
Star Trek: Voyager - Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 2 → 4.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.7Kreviews | 79% | — | $5.1M |
| $39.99 | 285ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ein super tolles Spiel mit einem klasse Konzept, das wahnsinniges Ausbaupotential besitzt. Das Spiel ist ganz klar kein Tripple A Titel und das ist auch in Ordnung für das Geld! Die graphische Aufbearbeitung des Innenlebens der Voyager ist liebevoll, die Sternsystemdarstellung macht auch Spaß zum Ansehen. Das Missionskonzept mit unterschiedlichen Ausgängen, die den Spielverlauf beeinflussen ist einfach aber Innovativ. Es macht einfach Spaß die Voyager schritt für Schritt auszubauen und viele der aus der Serie bekannten Ereignisse im Spiel wiederzufinden. Wer keine Lust auf das Lesen der Optionen und Geschichten hat und an durchgängige Sprachausgaben gewöhnt ist, ist hier Fehl am Platz. Was ich mir Wünsche: Einen zweiten Teil mit dem gleichen Spielkonzept und dann mehr Tiefe in den Missionen, mehr Ausbaumöglichkeiten des Schiffs, mehr wirklich unterschiedliche Spielverläufe (z.B. Open World) und ein weniger Linearer Spielablauf. Ein besseres Schlachtensystem (@ Entwickler, siehe Klingon Akademie) Zusammen Fassung: Ein echt toller Schritt für hoffentlich den ersten Teil einer Serie! Mit einem Mega ausbaupotential. Weiter so leibe Entwickler!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 8K | 97% | $12.49 | |
| $5.1M | 4.7K | 68% | $20.99 | |
| $5.1M | 12.8K | 79% | $14.99 | |
| $5.1M | 10.9K | 93% | $12.99 | |
| $5.1M | 19.1K | 96% | $9.99 | |
| $5.1M | 10.7K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $155.7K | 188 | 78% | $19.99 | |
| $2.3K | 6 | 67% | $10.99 | |
| $1.1M | 1.4K | 77% | $25.99 | |
| $12.3K | 36 | 69% | $8.99 | |
| $4.6K | 18 | 83% | $9.99 | |
| $1.7K | 8 | 50% | $6.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Japanese*languages with full audio support
| $34.99 |
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| $0 |
| $27.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While there are aspects of this game I like, I think it is very limited. It basically takes some of the highlight moments from the series and turns them into missions. If you know the series, then you pretty much know how to resolve the issues. Seems like there was no storyline creativity at all. I finished the game in about a week. Maybe if they added more randomness to the storyline, and especially if they came up with their own branching storylines based on the series and the different challenges within that series, maybe this would be a better game. As a fan of Star Trek, and one who misses some of the older games that had much better potential, I don't think I can recommend this game.
Da die Entwickler deutsch sind, mach' ich es mal auf Deutsch. (Autotranslate-Englisch unten) Das ist seit langer Zeit eines der ersten Spiele, was mich mal wieder so richtig gefesselt hat, obwohl das Spielprinzip eigentlich simpel ist. Aber die Story ist genial umgesetzt - auch wenn es hier und da etwas hölzern wirkt (warum haben die Portraits immer den gleichen Gesichtsausdruck? Cpt. Janeway immer lächelnd? Das wirkt eigenartig.). Aber da kommen Erinnerungen hoch und jetzt habe ich auch wieder angefangen, Voyager nochmal zu schauen ;). Einige Sachen an der Umsetzung stören mich aber. Die Zufallsspiele haben die ihnen eigenen Probleme, aber was soll's. Aber seit wann kann man in einem Lagerraum nur ein Produkt lagern? Warum nicht dynamisch? Warum kann ich zwar einige Sachen mit WASD steuern, aber für die Energie muß ich zu den Pfeiltasten? Warum sind so große Teile des Schiffs ungenutzt (und die Breite ist ja schon auf eine Dimension geschrumpft). Macht doch den ausbaubaren Bereich größer und vergrößert dafür einige Räume. Ein verschieben von Räumen wäre auch super. Umschalten zwischen Forschungen auch. Und sollte der Energiebedarf der Lebenserhaltung nicht von den aktiven Räumen des Decks abhängen? Eine Schematische Ansicht (Farbcodiert, Level-Anzeige, Anzeige ob Upgrade erforscht oderoderund möglich) für eine bessere Übersichtlichkeit - immerhin ist hier das Informationsmanagement wichtig. Und auch sonst wären einige Komfort-Funktionen wünschenswert. Eine einstellbare Abschalt-Warnschwelle z.B. um Anpassungen rechtzeitig vornehmen zu können. Eine Notizfunktion mit Timer, um Sachen nicht zu vergessen. Und noch einiges mehr. Insgesamt aber eine klare Empfehlung für alle, denen ein Story-Spiel Spaß macht. Und mit ein paar Verbesserungen könnte es richtig genial werden. Since the developers are German, I'll do it in German. This is one of the first games in a long time that really captivated me, even though the gameplay is actually simple. But the story is brilliantly implemented - even if it seems a bit wooden here and there (why do the portraits always have the same facial expression? Cpt. Janeway always smiling? That seems strange.). But memories come back and now I've started watching Voyager again ;). But some things about the implementation bother me. The random games have their own problems, but whatever. But since when can you only store one product in a storage room? Why not dynamic? Why can I control some things with WASD, but for power I have to use the arrow keys? Why are so large parts of the ship unused (and the width has already shrunk to one dimension). Make the expandable area larger and enlarge some rooms. Moving rooms would also be great. Switching between researches too. And shouldn't life support energy requirements depend on the deck's active spaces? A schematic view (color-coded, level display, display of whether upgrade is being researched or possible) for better clarity - after all, information management is important here. And some other convenience functions would also be desirable. An adjustable switch-off warning threshold, e.g. to be able to make adjustments in a timely manner. A note function with a timer so you don't forget things. And a lot more. Overall, a clear recommendation for anyone who enjoys a story game. And with a few improvements it could be really awesome.
endless diaglogue, energy usage out of this world, once systems harvested and your stuck in a sector your screwed, ship destroyed or mutiny from lack of morale. Need to be able to go back to planets to harvest more resources when needed.
Es kommt immer darauf an was man sich davon verspricht. Uneingeschränkt kann ich es nicht empfehlen, aufgrund des Zufallsfaktors. Was ich auch noch schade finde ist, das oft nicht klar kommuniziert wird "Die Entscheidung wird zu X Führen und die andere zu Y. Jedoch für jemand wie mich ist das Spiel wunderbar. einfach ein paar der Geschichten und Entscheidungen aus der Serie selber erleben und Entscheiden. Die Zwischensequenzen sind einer extrem schön und auch liebevoll gemacht. Die Logbucheinträge mit den beiden Synchronsprechern von damals einfach wunderschön. Meiner Meinung nach ein sehr wichtiges Signal für die Zukunft, dass sowas auch mit low budget möglich ist. Vielen Dank dafür und auch dafür dass man jetzt Manuell speichern kann. Was die Zufallsdinger angeht, würde ich mir wünschen dass es bei sowas wie Ressourcen zufallsgeneriert bleibt, aber bei wichtigen Missionen und Außenmissionen, da schon eine Beeinflussbare Entscheidung sein sollte. Falls sich das nicht ändert ein Tipp für alle, vermeidet rote Balken wo es möglich ist. Wenn es irgendwo ein Crowdfunding für die restliche Vertonung mit den original Sprechern gibt, schreibt mir gerne.
"Was wäre wenn..."-spielen macht Spass und wer will, kann sich daneben noch auf den ultimativen Überlebenskampf einlassen. Ich aber habe es im einfachen Modus, das "Überleben" brauch ich nicht so.
I remember being a kid, watching TOS. I was homeschooled and I'd hurry up to finish my Math so I could run to the couch and watch Spock, Bones and Kirk off on some distant world getting into trouble, or in space defeating a planet eating monster. I remember watching Picard debate the crew on the merits of the Prime Directive, whether or not to save a little girl on a dying planet, or hold true to Federation Ideals. I'll never forget the movies, the series and all the original games. Nobody who loves Star Trek could ever forget the Voyager series, with all of its grand themes of family, search for home and values. Voyager was definitely one of the best. Something happened after Voyager, Star Trek perhaps lost its way. It seems to me like some corporate suits somewhere noticed people attention spans had shrunk. There were no more discussions like those with Spock about logic and the meaning of life, no debates like those with Mattox about what it is that makes Data alive, or sentient. Star Trek became an action movie. It became easily digestible. It became boring. This game is the first Star Trek content I have seen in as long as I can remember that returns to ACTUAL Star Trek. It's simply, just terrific good Star Trek fun. REAL Star Trek. True to the franchise, and its original vision. True to the characters. True to the story. A story you write as you play, to be sure, but damned good Star Trek, nonetheless.
Just finished this to 100% achievement level Pros: It's...pretty much perfect, if you liked Voyager even a little bit. It's a soft Rogue-like game in that you aren't locked ONLY into endless progression...you have one re-usable manual save, and each of the 12 chapters the game is broken into are possible to 'restart' from the beginning. But given I've finished the play-through in 28 hrs...that means each chapter works out to 2-hrs-ish. Nevermind some decisions in earlier chapters irrevocably change options in later chapters, so... yeah, it does feel VERY 'Rogue-like'. But along the way, you are rebuilding Voyager from the damaged mess it starts at the Caretaker's array in - meeting new races, picking up new technologies and new 'hero' characters...there is a bit of the 'Tiny Tower' mobile game vibe to it. Just a smidge! The overall game arc is just...Voyager. It breaks the 7 seasons down into 12 of the major story arcs, and along the way most of the more memorable episodes become singular away missions or a couple-planet-hopping decision-making-trees ...quick to resolve, reminds you of the story, maybe you get a character or technology or improvement from the series as a result. You can choose to vaporize Tuvix to get Tuvok and Neelix back! Ooooorrrr....you can keep him! Etc. It's Voyager. The game. Perfectly done. Cons? Given how much text you are getting that is DIRECTLY lines from the show - I wish they'd at least have ripped that dialog for the game. As it is, there is very, very little voiceover - you are mostly just reading. And the SFX are...?fine? Works well for what it's doing, certain scenes do memorably capture a moment from the series - but it won't win any awards. OTOH, it's only an 8gb install total, and basically can run on a potato. So that it looks as good as it does is...cool. Given you are compressing ~130 hours of TV into ~24 hrs of gameplay (which by necessity involves more game-style mechanical busy work), obviously super fans are going to have some favorite episodes or references that get dropped. I think the developers did a pretty good job grabbing at the highlights, and dropping a lot of chaff ('getting turned into a salamander again' only gets referenced as a bit of an in-joke in one of the possible epilogs, for example), though, but obviously YMMV. Net? Given the above pros and cons, my personal Trek fandom biases my opinion too overwhelmingly. This gets a STRONG RECOMMENDATION from me. I can't recall the last time I played a Star Trek game that FELT as much like the series it was trying to emulate. Maybe the old PC "Star Trek: 25th Anniversary / Judgement Rites" titles?
Leider ein wennig steif im Spiel und langweilig im Kampfmodus alles sehr linear wennig freiheit, Blancing ist auch noich toll , schiffbau auch nicht interessant
Voyager Across the Unknown is an almost perfect game for a Voyager fan, the attention to detail and ability to alter the consequence of choices leads to a lot of 'wow' moments. There is some jank but many fixes have already come in. It isn't the prettiest game especially the character models but if that's all you care about this game already isn't for you so save the money. Edit: Having beat this game multiple times now, I remain very impressed by it's depth. There is a ton of variation and a lot of options to optimize the ship. I can't wait for the developers to tackle another game (hopefully like this but TOS or Next Gen?) but they obviously have a sincere love of Trek and serious attention to detail. Last note, I think mod support would go a long way with a game like this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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