
The story of Cal Kestis continues in STAR WARS Jedi: Survivor™, a galaxy-spanning, third-person, action-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best PL #73, worst DE #99 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 14 → 20.17/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−85% | 86.3Kreviews | 71% | — | $14.2M |
| $89.99 | 58.2Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game
Great gameplay
Nice game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 24.29/day in the week to Jul 30 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
对比前作,很大提升,有地图,战斗系统也更多样。不过剧情稍显苍白无力,开放式的多结局一般都是多数游戏的标配了,如果有后作希望能有提升
一代玩家,一代完了五十多个小时,奔着光剑来的,非星战粉,也不是魂游受众,但是真的觉得这各系列很吸引我,vary nice,玩法也算是比较有意思,一代通关了三次,我个人是相当能接受2代玩法的,其他玩家所诟病的找路、解密在我这里是颇为理解的,他们不喜欢很正常,但我还挺喜欢这样的游戏模式,玩了1代这么久,2代这些通电我上手其实还是很快的。 以下是我个人的打分;(10分满分) 剧情10分:写这篇时2代刚通关主线,见证了卡尔一路的辛酸与泪水,人物的塑造相当完善,我i是真的很喜欢卡尔这个角色。主线剧情悲壮,但不是为了感人二感人,见证了在庞大帝国之下卡尔艰难的反抗,他的精神真的很让我感触,真不是我ky,个人意志方面我看到了蜘蛛侠的影子(本人蜘蛛粉,主要是加菲版的小蜘蛛)。 剧情演出算在剧情里,完完全全的加分项,电影级的感受,运镜、节奏把控非常好,不得不说体验真的很棒。 玩法8分:流程确实很长,通关一次花了30多个小时,这是在我没怎么打直线的情况下,也没全收集,探索其实才是占了大部分时间,解密、找路还是偶尔花些心思才搞得定。解密的体验其实也还好,动点脑子就解出来了,再不济去网上找攻略也不是多大事。相比1代,这流程真的长了很多,体量也大了两倍不止。除此之外,还增加了培育花园的玩法,看得出来制作方是有想让玩家打造一个游戏里的家的,各方面游戏系统比一代完善很多。战斗的话,个人不是魂类、类魂的受众,所以只敢打武士难度,总体上光剑还是给我砍爽了(没有男生能拒绝光剑吧!!!!!)[spoiler] 尤其是后期开了“斯巴达战吼”(懂的都懂)的卡尔,妈耶,那叫一个杀红眼了,从来没杀的那么舒服过。 [/spoiler] 地图场景设计9分:一分扣在找路多花的时间上,实际上地图设计美感很棒,景色是相当不错的。但是地下阴森森的场景还是有些不适,我倒是还好,不害怕(阴森?妖怪?先问问我手里的光剑吧),而且本人玩过《地铁:离去》,那玩意冬季的地铁通道才叫一个又阴森有恶心,现在我知道了,火力不足恐惧症,当我受伤有一把砍杀都一刀的光剑时,一切恐惧都烟消云散(笑死)。但是感觉场景过于阴森的话还是有点怪怪的。 优化4分:优化我真的要极力吐槽,玩个半个多小时,就会突然剧烈掉帧几十秒,卡了一会又恢复正常,平时帧数也不稳定,体验确实受到了极大的影响。但是呢,又不能说没有优化,至少这么大的场景还算能正常运行,也知足了。 最后,梅琳老婆真好看😋😋😋 以下涉及剧透: [spoiler] 还我师傅😭😭😭好不容易聚在一起的家就这么散了 [/spoiler]
this game is great
It's a good game really only for the good computers sadly mine s a little broken but good story less planets than the first game but great exploration listen but don't to the people who just say its not good.
I love this game even though, this is my first Star Wars game that's not Lego. But overall i can't wait to get back in it and destroy all the StormTroopers.
Goty hasta q recuerdas q debes de ponerle mods para q te vaya bien
受不了了 依旧蹬墙爬管道 依旧找路像解谜 依旧地图没什么用 依旧正路完美融入环境素材 依旧3D跳跳乐 对不起我对道路解谜游戏耐心为0 一代凭借演出还能忍过序章 这代没有精彩到让我能耐住性子分辨(试错)到底哪根管道能走、哪片墙能爬、哪里二段跳刚好能过、哪里会摔死
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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