
1942 the Great Patriotic War, the height of the battle for Stalingrad. Ivan falls asleep in a residential building, oxygen ends, unimaginable things begin to appear to him, who knows, maybe they are really happening!
Modeled estimate, not a reported figure. How we estimate →
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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tworca gry nie wie jak dziala kod morsa
没中文 没成就 《斯大林格勒防线》 斯大林格勒战役是第二次世界大战中的一场战役,是红军、国防军和轴心国军队之间伟大卫国战争的重要篇章。发生在斯大林格勒地区。 第二次世界大战中最血腥的战役之一。 斯大林格勒战役被称为狙击手之战。 被毁的建筑被用作掩体,但与敌人仅相隔数十米。伊万是狙击手之一,他接到命令占领一栋建筑以侦察领土并消灭敌人。 在成功击杀数名敌人后,伊万的位置暴露了,狙击手所在的建筑遭到了精准的迫击炮轰击。 建筑倒塌,伊万完全被困在一个封闭空间内。氧气停止流入建筑,开始发生难以想象的事情,你的任务是生存! 特色: 精美的画面 紧张的氛围和环境 谜题 各种特效 迷幻 悦耳的原声带 苏联后末日 逼真 怪物 各种机制 还有更多在1942年的这段旅程中等待着你!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian**languages with full audio support
Hours played at review time, across 38 reviews with recorded playtime.
[h1][b] Reseña de STALINGRAD ABATIS[/b][/h1] [h2]Resumen del Juego[/h2] STALINGRAD ABATIS es ese experimento indie que quiere ser Aventura, Rol, Simulador y supervivencia terrorífica… todo a la vez, en primera persona, con exploración de calabozos, rompecabezas y “caminar con intensidad” mientras la oscuridad te juzga. La propuesta suena como una licuadora de géneros: metes terror psicológico, gore y objetos ocultos, aprietas “turbo” y esperas que salga una experiencia coherente. La primera impresión es clara: busca incomodar, presionar y meterte en una atmósfera tenebrosa donde el entorno y la tensión hacen el trabajo pesado. El problema es que, con 0 logros y sin señales de una comunidad viva, el juego se siente como una fiesta temática a la que llegaste tarde… y encima eres el único invitado. [h2][b]Lo Brutal y Lo “¿En Serio?”[/b][/h2] Lo Bueno: Terror psicológico y atmósfera: apuesta fuerte por lo mental y lo opresivo. Rompecabezas + exploración: no todo es correr y gritar; hay intención de investigar. Violencia, sangre y gore: si viniste por incomodarte, aquí no te van a servir té. Primera persona: la inmersión funciona mejor cuando el pasillo te respira en la nuca. Lo No Tan Bueno: Solo un jugador y 0 jugadores actuales : el verdadero terror es la soledad… también en la comunidad. 0 logros: si eres de los que necesita validación digital para existir, aquí no hay medallas. Recomendaciones totales: N/A: difícil confiar en el “boca a boca” cuando no hay boca. Mezcla de géneros muy ambiciosa: Aventura/Rol/Simulador/supervivencia/terror… suena increíble hasta que recuerdas que hay que hilarlo bien. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]5[/td][td]Exploración y rompecabezas sostienen, pero no sorprende.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Más tensión ambiental que “IA brillante” (por lo que se percibe del enfoque).[/td][/tr] [tr][td]Contenido[/td][td]5[/td][td]Tiene varios frentes (terror, puzzles, exploración), pero no hay señales de gran amplitud.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Lo atmosférico suele tapar carencias; cumple para el objetivo.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]Parece más de sugerir y perturbar que de narrar con claridad.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Tenebroso, psicológico y opresivo: aquí está su mejor carta.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Sangre/gore y tono oscuro: efectivos, sin prometer espectáculo AAA.[/td][/tr] [tr][td]Música[/td][td]5[/td][td]Probable enfoque de tensión y minimalismo; funcional.[/td][/tr] [tr][td]Voces[/td][td]4[/td][td]No hay indicios fuertes de actuación vocal destacable; se siente secundario.[/td][/tr] [tr][td]Diversidad[/td][td]4[/td][td]Enfoque centrado en terror/supervivencia; poca variedad “amigable”.[/td][/tr] [tr][td]Rendimiento[/td][td]5[/td][td]Sin datos concretos; lo dejo en terreno neutral y exigente.[/td][/tr] [tr][td]Rejugabilidad[/td][td]4[/td][td]Sin logros y con enfoque narrativo/atmosférico, no grita “rejuega 10 veces”.[/td][/tr] [tr][td][b]Total Puntuaciones (Aceptable)[/b][/td][td][b]5.0[/b][/td][td]Una idea oscura con buena atmósfera, pero con señales de producto solitario y limitado.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] STALINGRAD ABATIS tiene claro qué quiere provocar: incomodidad, tensión, paranoia y esa sensación de “no debí entrar aquí”. En ambientación se defiende bien y la mezcla de exploración con rompecabezas le da estructura a la caminata existencial por pasillos que probablemente tienen mejores intenciones que iluminación. Pero también es un juego que carga con un silencio alrededor: 0 jugadores activos y recomendaciones en N/A no son una sentencia automática… pero sí un letrero enorme que dice “vas a explorar esto prácticamente solo, sin conversación, sin consenso y sin ese impulso comunitario que levanta o hunde indies raros”. Si lo tuyo es descubrir curiosidades oscuras por cuenta propia, puede funcionar; si buscas algo respaldado por comunidad, aquí el terror es estadístico. [h3]Recomendación de Compra (Solo para fans del terror atmosférico)[/h3] Puntuación Total: 5.0/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Aceptable, pero con advertencias: ven por la atmósfera, no por el “fenómeno”.[/i] Si te atrae el terror psicológico en primera persona con exploración, rompecabezas y un toque sangriento, puedes sacarle jugo como experiencia de una sola vez. Si esperas un RPG profundo, sistemas de simulación robustos o una comunidad viva que lo sostenga, mejor entra con expectativas bajas… y una linterna emocional bien cargada.
Diese Spiel funkschoniert nix
absolutes drecks game lösch das sofort
Developed and published by VikTor, STALINGRAD ABATIS is an indie first-person psychological horror experience that takes inspiration from one of World War II's darkest chapters while steering its gameplay away from traditional military action. Instead of recreating the Battle of Stalingrad through large-scale firefights, the game tells the story of Ivan, a Soviet sniper whose mission ends abruptly when a mortar blast buries him beneath the ruins of a shattered building. Running low on oxygen and trapped in complete isolation, Ivan's desperate struggle for survival gradually transforms into a disturbing descent into fear, hallucinations, and supernatural terror. This unusual premise immediately separates the game from conventional war-themed titles by blending historical tragedy with psychological horror rather than focusing on combat alone. The game's greatest strength lies in its oppressive atmosphere. The devastated buildings, collapsed corridors, and debris-filled interiors effectively communicate the devastation left behind by one of history's most brutal battles. Every environment feels abandoned, claustrophobic, and uncertain, reinforcing the sensation that the player is trapped with little hope of escape. As Ivan's condition worsens, reality begins to fracture, introducing disturbing creatures, surreal visions, and unsettling events that make it increasingly difficult to distinguish genuine danger from the effects of suffocation and trauma. The combination of environmental storytelling, eerie lighting, and unsettling sound design succeeds in maintaining a constant feeling of dread throughout much of the adventure. Gameplay centers primarily on exploration, puzzle-solving, and survival rather than action. Players navigate the remains of destroyed structures while searching for a path to freedom, interacting with environmental objects, solving puzzles, and occasionally facing horrifying enemies that emerge during the protagonist's psychological decline. The game deliberately adopts a slower pace, encouraging careful observation instead of fast reflexes. While this method effectively builds suspense, some of the puzzles can feel somewhat simplistic or occasionally unclear, and the overall gameplay loop lacks the mechanical depth found in more polished horror experiences. Nevertheless, the gradual unveiling of increasingly bizarre scenarios keeps the journey engaging enough for players who appreciate narrative-driven horror. Visually, STALINGRAD ABATIS delivers respectable results considering its independent development. The ruined architecture captures the bleakness of wartime destruction, while shadows, smoke, and environmental effects contribute significantly to the game's haunting mood. The supernatural elements contrast sharply with the grounded wartime setting, creating memorable sequences that rely more on atmosphere than graphical fidelity. Character models and animations occasionally reveal the project's limited budget, but the game's artistic direction often compensates by focusing on tension, environmental detail, and creative visual distortions instead of technical spectacle. The story itself takes an intentionally ambiguous approach, leaving much of Ivan's experience open to interpretation. Rather than providing straightforward answers, the narrative encourages players to question whether the horrors they witness are supernatural manifestations or simply the result of severe physical and psychological stress. This ambiguity strengthens the game's psychological themes, although it may leave some players wanting more concrete explanations. Likewise, the pacing can feel uneven, with extended exploration segments occasionally slowing momentum before another memorable horror sequence restores the tension. STALINGRAD ABATIS ultimately stands out because of its willingness to experiment with a setting rarely explored through psychological horror. By combining the horrors of war with surreal survival elements, it creates an experience that feels distinct from both conventional military shooters and standard horror games. Although the gameplay mechanics lack refinement and certain technical limitations are noticeable, the unique concept, immersive atmosphere, and commitment to psychological storytelling make it an intriguing title for players seeking something different from the usual horror formula. It may not fully realize every ambitious idea it introduces, but its originality and mood leave a lasting impression that outweighs many of its shortcomings. Rating: 5/10
muy bueno el game la verdad es que la historia como que se me hizo media colta
Игра Норм рекомендую ну сложное минус и кислород тоже минус
Ich wüsste nicht warum man es gespielt haben soll, also: Nein
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