mas complicado sea el final y ESE JEFE en especifico le quita expectativas de buenos jefes, sin mas que decir, un juegazo, graficos y escenas buenas, espero si sacan otro este a la altura o mejor
This would have been a fun successor to Fallen Order if it actually worked. Instead, it's incredibly difficult to enjoy a game that does nothing but crash every five minutes. I genuinely don't understand how a company as wealthy and profitable as EA can release a product in this condition and call it a finished game. It's honestly pathetic. A title with this much potential has been squandered because leadership was more interested in meeting deadlines and maximizing profits than delivering a stable experience. And to the developers: you deserve criticism too. At some point, someone has to have the backbone to push back against leadership instead of quietly accepting decisions that harm both the game and the people who made it. Whether it's crunch, impossible deadlines, or executives making poor calls, continuing to ship broken products only damages the reputation of the developers while the people at the top walk away with the profits. If the people actually building these games never speak up, nothing changes. If you want to play this hot mess, sail the high seas. You'll probably end up with a more reliable experience than the official client, which is a ridiculous thing to be able to say about a full-priced AAA release.
:)
fallen order en plus grand et mieux réalisé
If you're thinking of playing this on Steam Deck, don't. The "playable" rating is true for the first few hours where the game hovers around 20-30fps at low settings, but then after a few hours (6 hours for me), the levels get so intense that the game went down to about 10fps and wouldn't go back up. If you have a powerful PC, then sure, it's a pretty decent game, but if you're thinking of playing this on anything that isn't a very powerful computer, steer clear
Can't say much about the game on release, but at the moment it runs well enough. Still not perfect, lots of culling artifacts and sudden framerate drops. But there are a couple mods out there which help fix that. However, the game is great, overall. Story was fantastic, as ever! This is series probably the best story in Star Wars, especially when you compare it to the films. Character are likable. Plot is predictable for the most part, but quite well flushed out. Gameplay is mostly pretty good. A couple of bosses were a bit tricky and a pain in the butt. Overall it was solid. Would have liked the open worlds to be be smaller to give as more variety and a bit more planet hoping. But given the plot they set, I understand it being a bit more constrained. Star Wars really loves their desert planets. Really hope they make a 3rd game eventually. They just mustn't mess up the performance this time. Many of us skipped it for 3+ years. Others left it entirely, all due to performance.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.