
SPRAWL is a hardcore retro FPS set in an endless cyberpunk megalopolis. Escape the walled city and take on the militarized government of the sprawl. Fueled by the blood of your enemies and a mysterious voice in your head, make your way towards the spire to topple whatever lays within.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 9 → 7.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 2.9Kreviews | 87% | — | $187.4K |
| $14.99 | 312ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 299 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun shooter
Si te gusta Ghost in The Shell, los boomer shooter con verticalidad, wallruns y tiempo bala que recompensa la precision, no me lo pensaría mucho. Tambien tienes demo de su siguiente juego precuela si quieres darle un tiento (aunque cambia un tanto el estilo de gameplay pero conserva la ambientación), Ojalá haberlo comprado antes, era uno de esos tantos juegos que tenía en la lista de deseados de "por si acaso". Visto el caso, me alegro que saliera adelante.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $187.5K | 189 | 71% | $24.99 | |
| $187.3K | 2.6K | 80% | $2.99 | |
| $187.3K | 343 | 85% | $19.99 | |
| $187.3K | 455 | 74% | $14.99 | |
| $187.3K | 359 | 88% | $13.99 | |
| $187.2K | 307 | 87% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $879.9K | 7.5K | 94% | $5.99 | |
| $2.8K | 11 | 91% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2.67/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
| $14.99 |
| 29ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | 75%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 300 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
recomendado para pasar la tarde
Pretty fun short shooter, i feel bad for it making me want to play doom eternal again, cause it isn't really a compliment that you're games reminds me of another and makes me want to play it, or is it since it reminds me of a G.O.A.T game? The 100 percent trophy wasn't hard to get so i went ahead and got it because i enjoyed my short time with the game. Pretty fun, i can recomend it.
FOR THE GAME SMOOTH ITS SMOOTH VERY WELL BUT FOR ME I BUY THE GAME BECAUSE I WAS THINKING ITS LIKE TREPANG2 GAME BUT I WAS WRONG NOT EVEN 1% MAYBE THEY HAVE THE SAME ABILITY THE SLOW MOTION BUT ANYTHINK OTHER THEN THAT NOT EVEN CLOSE BUT YOU IF YOU GIVE THE GAME A CHANSE MAYBE MAYBE YOU WILL LOVE THE GAME
Не стоит ждать от этой игры чего-то сверхгениального или потрясающего, но это отличный аренный бумер-шутер с приятной стрельбой. Интересный сеттинг вдохновлён «Призраком в доспехах», «Бегущим по лезвию» и общим стилем киберпанка. При этом игра по-настоящему увлекает как динамичным мувментом, так и игровым процессом. Проходится она быстро: у меня это заняло 6 часов, хотя в реальности должно быть около 5, так как один раз я надолго отходил от компа. Кроме того, здесь шикарный саундтрек, многое взявший из OST «Призрака в доспехах». Возможно, для кого-то это покажется вторичным, но в контексте геймплея звучит мощно и очень вайбово. Сюжета тут по минимуму, и построен он вокруг типичной фабулы любого киберпанк-произведения, но само окружение и мир выглядят многообещающе. Я на полном серьёзе получал удовольствие от чтения кодексов с лором. Сейчас разработчики трудятся над приквелом — SPRAWL zero. В Стиме уже есть его бесплатная демоверсия, поиграв в которую, я и решил ознакомиться с первой частью. Жду Зирошку, желаю удачи разработчикам, а эта игра действительно порадовала.
I thought got this game thinking I was getting a normal FPS and some crazy meth story. I've never been so wrong. Is a hard unforgiving game - the gun play and movements are smooth - the story (so far) is engaging (reminds me to Matrix cyberpunk). Overall really neat game.
honestly it definitely feels like Ghostrunner with guns, and a little more forgiveness with enemies. super fun, loved the plot, fun twist, movement was different but great once you understood it! (3 walljumps, thats all you get before you touch the ground). only critiques i got are self explosive damage is super harsh, most my deaths were from the rocket launcher splash, and it doesnt do a great job at telling where to go...i got lost a lot, 8/10, quite enjoyed it :)
Nem na promoção vale o preço que cobra
Sick parkour wall-running, a stylish bullet-time feature, an incredible(!) heavy electronic soundtrack, an unreliable narrator, exploding heads, and arcade-style pickups on kill that keep you alive, reloaded, and leaping from wall to wall while the world around you moves in slow motion, putting the pressure on you to get the next kill and keep up your advantage. This game is ♥♥♥♥♥♥♥ sick, and is shaping up to be one of my favorite soundtracks of all time, alongside Hotline Miami, Furi, Payday 2, etc. Absolute no-brainer at full-price. I've been sleeping on SPRAWL until now, but it's an instant gem.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.