
SPRAWL is a hardcore retro FPS set in an endless cyberpunk megalopolis. Escape the walled city and take on the militarized government of the sprawl. Fueled by the blood of your enemies and a mysterious voice in your head, make your way towards the spire to topple whatever lays within.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 9 → 7.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 2.9Kreviews | 87% | — | $189.4K |
| $14.99 | 312ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 307 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought this today thinking it was the full version of the Sprawl Zero demo I played some time ago. Womp womp. I'll start by saying that despite my complaints, I'm glad I played this game, and at no point it felt like a slog to me. The campaign's just a few hours long and my last hour or so were spent following a guide to get the rare, well hidden terminals/data pads. Actually, if it wasn't for the guide, I wouldn't have noticed there was shotgun-jumping in this game, not that I would've used it much had I known; The ammo capacity isn't that high and I found myself using it more often than not. There's a lot of things that could be said in terms of gameplay, sandbox elements, enemy AI, enemy variety, use-case scenarios for the weapons leaving a bit to be desired, but SPRAWL Zero's just over a week away from being released; the devs have had plenty of time and feedback to build upon these things, and I played its demo earlier in June, I was very satisfied with it. Any feedback I give in regards to this would surely be wasted at this point. To the player, I'd say that the weapons are good enough to get you through the short campaign and you'll definitely want to bring out the big guns whenever possible. The music's good, the visuals would've benefitted from some more variety in terms of design and color palettes, the story could've benefitted from more worldbuilding, more set pieces... In a way, it feels like a proof of concept, one that is certainly worth checking out if you have the time and money to spare for it. And if you're a fan of the original Marathon trilogy, this game will certainly put a smile on your face with some of its subtle (and not-so-subtle) nods to it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $189.4K | 665 | 85% | $11.99 | |
| $189.4K | 375 | 67% | $14.99 | |
| $189.4K | 898 | 90% | $9.99 | |
| $189.4K | 709 | 87% | $14.99 | |
| $189.3K | 3.4K | 64% | $3.49 | |
| $189.3K | 420 | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $879.9K | 7.5K | 94% | $5.99 | |
| $2.8K | 11 | 91% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2.67/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
| $14.99 |
| 29ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | 75%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 308 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
4 hour long game, it was fun but it took few levels to get in to the flow of things, its fun once you figure out how gameplay works, i liked everything it was not the best game ever but it was not bad at all
As much as I would like to enjoy this game thoroughly, I feel like I can’t, really. Is it a cool idea for a game? Yes. Are the graphics/aesthetics of this game good? Yes. Is the combat a little odd? Yes. Not that “odd” is a bad thing, it’s just not for me. Half the time, even when hitting consistent headshots, the guns are basically shooting nerf bullets or the enemies are SEVERELY hp-buffed. Game feels a little slow overall, but I do love the aesthetic that feels like it’s been ripped straight out of Ghostrunner, with a dark, edgy cyberpunk-like color palette and images. Truthfully, I cannot recommend this game to players similar to myself. (Although I don’t enjoy this game very much, I cannot wait to play Sprawl ZERO. It looks a lot more like my type of “boomer shooter”-ish game)
Great shooter, didn't feel too long/too short, Overall great!
мощный саундтрек, и сюжет неплохой
Got this for the price of a cup of coffee! Really enjoy it. Fast, shooty "old school" kinda affair. On sake definitely recommend for a good time with no brain cells required!
If you’re interested in a retro 2000s cyberpunk FPS, SPRAWL is a good option. I had a great time until I got to the final stage (The Spire). The ending felt padded out. The platforming puzzles killed the momentum-driven combat. Movement tips: • You can change direction in midair • You get two jumps per wall run • No midair double jump; tough for me due to (old school) muscle memory for this style of game Overall, I recommend. Just be prepared for platforming/switch sections — it’s an era trope, not unique to this game. It was done well in some titles and horrible in others. Unfortunately, with SPRAWL it was “WRAP IT UP B!”
hidden gem!
Low Poly, High Pace, Accuracy Parkour. Top 👻 in the 🐚 Atmosphere and Music. You don't need much polygons for good atmosphere.
Good indie game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.