
Embrace mind-blowing moments as you’re pulled deep into the many worlds of Split Fiction, a boundary-pushing co-op adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Sep 14 → 38.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $32.49−35% | 127.2Kreviews | 97% | — | $85.3M |
| $49.99 | 43.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3246 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
特好玩
Excelente modo de historia cooperativo.
剧情太尬了,两个陌生的人合力逃出生天搁那交心干什么?科幻部分不如魔法部分。感觉这代不如双人成行。但是游戏还是挺好玩的。目前还没通关但是前期的剧情真的尬到我了,对比双人成行剧情一坨所以给个差评。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #20, worst CA #91 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 50.86/day in the week to Jul 30 → 53.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有搭子一起,很好玩
Knapp 15 Stunden durchgehend einfach nur WOW! Durchweg spannender Split Screen Coop Spaß! Absolute Kaufempfehlung!
There's lot of pros ands cons for this game, and for that reason I really wish steam had a middle option between recommended and not recommended. Now don't get me wrong, this is a good game. It's very visually appealing and it's a good concept. What I think brings it down is some of the voice acting and writing. There's several lines within the game that feel like unnecessary filler that didn't sound like what two grown adults would say, rather two kids just throwing words back and worth at each other. As for the writing, some of the story felt like it was just handed random things to go off of, there wasn't a pattern to follow to keep within the story. Within each chapter we went through, we had to keep relearning how to use new items, and that gets old quick. It got to a point where we were just tired of the game, wanting the game to end when it just kept getting dragged on and on unnecessarily, and a game should never be something just waiting for the end. It is a good game, but there was a lot that just didn't feel great while playing. Overall 7/10. Edit: The review was written before the final boss fight, and I'm glad i did because it further proved my point of crappy voice acting and unnecessary, dragged out fights. Spoilers ahead but the final boss was absolutely too long. There was no need to make the Radar fight be split into multiple over several environments. 3 stages, one area, that's how it should be. No flash bangs every time you transition somewhere else. My friend and I got so sick of the fight we just skipped it. A game should never be like that. We were wondering how this was an EA game because it really didn't feel like it at the beginning, but towards the end you can definitely tell its EA.
适合和朋友一起玩
it grew on me. VERY creative level designs but a bit of repetetive gameloop sometimes. endgame is insane tho!
yes with a caveat: soft locking for 5 to ten minutes is very common in the run sequences; i.e. when sliding down and partner is required to allow you to pass, if you end up in front of them, you are stuck in an endless respawn lop until exiting to main menu and reloading.
Peak.... this is AMAZING
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $85.3M | 165.7K | 97% | $19.99 | |
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