
Star Trek: Voyager - Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 2 → 4.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.7Kreviews | 79% | — | $5.1M |
| $39.99 | 285ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is well done, but unfortunetly its not replayable. People want more of an open sandbox, instead when you start over, it is very much Linear and you have to click through the same long dialogs. I died twice, and I quit because I could not handle going through that story again.
Not too bad. If you're a Voyager fan, you gonna like this. It scratches that Star Trek itch. Its just a bit too linear, the main story constantly pushes you forward, not much room to wander off and explore really, bit of a let down, cause thats what star trek is all about once you've finished the story, you are not gonna start another run, cause its gonna be more or less the same again. this game could use something like a sandbox mode, just let me cruise around, discover stuff, improve the ship, have random encounters, scan anomalies, do side missions, trade, help other ships, whatever, star trek ♥♥♥♥ ... have my own adventure ... its a good game, dont get me wrong, but theres a ♥♥♥♥♥♥♥♥ of untapped potential here, more freedom and a sandbox mode and i'd sink more hours into this. dont get it for the full price, its too expensive
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Japanese*languages with full audio support
| $34.99 |
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| $27.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 921 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you are old enough to remember watching Voyager during its original broadcast run, you will love Across the Unknown. This is the sweetest, most wholesome Star Trek game I have played in decades, probably since Interplay's point-and-click TOS adventure games. It's all there, everything you remember: the technobabble, the moral quandaries, the antagonists, the story lines, everything. I felt so awash in nostalgia playing this, hearing Voyager's main theme, listening to Robert Duncan McNeil and Tim Russ reprising their roles as Tom Paris and Tuvok, seeing everyone's character portraits... It really brings something *heartfelt* to this game. And that is really saying something, considering that I never really held Voyager in the same regard as TNG or DS9. Revisiting the body of work in Across the Unknown really showcases how terrific Voyager's cast of characters really were. This game is like reconciling with an old and scorned friend. I am healed.
Voyager: Across the ... Unfinished After an entire playthrough, to keep it short and a bit bitter: As a Star Trek and Voyager fan, this game hints at excellence but ultimately plays like an unfinished board game. On a technical note, the lore is spot-on. But on a narrative and character level, it misses the mark so drastically that if you stripped away the Trek skin, it would feel a bit like the Alters minus Jan Dolski and everything that makes that game good. In Voyager, there is virtually no character development, and the overarching story is barely integrated into the design. Dialogue and event progression rely entirely on RNG dice rolls. Finally, to understand the game design is a simple equation of (Ant Farm) - (Ants) + (Xia: Legends of a Drift System) + (Nemesis) = (Voyager: Across the Unknown). Here's the thing, I'm not going to bash that design equation, this could still be fun. If, and only if, any visual or audio artistry were present in immersing you into the world or the story or something! But the presentation is incredibly barebones (despite what the trailer might lead you to believe) and the immersion into Star Trek is mostly ignored. The audio remains completely static regardless of story outcomes; there is no dynamic musical shift to match the stakes of what you are doing. A reactive soundtrack is the lowest-effort way to build immersion, yet it is entirely absent, amongst any other more complicated immersion tool. Frankly, the original Pokémon Red and Blue on the Game Boy handled narrative immersion and character stakes better. This failure is impossible to ignore because Voyager is inherently built for high-stakes drama -- it’s literally Homer's Odyssey in deep space, and they turned it into a spreadsheet. Compounding this, the combat is abhorrent -- a clunky, third-person view of the ship with minimal command controls and terrible graphics for a modern space battle. I’m giving it a thumbs-up solely for the concept and their ability to obtain the Star Trek license. The dual-layer gameplay mechanics between galaxy exploration and internal ship management are a great start, but the execution falls flat everywhere else. It didn't make me want to play more; it just made me want to rewatch the show, and apparently get a Paramount+ subscription -- was this the plan all along? This is an unreasonably priced unfinished indie title ($50 Retail) that completely ignored the most important parts of the franchise's allure. Unless you love point-and-click, dice-rolling grinds with zero narrative depth, pass. A short letter to the Developers, I don't want to be crass, but it feels like the momentum for this project entirely relied on securing the Star Trek license. You got the technical lore right -- which is great -- but for a Trek fanbase, that is the bare minimum. But forget about the Trek fanbase for a second, if you had attempted even a single interesting choice regarding immersion, combat, or character depth, this would be a completely different review and monetary outcome (because I'd recommend it to every single one of my friends). Instead, the game either played it too safe, or the budget was entirely drained paying for the IP rights. If there are actual Star Trek fans on your team, I have to ask: where was the love? Ultimately, the game felt the most like Voyager on the title screen, right before hitting "Start."
Also ich bin recht zwiegespalten. Das game ist schon eher für Fans gedacht. Gleichzeitig fehlen aber viele Dinge. Ich schreibe einfach mal, was mir so aufgefallen ist: Crewquartiere: Die Namen der Bewohner sind einfach komplett random. Wo jetzt einer der Helden wohnt kann man nicht sehen, da die gar nicht auftauchen. Wenn man nur noch seven dabei hat gilt sie auch nicht als Ex-Borg, sie wohnt also auch nirgends irgendwie. Es gibt EINE deutsche Synchro: Tuvok. Das wars. Sehr traurig. Es ist ein pures rumgeklicke. Warum ist das Spiel nicht fürs Tablet erschienen? Das hätte irgendwie sinn ergeben, ich hätte es gemütlich auf der Couch durchklicken können. Dafür ist die Performance auf einem gaming laptop auf mittel auch unterirdisch. Es läuft zwar, teilweise aber echt ruckelig. Ich habe Handy mmo spiele gesehen, die besser aussehen und flüssig laufen. Der relativ große Zufallsfaktor fordert auch ordentlich Nervenstärke. Damit ich das Spiel für ein gewünschtes Ende nicht mehrfach durchspielen muss, war ein wenig safe-scaming angesagt. Leider auch nur mit EINEM manuellen Speicherstand. Glücklicherweise kann man auch mal den Sektor neustarten. Wenn man ganz am Ende aber merkt, dass ein Ende nicht mehr möglich ist, da man nicht von Anfang an drauf hingearbeitet hat, ist es schon irgendwie traurig. Einige Quests schienen bei mir auch etwas verbuggt, aber was solls. Alles in allem zu teuer für das, was man geboten bekommt. Würde es als 10-15€ Titel bepreisen, aber vermutlich durch die Lizenz einfach so teuer geworden.
Developer is going down the endless DLC milking road while having a barebones product. stay clear. they do not deserve full price for whats there nor your money for the 4!!! DLC´s they already plan to release. EA business models should die out. buyer beware!
best said by another steam user WreckWren 1 hour ago My first criticism of this title: No discounted expansion pass for deluxe owners is a middle finger. It's not cheap, the base game was expensive, and you're giving new buyers a $15AUD discount on the DLC. The fact the devs have specifically gone and disabled bundle pricing for the new bundle (meaning you can only buy the full bundle, no discount for items you already own) means this was deliberate. ♥♥♥♥ these guys
Pretty boring game. It's just following along with an interactive story, but your interactions don't mean anything. You're just going along with the motions, collect all materials in the sector, build/upgrade everything you can afford, move on. The story continues with or without you and doesn't change in any meaningful way.
DLC in your DLC. More DLC.
Habe es schwer bereut, dieses Spiel zu kaufen. Originalstimmen ? Nur bei Spielbeginn. Das Spiel selbst ist nur ein Rumgeklicke auf einer Karte und Aussuchen eines Textes im Dialog mit der Mannschaft (ohne Stimmausgabe). Primitiv für heutige Zeit. Viel zu teuer für dieses Spiel !!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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