
A class-based action MMO inspired by classic RPGs. Explore a fractured world of monsters and ruins, build your own playstyle, and fight alongside friends in real-time, cooperative combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

Embark on an epic journey in SpiritVale, a class-based action MMORPG inspired by the classics, explore the world and fight more than 230 Monsters as well as 20+ World Bosses. Level up your character, find the best build for your class and enjoy the wonders of Nevaris!

Explore this world with more than 30 maps filled with unique biomes, diverse monsters, boss fights and players in every corner. From Meadows to Underwater Adventures, each biome delivers fresh discoveries and bold challenges. Discover more about this massive world as you immerse yourself in a new journey.

Explore different gameplay styles with 7 Base Classes: Acolyte, Mage, Summoner, Knight, Warrior, Scout or Rogue. Unlock unique skill trees and advanced specializations as you grow.
Advanced Specializations: Priest, Wizard, Necromancer, Paladin, Berserker, Gunslinger, Shinobi and Weaver.

Create your own unique characters using customization as well as an almost limitless number of cosmetic options! Defeat enemies to earn a variety of loot, including weapons, armor, pets, and exclusive items. Customize your character's appearance and gear to showcase your style.

Collect tons of cards, equipment, armor sets, gems and much more! Build your character the way you want, with hundreds of possibilities. Choose from more than 430 types of equipment to be the most powerful!
Cards and Artifacts are 2 important features in SpiritVale, both allow you to build your character the way you want or need for specific content! With more than 220 cards and 33 Artifact Sets, you can freely mix and match to adapt to any build or biome.
Collect valuable items, obtain raw materials and make new tools. Upgrade your equipment to strengthen your character and challenge powerful enemies.

Earn, trade, and manage your own inventory. Get powerful gear from boss drops and player-to-player trading. Place your vending stall, compare other players prices and compete with thousands of players in one shared economy.

PvP Combat: PvP battles in the Arena. Fight against players or even your friends. Participate in events, where your skill and strategy will determine victory.
PvE Combat: Many challenges await as you fight a variety of monsters. Earn experience and valuable loot as you fight through a slew of diverse enemies.
The community is our most important aspect. We strive to maintain a strong, engaged community, supporting our players. You're not just playing; you are helping build SpiritVale. The developer is active in our chat channels and has been constantly listening to feedback to improve SpiritVale everyday. SpiritVale is still in active development with updates being made on a weekly and even daily basis.
We're committed to creating a fair playing field for all players. All Microtransactions in SpiritVale are purely cosmetic and do not affect gameplay.
Updates
Engagement
Reviews
Themes across 1793 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Scam
I simply can't recommend this game as it stands right now. Exp required to level up has been increased noticeably compared to beta test, most maps are claustrophobic and overcrowded with players grinding 247 due to decreased exp rates, marketplace has been broken since release and disabled for 10+ days at this point. The only thing left to do is grind, grind, grind. If you like that, great! But it's just not for me. Hopefully it gets fixed and becomes good (again), which I might, or not, check in the future.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Dutch, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +6 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
P2P RO Like Clone. Classes are RO like, Max level 150 with 7 Classes with Class upgrade at Job 50. Yes there are Job levels lmao Gameplay is RO like with a few QOL changes. WASD Movement, Custom Hotkeys, Controller Support, Dodge Roll, Stats and Skills reset are free, etc. Itemization is like gatcha games. Sets, Stats + Random Substats. fairly simple to get into. Cross Server support. Great MMO Looking forward to the future of it.
Got falsely banned just like every other people on this page reviews. Enough said.
Tried it, but did not like it. Too clunky and laggy for me..
i played like 3 hrs a day got level 87 then they banned me for botting, wasting my time
Hear me out.. I personally think the game is accidentally designed to be as inconvenient as possible to farm. Not because drop rates, not because of monster spawns, not because of how long it takes to level, but it's people and the competitive nature of it. I get it, I've played hardcore open world PVP games where the best grind spots are controlled by whoever can hold down the spot in PVP either as a guild or solo. In this though it's just comes down to who has better movement. You design priests and paladins around having stronger damage against enemies in the Abyss maps, then you design all of the Abyss maps to have corridors and elevation changes while on top of that being relatively small in comparison to other late game areas. So now you have all these priests and paladins going to the Abyss maps to farm using their own (fairly weak) special passive that increases damage against the enemies there, but they don't have the better movement I mentioned earlier. Zerkers, wizards, weavers, shinobis, and whoever else gets access to a movement skill that can traverse up and down ledges has a massive advantage because they can *literally cut you off* in a way that feels so purposeful that it does make me a bit mad. I admit it, it makes me pissed when I get on the game for allocated time I have to get on it, just to constantly get out competed against by other people with better movement. Don't design your game to make me hate every player I end up coming across in any other map except Nevaris. So here's the hot take: Guild channels that are dedicated for individual guilds that could be unlocked by a fairly tough goal like guild level 30 or 40, and be it's own guild skill to unlock. Not so hot take but completely reasonable take: Give priests and paladins the ability to traverse up and down/across entire ledges or sections of the map like other classes do. Matter of fact, give one to all classes.
The community in this game's official Discord is extremely toxic. I complained about why the server keeps restarting so often, especially when I was about to kill a boss multiple times. The game only gave a 10-second warning, and after that, some members of the community started attacking me instead of discussing the actual issue. What surprised me even more is that the admins chose to ban me, the person who was being targeted, while the people who were being toxic continued replying to other players with the same rude attitude. This clearly shows a lack of fairness and equal treatment. Honestly, the real problem should be the game itself. The developers released a game with so many issues: server crashes, freezing, bosses disappearing, and many other problems. I still continued playing despite all of that, but after experiencing this kind of treatment from the community, I think I would rather bring my friends to play a game with a better community. For anyone thinking about buying this game, you can try it, but I have to warn you: if the game runs smoothly one day, consider that an unusual event.
Its 2026 who doesnt have macro on their mouse and keyboard? Then gets suspended for using 1 skill in 1 area. Ban those who really use BOTS and hack programs not us who worl all day long and play 1-3 hours. There should be max basis on how you consider banning people. Spent 50$ cosmetics to support game. When i get unsuspended watch me send you 100 report on daily basis.
The state of the game is okay, I can deal with the lag, maintenance, downtime, trading/AH disabled, party system issue, server stability issue and all kind of things you can expect from an MMO, but man Phil really has to make a decision regarding the majority of these CN players destroying both the community, the economy and overall fun for players. Just Ban all CN/Chinese players - they dominate all servers regardless of the latency issue, most of them are Chinese farmers, bots and hackers, saw someone speed hacking on Forest Labyrinth, they are mostly the main reason why most MMO's die due to them farming for in-game currency, sell them for RMT, you can even already see Chinese sellers in g2g selling boost services, items and accounts for SpiritVale. As much as I would like to give this a positive review, I can't with the current state its in, there's a current plague in the server. No hate on the CN players, but most of you guys are just here to make some $
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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