
Embrace mind-blowing moments as you’re pulled deep into the many worlds of Split Fiction, a boundary-pushing co-op adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Sep 14 → 38.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $32.49−35% | 127.2Kreviews | 97% | — | $85.3M |
| $49.99 | 43.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3246 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好
great
不错不错
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #18, worst UA #93 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 50.86/day in the week to Jul 30 → 53.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太好玩了
雙影奇境 18.5小時(全成就) 雙人合作 作為雙人成行正統續作 雙人合作的標竿 雙影確實做到了比前作更出色的 不同於前作 本作是以支線故事帶出其他玩法 其中有許多玩梗與致敬 場景雖看得出拼貼之處 但整體精緻度還是在線 尤其是我個人最愛的賽博風 小缺點是劇情發展有點幼稚又太好猜了
I have missed co-op games that really built on the co-op part. Simply a good game that makes co-op fun again. I look forward to the next Hazelight Studios game.
玩此游戏的心境:打开(来了来了,就是这种感觉)----玩了一会儿,好多熟悉的感觉,这不就是第一部的老板----怎么还没结束啊,流程好长,还不通关,玩不动了----直到倒数第二章开始,游戏的玩法有点新颖,故事剧情把两个人的心结互相解开最后的九头蛇合体POSE不错,光之救赎那里很像怪气无语,蛮感动的。游戏难点在横屏射击那里,其他都还行。流程过于冗长,前面剧情牵强。后面两章挺经典的。吐槽点:ZOE为什么不管哪个世界的战衣都很丑!
最后Mio举着光亮来到Zoe旁边,一起前进,那会觉得有光在指引Zoe,像是朋友拉着我的手温暖的往前,只要跟着她走,就一定会有出口。
很有感觉
好游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $85.3M | 165.7K | 97% | $19.99 | |
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| $84.5M | 511K | 97% | $9.99 | |
| $84M | 137.3K | 89% | $34.99 |