
SPRAWL is a hardcore retro FPS set in an endless cyberpunk megalopolis. Escape the walled city and take on the militarized government of the sprawl. Fueled by the blood of your enemies and a mysterious voice in your head, make your way towards the spire to topple whatever lays within.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 9 → 7.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 2Kreviews | 87% | — | $129.7K |
| $14.99 | 312ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 307 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The demo for sprawl zero is better than this entire game
8/10 gunplay, if i haven't played Severed Steel beforehand i would give it 10/10. After being albe to experience turning upside down mid backflip in FPS i'll never go back. Parkour feels a bit limited, but from those limitation creativity of level design and our action as player spring forth. It is great, if you were to remove those limitations the game would fall apart. Peak GiTS inspired aesthetics, fitting soundtrack. Some tracks are straight up GitS inspired, others are heavy bass pumping EDM.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $129.7K | 275 | 67% | $14.99 | |
| $129.7K | 1.2K | 54% | $6.99 | |
| $129.7K | 1.1K | 72% | $3.99 | |
| $129.7K | 226 | 65% | $34.99 | |
| $129.8K | 197 | 81% | $14.99 | |
| $129.7K | 300 | 85% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $879.9K | 7.5K | 94% | $5.99 | |
| $2.8K | 11 | 91% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2.67/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
| $14.99 |
| 29ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | 75%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 308 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was Okay.
Кайф. Всего в меру: замедление времени — как в F.E.A.R., танец с противниками и знание таймингов — как в Serious Sam, динамика — где-то между Quake и DOOM. Даже на «конфетки», вылетающие из врагов, ругаться не хочется — здесь они вполне к месту. А арт вдохновлён «Бегущим по лезвию» и «Призраком в доспехах». Убойная смесь. Но сильнее всего цепляет атмосфера. Музыка, стиль, душа. Чувствуется, что игру делала небольшая команда, и это ощущается только в самом хорошем смысле. Здесь нет бездушного конвейера — видно, сколько любви вложено в каждую деталь. Однозначно рекомендую.
One of the best fps ever made. Amazing universe, story and soundtrack too.
Good fast paced shooter very trepang2 like a bit short maybe but very pleasant gunplay and parkour very good story meh we aren't for that to be fair
A game that has all of its elements constantly at war with itself. It is a movement shooter that does not provide satisfying movement mechanics with levels that consistently choose to hinder your ability to traverse the landscape it provides. It is also an FPS with weapons that are as fun to use as using a toothpick to remove your toenails. It is severely disappointing, as the visuals and music are leaps and bounds better than anything the game provides compared to other movement shooters. If someone had assisted the developer in the gameplay; I could see it being another indie darling. Truly, a disappointment in every way possible. SPRAWL:Zero seems to, at the very least, show a modicum of improvement and I look forward to seeing what this developer can do with a bit more experience under their belt. However, if it turns out to be anything like the original SPRAWL; then I wouldn't be able to touch a game they had a general association with.
fun game amazing soundtrack
한국어가 추가됐네요. 무난히 재미있는데, 정신없고 번쩍여서 눈이 많이 아파요. 속편 SPRAWL zero는 처음부터 한국어를 지원한다고 합니다.
An awesome fps for the skill-seekers that WILL force you to learn how to play well
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.