
Star Trek: Voyager - Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 2 → 4.14/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.7Kreviews | 79% | — | $5.1M |
| $39.99 | 285ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Habe es schwer bereut, dieses Spiel zu kaufen. Originalstimmen ? Nur bei Spielbeginn. Das Spiel selbst ist nur ein Rumgeklicke auf einer Karte und Aussuchen eines Textes im Dialog mit der Mannschaft (ohne Stimmausgabe). Primitiv für heutige Zeit. Viel zu teuer für dieses Spiel !!!!
Game is clunky in place, particularly in combat. And the narrative missions can feel a bit arbitrary. I would normally cut a lot of slack about such things but the fact that the Day 1 DLC has so much story content, meaning you effectively need to buy the game twice, ruins the experience. Wait for a massive discount or spend your time and money elsewhere.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Japanese*languages with full audio support
| $34.99 |
| — |
| — |
| — |
| $0 |
| $27.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 921 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is pretty good, but the main thing is that it's both not fast enough and not long enough. That sounds paradoxical but stick with me. The sectors themselves are way too long given the lack of randomness, but the game itself being chunked into 12 sectors is a bit too short, because it doesn't cover the vast majority of actual fun stories and plots from the show. When I zone into any given sector and take a look at the side quests available, they tend to be the same ones consistently. This leads to a predictable flow within the game that doesn't allow much deviation at best, and kinda pisses you off at worst, because you may have failed a check to get an outcome you would have enjoyed thematically or would have been really good mechanically that blocks a decision you wanted to make several sectors down the line. Aside, this is a big problem, because the lack of randomness leads you to be extremely meta and have to follow a "perfect" flow to attain all your goals, making the same decisions over and over again, so that effective choices down the line become available. This is a clash between the "feel" of the game and the necessity of mechanical decision making. I would live to vibe with Tuvix in sector 2 but then you no longer have a telepath on the ship, locking you out of choices three or four sectors later. My solution to this is functionally that the DLC cannot actually be simply adding more Voyager plots, because they should be baseline in the game. I would have designed the side missions to include every single episode of Voyager and then picked the side quests randomly from the pool, relative to the time and sector you are in. This way, you're not just seeing Telek R'mor and his wormhole every single time. You're not railroaded into going to Avery III and deciding which B'elanna to rescue. You might just not have those options, you may instead run into some other early season nonsense, like meeting the 37s and Earhart can be a hero pilot instead of getting a Klingon engineer or a Romulan from the past. That's pretty much all I would really change. The core loop is fine. It's like playing Yoot Tower and Mass Effect 2's planetary scanning minigame at the same time, but in the Star Trek universe. I am fine with these things. I just want more variety because I love this show and the gamut that it runs is not being taken advantage of properly. The replayability is not totally there yet. You keep making the same decisions over and over because you only encounter the same anomalies over and over. Voyager encountered so much random nonsense, and I thought we would run into more of it. The game has really good bones, but it needs to be expanded further to be excellent.
tldr: If you liked Star Trek Voyager, you will love this game. If you don't know what Star Trek Voyager is, its a middling RNG resource based rogue like.
Das Ambiente ist gut getroffen, der Flair kommt auf. Die stummen Charaktere sind allerdings der erste von (zu) vielen Negativpunkten. Bei allen positiven Punkten (Sounds, Optik, Quests, taktisches vorbereiten von Außenmissionen und dem Minigame sich die Aktionen der Charaktere im Vorfeld zu planen etc.) punktet das Spiel. Keine Frage. Allerdings fühlt sich der Treibstoffverbrauch von Anfang an so erdrückend an, dass keinerlei Freude (bei mir) aufkommt, den Reaktor überhaupt weiter hochzufahren. Auch finde ich den internen Schiffsaufbau furchtbar gelöst... man muss Räume bauen, wo man kann. Nicht wo man will. Crewquartiere oder Lagerräume irgendwo konsolidiert aufzubauen, ist nicht möglich. Räume verschieben ist nicht möglich. Man muss sich mit einer "chaotischen" und "unsauberen" Voyager anfreunden. Für ein Rogue-Game bieten die Spielmechaniken viel zu wenig echte Unterhaltung für einen Wiederspielwert, für ein Strategiespiel sind die Würfelergebnisse zu sehr von X-Com "geliehen" (90% positiv? Du träumst, ohne perfekte Vorbereitung muss dir der Random zeigen, wie hart dich die 10% treffen können!) und das Ressourcenmanagement hängt ebenfalls davon ab. Und für ein Rollenspiel kommt keinerlei Bezug zu den Charakteren auf, sie sind reine Ressourcen. Generell wird das Spiel durch guten Willen gegenüber dem Franchise getragen. Ein gutes Spiel, zu dem man gerne zurück kommt, ist hier nicht entstanden.
The strongest element is easily the atmosphere. The interiors of [i]Voyager[/i] are recreated with obsessive attention to detail, from the humming engineering decks to the calm glow of the bridge consoles. The soundtrack also deserves praise, blending orchestral themes with subtle ambient tones that reinforce the loneliness of deep-space exploration. Fans of classic [i]Trek[/i] aesthetics will likely spend plenty of time simply walking through the ship. Character writing is another highlight. Familiar personalities retain their recognizable traits without becoming caricatures. The interactions between officers feel authentic, especially during tense moments where command decisions divide the crew. Optional dialogue sequences add depth and help the player feel involved in the ship’s internal dynamics rather than just observing them. Gameplay, however, is less consistent. Exploration sections are engaging at first, but mission structure eventually becomes repetitive. Scanning anomalies, gathering resources, and solving environmental puzzles often follow predictable patterns. Combat is serviceable but lacks tactical depth, especially compared to stronger modern sci-fi strategy or RPG titles. Enemy AI can also behave erratically, reducing tension during larger encounters. Technically, the game lands somewhere in the middle. Visual design is impressive in controlled story moments, particularly in nebulae and alien environments, but facial animations and NPC movement can feel dated. Performance issues occasionally interrupt immersion, especially during effects-heavy space battles. For dedicated [i]Trek[/i] fans — especially admirers of [i]Star Trek: Voyager[/i] — this is an easy recommendation despite its flaws. Players looking for fast-paced action or groundbreaking mechanics may find it too slow and traditional, but those willing to embrace exploration and storytelling will discover a respectful and surprisingly heartfelt journey into the [i]Delta Quadrant[/i]. A faithful and atmospheric return to Voyager that captures the soul of [i]Star Trek[/i], even if its gameplay systems occasionally struggle to keep pace with its ambitions. [h1]7/10[/h1] DISASTER | BAD | MEDIOCRE | OKAY | [b][u]GOOD[/u][/b] | GREAT |AMAZING| MASTERPIECE [quote] Reviewed on: Win11 Home 64-bit, Intel i5-11600K, NVIDIA GeForce RTX 5060 Ti 16GB PRIME, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/1000 Mbit [/quote] [quote] If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [u][url=https://store.steampowered.com/curator/27418263/] Top of the Chart.[/url][/u] [/quote]
I didn't even think I liked this genre of game, but it was Trek, so I gave the demo a shot and was like, "Okay, this could be fun." Bought it on sale during the Summer Sale and 24+ hours later...well, I guess I like this genre of game. And as far as a Trek game goes, it's fantastic. I would love it if we were able to see, say, an Enterprise or TNG variant of this, though Voyager is pretty unique in terms of resource collection and whatnot in the story due to being lost in the Delta Quadrant, so I don't know how it would work with other Trek series. The systems in the game aren't overly complicated (which I appreciate) and the tutorials in the beginning keep it nice and simple. If I had one complaint, it's that I wish I could skip through up to and past the Caretaker's Array faster in subsequent playthroughs, but that's just nitpicky and impatient on my part. If you're a Trek fan, at least give the demo a shot to see if the full game would be your jam.
Оцениваю игру на 300р (на 2026г) Настолько нудно и скучно сделать игру - это надо постараться, мое почтение. Мне нравится эта вселенная, из-за этого и купил игру. Оказалось это просто нудный пересказ. Причем если захотите ачивки, то учтите, что надо обязательно следовать канону. Хотя игра, из-за какого-то странно сделанного рандома, будет мешать вам. Мое мнение, что этот продукт создан только с одной целью - выжать денюжки с фанатов. А на внутреннее наполнение, ну, или хотя бы попытку сделать игру просто забили.
As an avid gamer & obsessive fan of Star Trek I was very excited when hearing about this project shortly before its release. Being able to play through the misadventures of the Voyager crew & experience outcomes unique to this format is pretty satisfying. Unfortunately the narrative progress is about the only thing about this game that I enjoy. Resource/colony management simulation is not a genre that I enjoy (other than Rimworld). The POI resolution dice roll is the opposite of fun & I can think of half a dozen ways this aspect of the game could have been handled to increase the feeling of player agency & engagement. Even on easy mode staying ahead of the resource requirements necessary to fulfil crew requests feels tedious and frustrating. I don't wish to spend more time articulating my individual gripes with the gameplay, suffice to say, story progression = good, minuet to minuet gameplay = bad/not fun. So why the recommend? As much as I find playing this to be not much more than a slog, I generally want more of anything Star Trek related to exist. Though this particular gaming experience doesn't suit my preferences, it's success could lead to more developers pursuing the Trek ip, which would be a win for any fan of the franchise. In summary, not my cuppa earl grey but I'm glad it exists.
Пациент сложный и неоднозначный. Мы, фанаты, всё это хаваем. У нас нет выбора, а вот остальным уже можно и подумать. Отличная сюжетная составляющая с неплохим симулятором прораба здесь соседствуют с блекловатой боевой частью и беспощадным рандомом. Про максимально бестактную контентную и ценовую политику даже и говорить страшно. Несмотря на все нюансы «Вояджер» мне приглянулся. Путешествие было долгим, насыщенным и по-своему семейным. Наш экипаж обязан выполнить свою миссию и вернуться домой, но как, когда и в каком составе - решать только вам. Курс на Землю и полный варп. Дельта-квадрант ждёт, капитан ✨ [h3] ⬇️ Ну, а если хочется больше личного мнения, то приглашаю к просмотру творческого произведения ⬇️ [/h3] [spoiler] Спасибо за уделённое время и всех обнял, котятки :3 [/spoiler] https://youtu.be/1i6VNzC5sMQ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $155.3K | 202 | 79% | $19.99 | |
| $2.3K | 6 | 67% | $10.99 | |
| $1.1M | 1.4K | 77% | $25.99 | |
| $12.3K | 36 | 69% | $8.99 | |
| $4.6K | 18 | 83% | $9.99 | |
| $1.7K | 8 | 50% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 10.9K | 93% | $12.99 | |
| $5.1M | 12.8K | 79% | $14.99 | |
| $5.1M | 19.1K | 96% | $9.99 | |
| $5M | 4K | 78% | $39.99 | |
| $5.1M | 4.2K | 68% | $20.99 | |
| $5.1M | 8K | 97% | $12.49 |