
SPRAWL zero is a fast-paced shooter inspired by the Golden Age of 2000s FPS. Survive a brutal cyberpunk city collapsing under military rule and cult fanaticism. Use your Gravity-Gloves, augments, and an arsenal of over 40 weapons to crush those who stand in your way.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
SPRAWL zero is a first-person shooter inspired by 2000s console FPS games. Both the aesthetics and design sensibility call back to the Golden Age, where the genre evolved from shooting in corridors to building worlds.
You play as FIVE, a cybernetically enhanced supersoldier controlled by the Junta. Your directive is to eliminate SILAS, leader of the radical techno-religious group IMAGO-DEI. The city will plunge into chaos as all factions known and unknown grasp for the reins. Reconcile your truths or succumb to the SPRAWL.
Combat in SPRAWL zero is fast-paced but grounded. Enemy squads will communicate and coordinate to wrestle the advantage. Flanks, covering fire, and grenades will flush you out, creating dynamic firefights inspired by classics like F.E.A.R. and Halo.
In your hands, FIVE must outsmart and outmaneuver the opposition using any advantage possible. Catch their bullets and throw them right back with the Gravity Shield, or bend your shots midair with Bullet-Time for inhuman precision. A massive arsenal of weapons and FIVE’s cybernetics are your tools of destruction.
Gravity Gloves, Gravity Shield, and Rushdown expand combat beyond gunplay, enabling aggressive pushes, defensive play, and physics-driven encounters. No problem has just one solution.
Handcrafted levels feature multiple paths, verticality, and alternate approaches, rewarding experimentation and replayability. Push aggressively, play tactically from cover, or dominate encounters through physics-based combat. Player agency was a fundamental pillar of Y2K design, and SPRAWL zero accommodates players to find their own niche.
Truly dynamic FPS combat inspired by classic console shooters
Smart, coordinated enemy behavior that flanks, communicates, and adapts
Physics interactions with gravity-based combat systems that expand play beyond gunfire
Player expression to find your own path to victory
Stylish Bullet-Time to never miss a shot
Gravity Shield to catch and return enemy gunfire
Rushdown enemies with invulnerability and destructive force
Wide arsenal of over 40 weapons with distinct roles and mastery paths
Diverse roster of enemies, with multiple factions spread across grounded and airborne, organic and mechanical.
Masterfully crafted levels with multiple routes and verticality
Gritty, grounded cyberpunk world and tone
Authentic Y2K aesthetics and graphics, paying homage to the golden era
Industry-leading sound design
Original soundtrack of intense music hearkening back to the early 2000s
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−20% | 819reviews | 95% | — | $394.2K |
| $19.99−20% | 66ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 444 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SPRAWL zero is a fantastic sequel that changes how SPRAWL plays without losing what makes it special. The heavier, more grounded combat feels fresh, and the disposable weapon system creates a brilliant flow of shooting, throwing, grabbing and adapting on the fly. The atmosphere, visuals, voices, cyberpunk world and soundtrack are still excellent, and the story keeps pulling me forward. My only major complaint is controller support. The lack of dead-zone control and deeper aiming options constantly fights my muscle memory. Mouse and keyboard? Easy recommendation. Controller? Still recommended, but please fix the settings.
I don't really have much to say tbh. Everything from the Music, Level Design, Weapons I could go on is ♥♥♥♥♥♥♥ Great. It combines so many of the best traits of fps games from the last 25 years. if anything about this game remotely peeks your interest buy it ASAP and you won't regret it.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $394.2K | 2.8K | 85% | $5.99 | |
| $394.1K | 774 | 75% | $24.99 | |
| $394.3K | 1K | 95% | $19.99 | |
| $394.3K | 869 | 70% | $19.99 | |
| $394.4K | 5.5K | 92% | $4.99 | |
| $394K | 619 | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $879.9K | 7.5K | 94% | $5.99 | |
| — | 0 | — | — | |
| $129.7K | 2K | 87% | $3.74 | |
| $2.9K | 34 | 74% | $4.99 | |
| $2.6K | 14 | 86% | $9.99 | |
| — | 0 | — | — |
Latest in each market: best UK #61, worst DE #98 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
| $19.99−20% |
| — |
| — |
| — |
| not modelled |
| $19.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 444 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Easily the best FPS you'll play this year. I have high respect for the creator of SPRAWL to not only expand upon the world, but recontextualize it through completely different gamefeel and mechanics. Please buy this game if you love games!
좋은 세계관과 분위기, 좋은 음악, 그리고 좋은 전투메카닉을 가지고 있습니다. 다만 몇가지 아쉬운 점을 적고자합니다. 1.정조준이 꼭 필요합니까? F.E.A.R를 비롯한 2000년대 초반 FPS는 정조준 옵션이 많지 않았습니다. (있어도 단순한 배율 확대에 가까웠죠)크로스헤어를 적에게 맞추고 방아쇠를 당기면 적이 죽습니다. 그것이 전투의 속도를 유지하고, 화면의 적들을 어떻게 통제하고 처리 할 것인지를 더 잘 알려줍니다. 2. 맵을 더 다채롭게, 적을 더욱 눈에 잘 띄게 하는 다른 방법은 없습니까? 게임을 플레이하면서, 초반 대부분의 맵이 밋밋한 갈색의 색조로 이루어져 있어 지루함이 있습니다. 적을 표현하거나 표시하는 방법도 붉은 헤드라이트, 붉은 폴리곤으로 단조롭게 이루어져 있어 어떤 적을 죽인다는 느낌보다 훈련장에서 과녁을 상대 하고 있는 단조로운 느낌입니다. 제시하는 세계관과 설정에 비해 맵이 표현하는 세계가 너무 지루하게 느껴집니다. 그 외에는 재밌게 플레이하고 있습니다. 엔딩을 보고서 추가 리뷰를 작성하겠습니다.
Pörgős-zúzós, játékdizájn terén jól átgondolt FPS, nagyon szórakoztató.
This game rips, it tears, it SHREDS!
Bought on hour 1. Play it, nothing else left to say P.S The secret ghost in the shell room in the undercity made me feel like a kid :D
Get this if you like flying around bhopping and shooting things. If an autohop while spacebar is pressed gets added as an option, my hands will forever be thankful.
AUTONOMY be damned, my FIVE can EXECUTE!!!
Норм игра
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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