
Star Trek: Infinite is a grand strategy experience that lets you play your own Star Trek story as the leader of one of four major factions in the galaxy. Follow the specially crafted story or blaze your own trail in the first Star Trek grand strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 8 → 0.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When this game released it was a little buggy, and many felt that much of the mechanics should have been different to be more attuned to the IP. (Data could die of old age...) The Developers promised that they would fix the bugs and said they had lots of plans to improve the game and that they would release major updates. I was excited. Then it was announced that the game would no longer receive updates and that bug patching would stop...You should not buy this game.
This was a cash grab bye Paradox they abandoned it right after releasing it. Not only should you not buy this game you should avoid Paradox games in general. They used to be a great compnay but greed has taken over.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A complete failure for Paradox which is unusual. Money thrown out the window for me. I loved Birth of the Federation back in the days and hoped this could fill the gap. After all its Stellaris which is a great game, so what can go wrong? Turns out everything. ♥♥♥♥ balance, static setup, No update ever again to fix the issues. Please don't buy it. No matter how enthusiastic your are about Star Trek its just not worth it.
Cash in on a franchise and dump support. This will be remembered, Paradox.
Abandoned. Paradox is a joke, they create a game with a lot of potential and just abandon it less then a year since release.
Star Trek: Infinite aspires to be a dream come true for fans of the franchise and strategy gamers alike. Developed by Nimble Giant Entertainment and published by Paradox Interactive, the game places players at the helm of one of four major powers in the Alpha and Beta quadrants—the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, or the Cardassian Union. Each faction offers unique mechanics, objectives, and flavor events, all closely tied to iconic lore from the Star Trek universe. The game initially presents a promising setup. With distinct mission trees that guide each empire’s development and decisions rooted in canonical Star Trek storylines, there’s a palpable sense of respect for the source material. The Federation might explore diplomacy and science, while the Klingons pursue conquest and honor, and these paths are not just aesthetic—they alter your strategy in meaningful ways. What makes Star Trek: Infinite initially compelling is how well it captures the feeling of being inside the Star Trek universe. From the presence of familiar characters like Picard, Sisko, Janeway, and Garak, to the stylized starships and galactic maps, there’s a clear attempt to infuse the experience with authenticity. As you explore systems, discover anomalies, and respond to random events, the sense of immersion builds. Missions often reference or echo famous episodes and conflicts, grounding your strategic decisions in narrative context. This is not a sandbox 4X in the traditional sense; it’s more focused, more story-driven, and that focus plays to the strengths of the setting. In early stages, exploration feels exciting, and diplomatic engagements are tense and meaningful—particularly for Federation players who are encouraged to pursue peaceful unity over domination. However, the deeper you dive into the systems, the more the cracks begin to show. The game is built on a streamlined version of the Stellaris engine, and while that framework offers familiarity to Paradox veterans, it also reveals limitations. Economic management and planetary development often feel underwhelming, with simplified mechanics that lack the depth expected in a grand strategy title. Research choices and infrastructure projects eventually become repetitive and offer little strategic variation. Espionage, resource trading, and internal politics are present, but never rise above being superficial. What should be a dynamic and evolving galaxy frequently ends up feeling flat, with little happening beyond your own empire’s borders unless you actively provoke change. Even AI behavior, while competent, fails to surprise or challenge in satisfying ways. Technical issues and a lack of post-launch support have further marred the game’s potential. At release, players encountered numerous bugs, including broken mission chains, interface glitches, and persistent crashes—particularly on macOS platforms. Some versions launched without functioning multiplayer, and key systems like the tutorial were either broken or incomplete. While a few patches followed, development abruptly halted within months, leaving the game in an unfinished state. DLC plans were scrapped, and community forums turned into echo chambers of disappointment. Many players described Star Trek: Infinite as a promising prototype that never got the time or resources to become fully realized. The abrupt end to support effectively froze the game in a half-developed condition, with broken missions and unbalanced mechanics left untouched. Even with its flaws, the game offers moments of brilliance. The art direction and sound design successfully evoke the aesthetic of Star Trek without resorting to nostalgia bait. The user interface, though initially daunting, becomes intuitive with practice, and the mission trees offer structured gameplay for players who may be overwhelmed by sandbox experiences. For a few dozen hours, especially in a first playthrough with a faction like the Federation or Romulans, the experience is genuinely engaging. The ability to interact with key lore events, make ideological choices, and watch your empire evolve around those decisions is rewarding. For dedicated Star Trek fans willing to embrace imperfections, there’s enjoyment to be found—particularly in roleplaying, crafting headcanon, or imagining alternate outcomes for famous Star Trek storylines. Ultimately, Star Trek: Infinite is a game that understands its audience but fails to deliver on its full potential. It offers a glimpse of what a Star Trek grand strategy game could be, but lacks the long-term depth and polish needed to make it essential. There’s a skeleton of a great game here: the factions are thoughtfully differentiated, the lore integration is often superb, and the early-game experience can be absorbing. But over time, the lack of mechanical depth, unfinished systems, and absence of developer commitment begin to drag the experience down. It feels less like a fully realized game and more like a mod or a prototype built on borrowed parts. For fans of the franchise, it may be worth a visit—perhaps even a few campaigns—but for strategy purists or those seeking a complex simulation of galactic politics and warfare, it may fall short. In the end, Star Trek: Infinite is a valiant attempt at bridging a beloved universe with the strategy genre, but it stalls at impulse speed where it should have soared at warp nine. Rating: 5/10
Kaufwarnung! Der Entwickler hat das Spiel aufgegeben und die Weiterentwicklung eingestellt.
Никогда не покупайте игры paradox. За последние 3 года этот издатель показал себя во всей красе. Все игры выходят сырыми, неиграбельными. Теперь еще и по огромному ценнику, а с 23 года они стали еще и прекращать поддержку этих выкидышей сразу после выхода. Берите игры через год-два по скидке или в зелёном магазине. Этот издатель не заслужил поддержки и любви своих фанатов.
STAY AWAY The company took stelaris, which is a wonderful game and tried to do what the mod Star Trek new horizon did in a official capacity. This game was clearly underfunded, understaffed, and rushed out the door with false promises and desire to make a quick buck. it is full uf unfinished mechanics, only 4 races that you are forced to play as, non-trek maps and non-trek sound effects, music, and more despite being a official product, and no real gameplay. Make no mistake, this is a dev's dream that was ruined by management being greedy, cold, and uncaring of both their team and their customers, not to mention fans everywhere. Game is also as of the time of writing this, abandoned, so it will enver even have a chance to shine.
Before I even got around to trying it, Paradox announced they will cease any and all support of this game - this just seven months after release. They then deny any refunds. Wholly not acceptable. Do not buy even on sale; regardless how much you want Stellaris with a Star Trek Skin.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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