
Star Control is a space role-playing game in which you command Earth's first interstellar starship on a mission to save the Earth from hostile alien empires.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 7 → 0.57/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.7Kreviews | 74% | — | $1.7M |
| $5.99−70% | 220ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun but not exceptional.
Great but cheap game.
The game starts up, but the menu never shows. Let it sit there on multiple occassions for 5 minutes or more. This game is NOT recommended.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 20 → 0.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Norwegian, Spanish - Spain, Portuguese - Brazil, Finnish, Italian, Russian*languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think "Star Control: Origins" is worth trying. I didn't stick with it very long, though. I do think the game was "made with love." There's a lot of humor in it, and the art direction has nice whimsy. For me, though, the core loop didn't really work out. I think "SC:O" is meant to be a joy-of-exploration thing, but I didn't get that much enjoyment from flying place to place and landing on planets. The getting from star system to star system quickly becomes tedious, because there didn't seem to be much to find in hyperspace. (Depending on where you're going, there's a LOT of hyperspace.) Then, when you get to a system, visiting the various points of interest ends up seeming like just a bunch of "checking the boxes." There are special things to find, but many of them end up showing the marker which means "an interesting thing is here, but you can't resolve it yet." The markers accumulate to the point where they aren't a meaningful indicator of where you've been, and you don't get quest log entries about them in most cases. It's difficult to self-direct your travels when there isn't an easy way to determine where you think you'll find something new. The planetary exploration is a nifty idea that didn't really pan out for my tastes. You get this rover that you can drive around and collect things with, and you can equip it with a weapon for combat. It's all fine in theory, but the repetition and frustration get in the way. The real point isn't the scenery, but rather to hunt down these resources dotted all over a planet. The trouble is that all the planet - and the lander controls - end up doing is impeding the process. This isn't like the original "Mass Effect" Mako, where terrain could be fun and comical. What it works out to is a lot of teeth grinding as your bouncy lander won't go where you want, and constantly requires you to jump to avoid terrain features that it hangs up on. And if you get into a planet-side fight, your lander is VERY fragile, which means trying to stay at long range. And THAT means fighting with how your projectiles fly over the surface in a curve. It's actually clever! But again, I just felt like the fiddling around with the laser was an obstruction and not a fun diversion. Similarly to all that, the space combat system didn't really work out for me. There are other games of this general type that seamlessly integrate the space-flights and the space-fights. To make the fleet system work, though, "SC:O" encounters get resolved in their own sort of mini game. There's nothing wrong with that as a basic choice, but the way it works out is to break the flow of your exploration to dump you into an arena where clunky, Newtonian flight, and imprecise weapons combine to create yet another feeling of "I really wish this would just get out of the way." I'm one of those folks where the interlocking systems of this title simply failed to interlock in a way that was engaging for me. Other players love this thing from top to bottom. You may as well find out which camp you're in.
Really awesome game.. wish they made sequels to this over the years or even made some sort of "expanse" themed game like this with more real sim
As good as SC2, but with better grapics and sound
J'ai beaucoup joué à stracontrol 2 à l'époque et j'ai beaucoup hésité à tester Origins, mais le jeu est un chouette remake de starcontrol 2 et il lui fait un bel hommage. Oui ramasser les ressources sur les planetes est parfois un peu répétitif mais on a pas mal de ressources pour peu de minage donc ca passe. Et maintenant on retrouve des vaisseaux au sol! Je recommande
darum
Неплохая игра на пару вечеров если брать по скидке. Разнообразия геймплея нет, вывозит только сюжет который при повторном прохождении ничего нового и интересного не даст. А юмор довольно своеобразный и не всем может зайти. 6 из 10
Great Game!!!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $17.2K | 193 | 48% | $6.99 | |
| — | 0 | — | — | |
| $49M | 45.4K | 94% | $59.99 | |
| $4.2M | 12.7K | 72% | $17.49 | |
| $25M | 13.1K | 86% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 6.3K | 88% | $12.59 | |
| $1.7M | 3.2K | 88% | $14.99 | |
| $1.7M | 3K | 87% | $19.99 | |
| $1.7M | 3K | 91% | $14.99 | |
| $1.7M | 3K | 61% | $17.49 | |
| $1.7M | 4.1K | 94% | $14.99 |