
Drop in to the world of two friendly beetles: relaxed Spoko and angry friend Poko. They need your help to transport a ball to their cottage. Are you ready to help them? Remember to collect all diamonds on the way!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
<3
Island of misfit control schemes
игра кайф реально
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pipi ve popo
Spoko and Poko (2015, разработчик и издатель — Volens Nolens Games) — аркадная головоломка‑приключение с двумя жуками. Суть: помочь расслабленному Споко и сердитому Поко доставить шар в их домик, собирая по пути алмазы и преодолевая препятствия. Ключевые особенности: более 40 уровней с нарастающей сложностью; смесь жанров: пинбол, арканоид, гонки и др.; забавные диалоги и озвучка жуков; сбор алмазов и бонусов; достижения Steam (25 штук); платформа: PC (Steam). Минусы: неудобное управление; быстро надоедает музыка; мало подсказок в начале; технические проблемы на старте (исправлены патчами); визуальная простота. Итог: нишевая аркада для коротких сессий — подойдёт любителям необычных головоломок и забавных персонажей. Лучше брать по скидке (прохождение — 3–5 часов).
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Nice game for me. Thaks to the authors.
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游戏不行,也就是个有卡加一
Spoko and Poko is a lighthearted arcade adventure developed and published by Volens Nolens Games that embraces an old-school design philosophy while adding its own eccentric personality. The game follows two beetle companions, the sensible Spoko and the impulsive Poko, on a seemingly simple mission to transport a ball back home. What begins as a straightforward treasure-collecting journey quickly evolves into a surprisingly varied experience filled with changing mechanics, unusual obstacles, and a constant stream of new ideas. Rather than focusing on a single gameplay loop, the title continually reinvents itself throughout the adventure. The central gameplay revolves around controlling the ball, gathering diamonds and gold, and navigating increasingly challenging environments. Early levels serve as an introduction to the game's physics-based mechanics, allowing players to become familiar with movement and collection objectives. These opening stages are easy to understand, but they only represent a small portion of what the game eventually offers. As players progress, the mechanics become more complex, requiring faster reactions and better control to overcome hazards and maximize rewards. One of the game's strongest qualities is its remarkable variety. The developers clearly drew inspiration from several classic arcade genres and blended them into a single package. Certain levels resemble traditional space shooters, while others introduce pinball-like gameplay elements. Later areas move into cosmic settings featuring UFOs, black holes, and alien-themed challenges. Brick-breaking mechanics, bouncing carts, and unusual environmental interactions further diversify the experience. This constant evolution prevents the adventure from becoming repetitive and gives each new stage a sense of discovery. The campaign continuously introduces fresh obstacles and objectives. Birds attempt to steal the ball, forcing players to react quickly, while special friendly birds provide opportunities to earn additional diamonds. Mining sections, mysterious temples, alien invasions, and candy-filled levels add further complexity. Some candies multiply when touched, creating chaotic scenarios that require careful planning and quick reflexes. These additions keep players engaged by ensuring that new challenges regularly appear just as they become comfortable with previous mechanics. Visually, Spoko and Poko embraces a colorful cartoon style that complements its whimsical concept. The beetle protagonists are charming and memorable, while the environments maintain a playful atmosphere throughout the adventure. Although the graphics are relatively simple by modern standards, they effectively support the game's cheerful tone. The changing locations help maintain visual interest, taking players from treasure-filled landscapes to strange cosmic realms without losing the game's distinct identity. The soundtrack and overall presentation reinforce the arcade-inspired nature of the experience. The game focuses less on narrative depth and more on delivering entertaining gameplay scenarios. This approach works well because the adventure thrives on variety and experimentation rather than storytelling. Players who enjoy classic arcade challenges and score-chasing mechanics will likely appreciate the straightforward design philosophy behind the game. The biggest weakness of Spoko and Poko is that its abundance of ideas occasionally leads to uneven pacing. Some mechanics feel more refined than others, and certain sections can be significantly more challenging than the levels surrounding them. The physics-based gameplay can also produce moments of frustration when precision is required. Nevertheless, these issues are relatively minor compared to the creativity on display throughout the adventure. Overall, Spoko and Poko is an imaginative indie arcade game that succeeds through its willingness to constantly surprise players. Its unusual premise, diverse gameplay systems, and retro-inspired design create an experience that feels both nostalgic and distinct. While it may not possess the polish of larger productions, its charm, creativity, and dedication to variety make it an enjoyable choice for players seeking a unique arcade adventure. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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