
Star Renegades is a dimension spanning rogue-lite strategy RPG. Outsmart uniquely generated adversaries, forge bonds between heroes and end the cycle!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.1Kreviews | 83% | — | $2.4M |
| $6.12−75% | 426ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its cheeks
Actually kinda fun. Maybe not every bit needed to be repeated in every run and the kill condition in the ship fight is absolutely regarded but that's about it. All in all a solid game.
peak
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Korean, Polish, Portuguese - Brazil, Japanese
| $4.25−83% |
| 89ratings |
| 76% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Please Massive Damage, just let me rewrite every line of dialogue and story element. I beg you this game is a masterpiece and doesn't deserve to left to rot because of ♥♥♥♥♥♥ writing . <3
整体完成都不错,经典回合策略加上类肉鸽,玩法上完全没问题的,也有很多人吃像素复古美术和8bit音乐这套。 但我这里遇到的问题是,频繁的画面闪烁让我非常难受不只是视觉上,我能明白制作者是希望获得一种更复古的视觉赛博美术风格,但像显像管信号干扰一样的画面闪烁加上本身高饱和度像素风美术就真的非常瞎眼,战斗关卡内很难连续坚持半小时以上盯着画面。关掉画面抖动也不会好到哪去,这个效果频率太高太高太高了,这是问题,不是风格。 非视觉友好型游戏。
[h1] Une pépite.. mais doux Jésus, les runs sont longues [/h1] Incroyable, un roguelite génial mécaniquement. Prévoyez un RTT par run, et ne vous loupez pas hein ! Pas si connu que ça, ce jeu possède une D.A. de fou furieux. Du pixel art de haute volée : c'est beau, c'est soigné, ça pétille dans les yeux avec des animations aux p'tits oignons. L'ambiance rétro cyberpunk est top. Franchement, dès les premiers instants, on est hook au jeu tellement il impressionne ! Le style de jeu est assez original également : c'est un tactical RPG au tour par tour, et les tours sont symbolisés par une timeline de 60 secondes. Et c'est cool parce qu'on a une mécanique de coups critiques unique : si on attaque un personnage avant que celui-ci ne se fasse attaquer, c'est un coup critique. Idem dans le sens inverse. Et les coups critiques déclenchent des effets sympas, beaucoup d'éléments, des dégâts, et surtout des retardements, qui permettent de "décaler la timeline" des attaques ennemies. Et c'est fantastique, on comprend toute la portée tactique du jeu ! On a tout intérêt à retarder l'ennemi pour prendre l'avantage. ET surtout : si le retardement va au-delà de 60 secondes : l'attaque de l'ennemi est reportée au tour suivant ! Rohlala, c'est TOP. Un bijou de réflexion et de casse-tête lors de certains combats à certaines difficultés. (Heureusement que c'est un jeu déterministe parce que DOUX JÉSUS, par moments, c'est vraiment le bordel dans les prédictions.) On a plein d'éléments, types d'attaques, formation, position, etc. Bref, le jeu est riche, plein de persos également. C'est trop trop bieng' Mais voilà, c'est un roguelite. Alors c'est super hein, je kiffe faire des runs... mais bon, faut beaucoup de temps devant soi. Les runs, c'est genre 5-6 heures ? Les premières encore plus, le temps d'apprendre, etc. C'est long, très long par moments, pour parfois se faire péter l'fiak à la fin par les dieux de la RNG sur des ennemis d'élite qui ont craqué leur slip sur les affixes. On a aussi un gros problème d'ergonomie, encore plus au clavier FR. Parfois, la lisibilité n'est pas top, et inspecter ce que fait précisément une icône, à qui elle s'applique, etc., ça peut être pénible. Bref, la navigation est aussi un point noir. Le scénario est osef / 20. Ouin ouin, on est méchant, très méchant, on veut dominer la galaxie. Tremblez devant mon armada de guerriers infinis, je suis une I.A. qui va dominer le monde ! (Peut-être Claude dans 5-10 ans, donc faut pas faire le malin hehe) Les musiques sont banger. Un nouveau titre à ajouter à la playlist pour la salle. Donc ouais, j'ai beaucoup aimé ! Flemme de grind les runs et les difficultés, on fait le tour assez rapidement. Les runs sont trop longues pour donner envie d'en enchaîner encore et encore. Je recommande bien sûr !
Divertido, repetitivo, carismatico y tedioso. Espera a una rebaja se te llama la atencion.
Lo recomiendo solo si juegas casual por que es muy repetitivo tanto en enemigos como en musica,hay veces que es muy frustrante dado que depende mucho de la suerte sobretodo en contratar nuevos compañeros tras finalizar mundo y el jefe final es absolutamente injusto, me considero un jugador persistente pero en este caso no me ha quedado otra que dejarlo por imposible ,escaladada de mejora es muy lenta demasiado y las mejoras el 90% son inutiles y mas cuando de todas las que tienes solo puedes elegir 1,el mundo y el diseño me ha gustado mucho pero en el factor de mejora tras partida fracasada es muy corto aun siendo un roguelike.
Jogo divertido, charmoso, com trilha sonora legal, gráficos mto bonitos e uma gameplay bem divertida. Minha única crítica é q o Boss final é um pouco mais demorado do q precisava, dito isso o game é ótimo e eu super recomendo (principalmente numa promoção da steam)
In the first hours, Star Renegades has managed to do everything poorly. The dialogue is repulsively horrible and intensely frequent. The tutorial is one wall of text after another. I subtly object to their use of the word "crit" to mean anything that hits the enemy before their action; that's just weird, relative to how any other game ever made featuring fantasy combat would use this word and this would have been a perfect place to use some fabricated sci-fi jargon, since they insist on referencing "zub zub" creatures *and their excrement* in the first few minutes. The camera is headache-inducing, as it abruptly zooms in on the action (that could have been seen very clearly from where it was) and needlessly bobs as if being held by an unseen character when idle. I moved around the map, which isn't any different than a series of nodes with a reward and/or enemy at each location, and the passage sealed itself behind me before I had interacted with the reward at that location. Why? Why would I not be able to retrace my steps? No time passed, no enemy was chasing or responsible for it being cut off. It's absolute nonsense. Furthermore, every landmark I interacted with did *nothing*. Titanic robot hands stick out of the ground -- the characters yap about it nonchalantly and there's no hint at what it might do or how. The most interesting facets of the game world thus far and it's the only thing that the characters don't have a comment about. Okay... I already dislike these characters and they've barely been introduced. Now there's another mechanic where I'm supposed to care if they build relationships amongst themselves at campsites. I'll pass... This game was upsettingly inadequate every minute that I endured the tutorial. I bet it gets better from there, but I'll probably never find out because the introduction was executed so badly. I got this on sale for $5 and I'm still disappointed.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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