
A class-based action MMO inspired by classic RPGs. Explore a fractured world of monsters and ruins, build your own playstyle, and fight alongside friends in real-time, cooperative combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

Embark on an epic journey in SpiritVale, a class-based action MMORPG inspired by the classics, explore the world and fight more than 230 Monsters as well as 20+ World Bosses. Level up your character, find the best build for your class and enjoy the wonders of Nevaris!

Explore this world with more than 30 maps filled with unique biomes, diverse monsters, boss fights and players in every corner. From Meadows to Underwater Adventures, each biome delivers fresh discoveries and bold challenges. Discover more about this massive world as you immerse yourself in a new journey.

Explore different gameplay styles with 7 Base Classes: Acolyte, Mage, Summoner, Knight, Warrior, Scout or Rogue. Unlock unique skill trees and advanced specializations as you grow.
Advanced Specializations: Priest, Wizard, Necromancer, Paladin, Berserker, Gunslinger, Shinobi and Weaver.

Create your own unique characters using customization as well as an almost limitless number of cosmetic options! Defeat enemies to earn a variety of loot, including weapons, armor, pets, and exclusive items. Customize your character's appearance and gear to showcase your style.

Collect tons of cards, equipment, armor sets, gems and much more! Build your character the way you want, with hundreds of possibilities. Choose from more than 430 types of equipment to be the most powerful!
Cards and Artifacts are 2 important features in SpiritVale, both allow you to build your character the way you want or need for specific content! With more than 220 cards and 33 Artifact Sets, you can freely mix and match to adapt to any build or biome.
Collect valuable items, obtain raw materials and make new tools. Upgrade your equipment to strengthen your character and challenge powerful enemies.

Earn, trade, and manage your own inventory. Get powerful gear from boss drops and player-to-player trading. Place your vending stall, compare other players prices and compete with thousands of players in one shared economy.

PvP Combat: PvP battles in the Arena. Fight against players or even your friends. Participate in events, where your skill and strategy will determine victory.
PvE Combat: Many challenges await as you fight a variety of monsters. Earn experience and valuable loot as you fight through a slew of diverse enemies.
The community is our most important aspect. We strive to maintain a strong, engaged community, supporting our players. You're not just playing; you are helping build SpiritVale. The developer is active in our chat channels and has been constantly listening to feedback to improve SpiritVale everyday. SpiritVale is still in active development with updates being made on a weekly and even daily basis.
We're committed to creating a fair playing field for all players. All Microtransactions in SpiritVale are purely cosmetic and do not affect gameplay.
Updates
Engagement
Reviews
Themes across 1828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩一玩 隔天直接被鎖 無敵問號
Launch issues aside which are constantly being improved right now this is a great game with unique and fun classes and addictive gameplay. It's a mix between ARPG and MMORPG, kind of like LostArk without all the cancerous stuff like homework /dailys/quests/cash shop. Just login and grind away.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.6M | 7.2K | 97% | $19.99 | |
| $2.6M | 11.7K | 98% | $9.99 | |
| $2.6M | 8.2K | 94% | $14.99 | |
| $2.6M | 2.1K | 85% | $38.99 | |
| $2.7M | 13K | 51% | $9.99 | |
| $2.7M | 23.9K | 80% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 60% | Free | |
| $0 | 30 | 43% | Free | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $93.1K | 226 | 64% | $15.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Dutch, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +6 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Succeeds at gameplay (being a budget Ragnarok knockoff) but fails at what I'm playing the game for (relaxation). The game launched too early and in a rough state, with all the usual day1 issues every MMO has. The dev is doing a commendable job of ironing the systemic problems out, but the game still suffers protracted lagspikes and gameplay problems. QoL issues like not being able to interact with NPCs without getting jumped by mobs, not having safe beachheads around zone-ins to prevent being dogpiled by mobs and killed while still on a loading screen, and randomly having enemies spawn in unpredictable groups and positions that regularly bury you in wads of newly-spawned quaasi-elites while you're in the middle of a fight are issues I hope will be ironed out. The other players are the main source of irritation. You can't take two steps without tripping over somebody. It's nice that you can tag mobs to prevent kill stealing, but that just pushes people to rush around tagging everything all the time. This incentivizes an EffYouGotMine sort of mentality that isn't helped by the party system either being vestigial, broken, or just ignored by everybody; I've been randomly removed from groups, randomly added to groups, randomly moved to a different instance (or channel) of a zone from my group and been in a group but still getting looting errors. Game will be great given another month of polish and a 66% reduction in map population density.
垃圾遊戲 伺服器永遠都是卡的玩個姬芭
เซิฟเเตกทุกวันไอสัด
畫面蠻可愛的,但是LAG情況也蠻嚴重的
游戏是好游戏 但是后期地图挂机的多到一言难尽 职业只要选择手短的 升级都成问题 独狼玩家要不召唤要不编织 神枪也行 不然你连怪都摸不到
ไม่มี service mind อย่าทำงานนี้เลยนี้คือเกมเสียตัง แต่การตอบกลับของทีมงานเหมือนไปขอเล่นฟรี
trash game with million of bugs
雖然很吸引我,但伺服器、組隊系統、商店刷新系統都還是很爛
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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