
The story of Cal Kestis continues in STAR WARS Jedi: Survivor™, a galaxy-spanning, third-person, action-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best PL #73, worst DE #99 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 14 → 15.2/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−85% | 86.3Kreviews | 71% | — | $14.2M |
| $89.99 | 58.2Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A generally fantastic sequel to Fallen Order, with excellent exploration, environmental puzzles, platforming, and solid combat, on top of a great performance from Cameron Monaghan and the supporting cast. Would probably give it a half-star higher if it were slightly shorter (though in fairness, I did complete most of the side content; my total playtime clocked in at over 50 hours, if Steam's stats are accurate), there were fewer cosmetic collectibles (an element only moderately alleviated from the previous game), and if it didn't take the particular narrative turn it does in its final hours, which I felt ultimately did a disservice to the story the script had been telling up to that point.
Тупа во всём лучше первой части, отличный сиквел и геймплейно в плане разнообразия и сюжетно (шикарная драматическая линия от джедая до ситха) постановочных моментов стало в разы больше и они наваливают такой эпик! разве что с оптимизацией пизда мой ryzen 5700x кричал i cant breathe на планете с поселением. Кароче 100% достойна внимания , видно что разрабы старались и главное наконец то смогли рассказать мне интересную историю, жаль что на глобальный канон она никак не повлияет, но увы такова судьба спинофоф. Жду 3 часть.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 24.29/day in the week to Jul 30 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10 story best 7$ spent
I want to like this game so much... Oggdo Bogdo and his spawn are making it veeeeery difficult. Whoever designed bosses and combat in general - **** you, (or try 100%-ing the game on Jedi GM, same thing really). As a seasoned Jedi Knight, Cal feels too clunky, he gets staggered by a stern look, is not able to dodge if attack animation has not finished fully, not being able to cancel animations or attacks is crazy work (sure, low-key you can cancel animations on dual wield but what if I want more than one viable stance?), low key feels like it's a turn based game. Fighting and winning against bosses is essentially all luck, no skill, because hit boxes are whack. Speaking of Oggdo Bogdo and Jr., first of all, why? Second - who hurt you? Third- yeah, "just learn their patterns bro, wait for them to use unblockable but (sometimes) dodgeable attack bro, and punish them during the small window bro", uh-huh, might work on other bosses, but these... they charge at you, you jump out of the way, you rush to hit them and bam - they immediately turn around and slam the ground knocking you down, legit, how are you supposed to play around two consecutive non-interruptible attacks, when there's two of the same enemy? Also, what patterns? First attack can be regular bite, might be unblockable chomp, also can be unblockable ground slam or even unblockable charge, sometimes after two basic attacks that you can block they chill there, sometimes unblockable/low-key undodgeable chomp follows, there's no pattern. Also, all the other force tears, you just retry while inside of it, this one, just to mess with us more, loads you back to the planet and you have to load into it again. Is this ragebait? If so, cudos, superb work, true masterpiece, be proud, you achieved something. Also, force feels underwhelming, had better Jedi fantasy playing Control. God, this is frustrating, because with quicker pace combat (instead of poorly implemented wannabe souls-like stab - run, stab - run (for some reason???)) this could be a great game. 3/10 for now. Fix it for the third one. Or find another game to make, because you clearly can't make a Jedi game.
2026 and you still have game breaking bugs that literally soft lock you from the game. graphics randomly turn on and off making the game choppy and almost every level forces you to look up a guide because the mapping is hot ass and leaves you with almost no idea where you are supposed to go dont buy it
I dont know if its just the PC Release or my computer sucking, but i was struggling for 10FPS on most of Koboh. The only time i hit 30FPS was during during hyperspace travel between worlds
My perspective is based on the highest difficulty. The main reason you play this is for the Jedi power fantasy but the combat fails stupendously at providing. Arbitrary un-blockable attacks that perfectly track. (You can't even block all blaster bolts) Paired with a claustrophobic clunky camera, with a lock on that disorients in larger battles. I could go on about how, through gameplay this makes the Jedi feel meager and weak. This all leads to the game not feeling like a fun challenge because instead it compromises its premise for the sake of artificial difficulty. With relatively minor changes this could be so much better. This game is a disappointment.
Great game, enjoyable, fun, horrible optimizations for pc though. Would still recommend.
[h1]Final Score: [b]81/100[/b][/h1] STAR WARS Jedi: Survivor is a strong cinematic Star Wars action-adventure with excellent writing, settings, sound, and memorable story moments, but it is held back by technical issues, uneven combat clarity, weak collectible rewards, and some overdesigned or frustrating side content. The strongest points are presentation, world design, sound, story, characters, and the cinematic Star Wars feel. The weak points are crashes, texture bugs, janky swimming/combat moments, unrewarding collectibles, the EA launcher, and a few bad difficulty spikes like Spawn of Oggdo. [h2]Score Breakdown[/h2] [b]Gameplay Experience:[/b] 18/25 [b]Presentation & Immersion:[/b] 23/25 [b]Design & Technical Aspects:[/b] 19/25 [b]Final Considerations:[/b] 21/25 [spoiler]Think I got it wrong? Generate your own review at [url=https://playeropinion.com]https://playeropinion.com[/url][/spoiler]
this game is awesome 10/10 and this game is better than the old star war fallen order. I'm playing the game now in 2026 and l love it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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