
“Person of Serendipity… please help us——” A text-based adventure puzzle game set in ancient villages, where shrine maidens and the Kami guide you to forge unbreakable bonds. Every choice reshapes destiny—you will lead them, but to where?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


A corporate slave walking the night streets, clinging to his only joy—
his phone, snatched away in an instant by a dark shadow!
Then comes a mocking whisper, calling itself the “Kami of Serendipity”:
A white rabbit bound by a red thread lures you through a strange torii.
A flash of light, a world collapsing—
When you awaken, you find yourself in a cold, unfamiliar place.
And there... a blood-stained girl, pained and alone.
Every choice you make will rewrite the fate within “Shadow of Memory”.
Can you truly lead them to the “Other Shore”?

Combine word cards freely and unlock endless puzzle possibilities!
Mini-games that aren’t so “mini” — test your reflexes and wits!
Cat-eared, fox-eared, and bunny-eared girls — their lively gazes and twitching ears never stop moving♡
A clumsy but caring older sister, a timid yet brave girl, a bratty little girl who calls herself a god, and a graceful, devoted young wife—
You will meet them, accompany them, and make choices that shape their destinies.
Step into a world of mysterious shrines and shrine maidens. Experience ancient rituals, eerie festivals, and hidden curses as you slowly unravel the buried truth...

This game is best suited for players who enjoy reading text to experience the story.
Solving puzzles requires reasoning and observation based on the text. Use your imagination to find the breakthrough.
If you encounter difficulties, use the “Hint System” to get crucial clues for a smoother experience.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[後半に日本語レビューあり] [h1] Cute shrine maidens purging a "curse" through words - a folklore mystery [/h1] Shrines and abandoned villages, defilement and rituals. From the theme alone, you might feel it is a heavy game, but what first captures your heart is the heroines' "cuteness." In addition to the high-quality, soft anime-style art, the chibi illustrations inserted at key moments are also charming, and they moderately ease the unsettling atmosphere. The sprites' facial expressions and small gestures are detailed, and in between exploration that tends to stay tense, there are moments where you can breathe and feel relieved. The core of the game is a text-based puzzle where you build actions with words. By combining the nouns and verbs you obtain and making "what to do and how to do it" work as a sentence, the path opens. It is not just brute force; it is a casual, thinking-oriented style where you grasp and use clues depending on the situation, and consider word connections that seem likely to work. The more vocabulary you have, the more solution branches expand, and it is fun that even in the same situation you can try a different angle. The responses to each combination are careful, so even when you miss, it is easy to infer "what is different," and trial and error is less likely to feel too burdensome. There are also branching developments based on combinations, so there is replay value to more than some extent. On the story side, you follow people whose "bonds" are intertwined and a chain of curses, and destiny is rewritten through choices. There is a gap between the cute standing portraits and the unsettling, folklore-horror-leaning tone, and I felt that the pacing and contrast make it less likely to get bored. Rather than being a VN that you only read, the sense that the act of "combining words" itself creates the drama is the game's distinctive trait. The pace of progress is also just right, and because it is structured with stopping points in mind (auto-save), it is easy to find a good time to stop. Information gained through exploration becomes hints for vocabulary, and if you get stuck, often you can find a lead just by reviewing nearby text or the words you have obtained, so there are few moments where you feel stuck for a long time. If you like word puzzles and are drawn to shrine maiden motifs or folklore mysteries, the compatibility is good. It seems there is adult-oriented "full content" for the Steam version on a certain Japanese overseas site, so if you are interested, you can check it. HHF-chan’s comment: "The art is cute no matter what! I felt that alone was more than worth the price." [h1] 言葉で「呪い」を祓う、可愛い巫女たちの民俗ミステリー [/h1] 神社と廃村、穢れと儀式。題材だけ見ると重いゲームだと感じるかもしれないが、最初に心を掴むのはヒロインたちの「可愛さ」だ。高品質で柔らかなアニメ絵に加え、要所で挟まるchibi絵も愛嬌があり、不穏げな空気を適度に緩和してくれる。スプライトの表情や小さな仕草が細かく、緊張が続きがちな探索の合間に、ほっと息が抜ける瞬間がある。 ゲームの核は、言葉で行動を組み立てるテキスト解謎パズル。手に入れた名詞と動詞を組み合わせ、「何をどうするか」を文章として成立させることで道が開ける。単なる総当たりではなく、状況に応じた手掛かりを掴み/利用し、成立しそうな語の接続を考えるカジュアル思考型だ。語彙が増えるほど解法の枝も広がり、同じ状況でも別の切り口を試せるのが面白い。各々の組み合わせに対する反応が丁寧で、外れた時も「どこが違うか」を推測しやすく、試行錯誤がそこまで苦になりづらいだろう。また、組み合わせによる展開分岐もあり、多少以上のリプレイ性も存在する。 物語面では、「縁」が絡まった人々と呪いの連鎖を追い、選択によって運命が書き換わっていく。可愛い立ち絵と、民俗ホラー寄りの不穏さのギャップがあり、緩急がある故に飽きづらくなっていると感じた。ただ読むだけのVNではなく、「言葉を組み合わせる」行為そのものでドラマを作り出していくという感覚が本作の個性だろう。 進捗速度もちょうど良く、区切りを意識した進行(オートセーブ)なので止め時を作りやすい。探索で得た情報がそのまま語彙のヒントになり、また行き詰まったら周囲の文章や入手語を見直すだけで糸口が見えることが多く、長時間詰まるといった感覚は少ない。ワードパズルが好きで、巫女モチーフや民俗ミステリーに惹かれるなら相性は良いといえるだろう。 とある日本外部サイトにSteam向けの成人向け「フルコンテンツ」があるようなので、気になる人はチェックしておけば良いだろう。 日本語テキスト有音声有藻有。 HHFちゃんコメント: 「とにかく絵がかわよーい!それだけでも十分価格相応以上だと思ったよー」 [quote][b]Check out our Steam curator ([url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]link[/url]) , YouTube channel ([url=www.youtube.com/curatorhhf/]link[/url]), and X(Twitter) ([url=x.com/hhfcurator]link[/url])![/b][/quote]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Japanese*, Simplified Chinese*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看封面被吸引购买的,结果除了白兔神其他的都是一坨 黄油的游戏性就不提了,没啥意思,而且也有攻略; H事件,基本就是一张图,和剧情文字根本不匹配,文字上又是被轮又是双手撸又是口爆,一看画面,就是女主躺在那被单村民干的静态图,太tm出戏了 然后搞个玩家(男主)设定,除了在最后一章毫无逻辑性的梦结局里,基本上就是崩3舰长待遇,女一和女二是cp,白兔神和女二她妈是cp,我真笑了(为什么白兔神还可以,原因之一就是白兔神是真和男主干啊),你这还不如就出个百合游戏,删了玩家的男主身份,女主就是主角,大家也不会说啥 白兔神还可以的原因之二:4个妹子,只有白兔神是全身立绘,其他3个立绘都tm是断腿半截的,我都多久没见过这种省成本的方法了? 剧情需要放下脑子看,BE还有点逻辑,GE纯粹是强行包饺子,所有的怨念随随便便就都放下了
玩《灵缘》之前,我以为这是一部常规的萌系恋爱gal,几个萌妹围着男主转,主角团一起经历各种事情那种。但这部作品里的男主该怎么说呢,算是第三方观测者吧,结局之后倒可能会像常规废萌gal那样发展。 这部gal的男主开局是经典的社畜,工作又忙又累,直到遇到一只外形像兔子的“缘神”,说什么能帮自己遇到女孩子,接着就发生了一系列事情。 故事围绕着稻月村展开,这里有两位女主角,分别为猫耳娘小豆奈奈和狐耳娘雨宫花见月。男主需要探索这个村子,并试图改变她们的命运。就跟前面说的一样,男主是偏第三方观测者的存在,并不是直接和女主角们一起行动。 画风虽然萌系可爱,但背景音乐却在欢乐与诡异之间反复横跳,剧情方面也是解谜视角与女主角视角交替。解谜视角采用了纯文字、无CG的展现形式,真的很有以前那种玩老派恐怖文字游戏时的感觉,太有味道了,使用的玩法之一是选择名词、动词填入空格来决定接下来的行动,不知道该做什么也有提示。 除了选词填空玩法之外,《灵缘》中还有一些其他的小游戏玩法,例如在下方画出上方亮起的图案,以及操控鼠标移动到目标地点等。 不过,这些玩法在我的实际体验中却感觉有点影响流畅度。毕竟如果只想看剧情的话,这样搞就难免会让人感到有些烦躁。希望能增加一个跳过功能,想玩小游戏的玩家就玩小游戏,不想玩小游戏的玩家也很舒服。 然后,这个游戏好像没有存档与读档功能(还是我没有找到)?只能通过剧情流程图来跳转回原来推到的地方。用流程图回溯也能接受,但是和上面说的小游戏结合起来就不对劲了,我看个剧情还得重打一遍小游戏,也不能跳过小游戏,别搞我啊。 总的来说,《灵缘》剧情蛮吸引人,画风也很不错,但小游戏玩法是好是坏难说,我可能还是更喜欢没有太多繁琐玩法,单纯用选项推进的gal吧。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
短篇视觉小说。兽耳娘不赖 🏆️白金+全流程剧情5H左右。但是个人资料功能受限 ✅️CG 精美,音乐还行 ✅️兽耳娘可爱,耳朵还会动 ❗️存在AI辅助部分美术 ❗️因为游戏引擎和一般旮旯不太一样,没有SL和跳转过去而是章节制,因此推荐推完一个章节推完再关游戏否则无存档 ✅️有趣的小游戏设计,解密做的还可以。创意是可以的 ❗️男主存在感稀薄,或许代入女主会好但是女主又被🐂的剧情。[strike] 所以你让玩家代入谁[/strike] 抛开剧情和ai不谈,作为国G短篇的完成度还是很高的,不过剧情背景设定的地点是日本。 🈲扩展内容,骑兵,有[spoiler] ntr战败,百合,触手,凌辱... [/spoiler]DL的编号是[spoiler] RJ01546540 [/spoiler]当然你也可以 魔曰:上不报冰,下不写琴。歌后局,看远涧,于当佳之天。冰同雀致,以文至,如视星流局。有高福、谜霞、寒鲤之福。悠而御,绮而指者,雅森也。非鲤也,或放驿赴林,说雨于恋。是故无秀无浩,无灵无良,鸳之所事、竹之所成也。不请停也,有所谈雨,则不得其取,是雪也,镜明涧北,路银镜北。 [quote][tr] [url=https://steamcommunity.com/groups/HYJSZ] 千部自购旮旯自购评测 [/url] [url=https://steamcommunity.com/groups/hgjsgames] 加入我们 [/url] [/tr][/quote]
For I who often play static VNs, this sure a great introduction to dynamic VN without being too overwhelmed. The story is decent with mix of cuteness and sudden tragedy. the artwork is great (I love fox girls)
[h1]灵缘 ~化谜解咒,缘影交织~ 游戏简评[/h1] [h2]游玩体验[/h2] 这波是真的上了大当了,我一直以为这就是个单纯的解密游戏来着,怎么居然还有神秘小布丁的,介绍,简介,公告是一点都没透露啊。 先来个布丁,百度的前缀喔,/s/122iz7oLMIsTVmtYWwzJD2A?pwd=bvtg 提q码是 bvtg。 打了布丁才发现女主和村民居然是有战败cg的,就有点离谱了,我一开始以为是女主觉醒妖之力把村民全都给屠屠了。 美术这块我还是挺喜欢的,萌系的二次元画风,虽然偏幼,但是人物一个比一个可爱,立绘和ui都做得挺精致,看着就是那种很治愈的萌系风格了(就是这个让我上大当了)。我还以为会是一部轻松解谜的小故事,结果玩着玩着越来越不对劲,cg不是多人运动就是触手play,这些还是有点逆天了。 游戏的完成度还是很不错的,纯当作解密游戏玩也能玩,填文字解密的形式,和各种小游戏还是有点意思的,穿插着玩,不会一直在那里点点点,当gal来玩质量也很在线,cg虽然是静态的,但是还是很精致的。 游戏虽然只有重要角色有配音,但是该有的场景都是有配音的,可以放心。 就是男主和白兔神的剧情也太少了,怎么只有一段,能不能多惩罚惩罚雌小鬼白兔神。 我觉得游戏体验还是不错的,不打补丁也能玩,主要还是巫女服,女主黑长直,又可以变白毛兽耳,自带把灵刀樱吹雪,把我的xp都戳完了,xp加成占大头。 [quote]关注&加入[url=https://store.steampowered.com/curator/32969453/]✨大众点评鉴赏家✨[/url],了解并体验更多好玩游戏[/quote]
horrible translation. blue-balled. at least voice is nice.
The story is surprisingly good for a 4-6 hour game, the ending is fantastic too.
主要玩法是选词造句,附加了几个小游戏。虽然看上去是百合,但瑟瑟版本反而是各种大尺度。
DLsite弄到了布丁,整体感觉差别不大,Steam版也能很好地体验剧情。 这种在视觉小说里加入小游戏的形式还是第一次碰到,整体是个温馨(?)的故事,体验还行
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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