
SPRAWL zero is a fast-paced shooter inspired by the Golden Age of 2000s FPS. Survive a brutal cyberpunk city collapsing under military rule and cult fanaticism. Use your Gravity-Gloves, augments, and an arsenal of over 40 weapons to crush those who stand in your way.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
SPRAWL zero is a first-person shooter inspired by 2000s console FPS games. Both the aesthetics and design sensibility call back to the Golden Age, where the genre evolved from shooting in corridors to building worlds.
You play as FIVE, a cybernetically enhanced supersoldier controlled by the Junta. Your directive is to eliminate SILAS, leader of the radical techno-religious group IMAGO-DEI. The city will plunge into chaos as all factions known and unknown grasp for the reins. Reconcile your truths or succumb to the SPRAWL.
Combat in SPRAWL zero is fast-paced but grounded. Enemy squads will communicate and coordinate to wrestle the advantage. Flanks, covering fire, and grenades will flush you out, creating dynamic firefights inspired by classics like F.E.A.R. and Halo.
In your hands, FIVE must outsmart and outmaneuver the opposition using any advantage possible. Catch their bullets and throw them right back with the Gravity Shield, or bend your shots midair with Bullet-Time for inhuman precision. A massive arsenal of weapons and FIVE’s cybernetics are your tools of destruction.
Gravity Gloves, Gravity Shield, and Rushdown expand combat beyond gunplay, enabling aggressive pushes, defensive play, and physics-driven encounters. No problem has just one solution.
Handcrafted levels feature multiple paths, verticality, and alternate approaches, rewarding experimentation and replayability. Push aggressively, play tactically from cover, or dominate encounters through physics-based combat. Player agency was a fundamental pillar of Y2K design, and SPRAWL zero accommodates players to find their own niche.
Truly dynamic FPS combat inspired by classic console shooters
Smart, coordinated enemy behavior that flanks, communicates, and adapts
Physics interactions with gravity-based combat systems that expand play beyond gunfire
Player expression to find your own path to victory
Stylish Bullet-Time to never miss a shot
Gravity Shield to catch and return enemy gunfire
Rushdown enemies with invulnerability and destructive force
Wide arsenal of over 40 weapons with distinct roles and mastery paths
Diverse roster of enemies, with multiple factions spread across grounded and airborne, organic and mechanical.
Masterfully crafted levels with multiple routes and verticality
Gritty, grounded cyberpunk world and tone
Authentic Y2K aesthetics and graphics, paying homage to the golden era
Industry-leading sound design
Original soundtrack of intense music hearkening back to the early 2000s
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−20% | 865reviews | 95% | — | $416.3K |
| $19.99−20% | 71ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 489 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ilk oyuna göre animasyonların kalitesi artmış oynanış açısından baya iyi sonuna kadar yeni özellikler eklettiriyor 7/10
Eu não tenho nem palavras pra descrever esse jogo direito e o tanto que eu amei nele, tanto que isso daqui era pra ser o título da review mas nem isso eu pensei. SPRAWL Zero é simplesmente um dos jogos mais legais já feitos na minha opinião, eu já estava aguardando ele desde que foi anunciado e eu até fiquei ansioso pra comprar ele no Dia de Lançamento (Dia 8) e por mais que eu nunca tenha feito isso com qualquer jogo por ter medo do jogo sair ruim e eu me arrepender amargamente, SPRAWL Zero não foi um desses casos, ele na verdade me causou tudo, menos qualquer sentimento negativo sobre o jogo. Esse jogo é incrível de várias maneiras, eu realmente não consigo descrever exatamente mas toda a estética, toda a música, as armas, os inimigos e todas as outras coisas desse jogo tem seu carisma e identidade própria, não teve UMA fase que eu achei ruim, no máximo irritante em certa parte, mas eu adorei todas igualmente. Não bastando tudo que citei já, a gameplay é muito gostosa também, com você podendo jogar do seu jeito sem precisar se apressar muito ou se restringir a uma arma única, na verdade, a mecânica de usar a arma e descartar ela é uma das coisas que eu mais adorei, eu não sou fã de jogos estilo DOOM 2016 que te dá um arsenal, isso em conjunto com as 3 habilidades (Bullet Time, Shield e Rushdown) fazem a gameplay fluir de uma forma muito linda as vezes que você só ativa a "muscle memory" com certos inimigos, você vê aquele tipo de inimigo e você automaticamente já sabe o que fazer, seu cérebro só desliga enquanto você mata todo mundo. Pra mim que joguei o SPRAWL, me impressionei com o pulo de qualidade que o estúdio MAETH deu pra essa prequel com as várias coisas novas e o tanto de secrets que tem pra achar, não só isso mas o fator rejogabilidade desse jogo é bem grande, dando pra fazer várias runs com modificadores diferentes e jeitos de jogar diferentes, você quer só sair socando todo mundo e ignorar completamente a existência das armas? Seja mais que bem-vindo. Tudo isso junto com os pequenos detalhes, o voice acting, as claras inspirações de mídias clássicas como GIST (Ghost In The Shell) e Half-Life e a história, fazem esse jogo ser uma pérola no meio de tantas coisas repetidas e desinteressantes que vemos hoje em dia. Aqui no Brasil o jogo saiu um pouco acima do preço que eu considero barato (R$67), mas eu digo que nesse caso valeu cada centavo e valeu a espera, claro, o jogo tem seus bugs e problemas, porém a equipe da MAETH pelo visto tá anotando bem os feedbacks do pessoal pra patches e possivelmente mais conteúdo, o que só me deixou mais feliz ainda de apoiar eles. Sinceramente? Se você anda procurando um jogo realmente bom nos últimos tempos, apenas compre, ele vale o seu tempo e seu dinheiro sem sombra de dúvidas e eu gostei tanto que eu vou continuar jogando as vezes mesmo depois de ter platinado, obrigado equipe MAETH por ter proporcionado, o que pra mim, é um dos melhores jogos que já joguei não só nesse ano mas em um longo tempo.
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Latest in each market: best UK #61, worst DE #98 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
| $19.99−20% |
| — |
| — |
| #55 |
| not modelled |
| $19.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 489 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Half Life 2 meets Halo 2 meets Killzone 1 meets Ghost in the Shell with a sprinkle of F.E.A.R. on top
Keep in mind, I'm on like, the 4th mission. Really unique take on the 2000s FPS. It sort of takes all of the slower-paced vibe to a lot of the combat from back then and drives it up a few notches. In that sense, I'm not sure it really hits the same sort of feeling I get from playing games from that period, but it is its own flavor of that experience. The limited weapon selection that began to be common around then is cleverly re-envisioned to fit this new pace. Weapons are, quite literally, disposable, and you are free to use and re-purpose any weapon you find lying on the ground within view. There are occasions where I feel like I am wasting a good gun on fodder enemies, or that I can't just pistol whip someone to save ammo, and I feel that my "relationship" with the weapons is a little too "speed-date-y". Suffice to say that combat is set at such a frantic pace, that you really can't get a good thing going with any of them before you're out and on to the next gun in the haze of combat. This is mitigated, somewhat, by amazing gunplay, and the occasional readable which tells you in what sorts of situation they're best used... Unfortunately, there really isn't any sort of opportunity to get a sense of special utility from them. Sprawl Zero seems to still be on that Boomer Shooter buzz, and while I respect it, I do think it suffers from this. The first two levels have some really great level design, it feels methodical and the occasional open arena plays pretty well, even if I don't think the enemy AI is quite advanced enough to make good use of them. But the third map is a maze of large areas and green checkpoint doors, and I probably stumbled through it with total blind luck. I just burned through that mess, seemingly meant to be a larger map with multiple areas to cover with their own little objectives, but it was not that cut-and-dry. Then the fourth map has the nerve to be a poisonous gas level, where you have to frantically search for health pickups or safe areas, and it's just a little frustrating to deal with so early on in the game. I just feel like I'm beginning to stub my toes on what's otherwise an excellent, if often mindless, time. If one thing is clear, it's that this team of devs is extremely talented, and they have some ARTISTS on board. Genuinely startling how good the environment designs are. I have been dumbstruck by the opening view of the city, which reminds me a lot of The City in Mirror's Edge, with City 17 and New Mombasa mixed in. Mesmerizing stuff. The music is also a wonderful blend of things, most notably that "Ghost in the Shell"-style main theme, a healthy dose of breakcore, and, again, some Mirror's Edge flavor, in my opinion. Absolutely stellar. An incredible time so far, even if it isn't the most perfect experience. The creative genius on display more than makes up for it.
This is the best new fps in years. Execute.
y-yuh yuh YES!!111!! YES
Bababababa-BANGER!
Holy ♥♥♥♥ what a soundtrack, just completed the first mission and I'm gonna update the review once I've finished the game, but the gunplay feels incredible. Amazing game so far
Stupidly good. final boss is a bit iffy but I'm extremely happy I played this considering how little I thought of the original Spire, which this game has convinced me to try again.
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