
Spirits Abyss is a roguelite platformer with destructible terrain. Cast into the Abysm you must explore its diverse depths battling phantasmic meanies and plundering its useful treasures to find a way home... but does something nestle beyond the realmic veil of death?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A mix between Binding of Isaac and Spelunky. Challenging at first till you learn what's going on 8 hours in an I feel like I've barely touched most the content. Worth it for the price of the game, for sure.
highly underrated masterpieces. its criminal not more peeps have played it.
I love this game! It feels like Spelunky's afterlife excursions into Hell due to the over-the-top nature of it's setting and enemies. The pixel art is quite astounding and the sheer amount of things to do can keep somebody busy for many hours. Besides the main expeditions, there are lots of challenges to complete, new levels to discover, characters to unlock, and it even has an interesting card game to play between runs. I wholeheartedly recommend this one, just like I do with all of Caiysware games I played (which are all of them besides the first two that were released)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Annoying music, terrible dialogue/writing and whatever gameplay. Probably the worst Roguelike I've ever played.
Be aware: this game does not seem to have any meta progression between runs, and boy, runs are HARD. I've seen others say this and I wish it as well: shame we can't give mid reviews, we have to say thumbs up or thumbs down... this is more in the middle for me. I can't say that I dislike this game, per se, but it is disheartening to bump into an enemy in the first 10 seconds of your run, have that bump knock you into a wall, and then bump into them again as your tiny i-frame window ends and find yourself at half-health already with very little, usually nothing, in way of healing until the end of the floor you've just begun. I also find that the starting gun is pithy, making the katana class infinitely preferable right off the bat. It's an older game, and I love this developer (mostly for Boneraiser Minions), so I'm still going to give a positive review because this game never promised any meta progression, I just sort of assumed it had to have some when I immediately felt how easy I am to kill and how hard the enemies can be to take out. Despite these issues, the dev is so good at games that I ended up pushing through and playing some more and having one very satisfying run with a lot of items and modulations to the gameplay that made it feel fresh and fun. I think that if I had some way to make myself stronger and harder to kill, even if the progression was slow, I'd feel a lot better about coming back to this game. As is, I may never do so, but I got it on sale so I surely got my money's worth at the very least. If you like games like this, and aren't expecting meta-progression, this is a damn good example of the "explore caves, break walls, collect stuff, get items to change your run, it's hard though" kind of game. The style here is also 10/10, that first death animation got me... wow. Also, when I launched it, the screen was all messed up and I had to tab out, tab in to even see where the menu was to change the settings to borderless window. It was also sort of messed up when I launched it again, and had to set it to borderless window again because the window had a border (but was still set to borderless, I just set it to something else and then back to borderless... also while I'm making small complaints, all the buttons are set to Playstation style but I'm using a first-party Xbox controller. Not a major issue, just an odd one).
Rather solid title, has proper charm. Feels like more merciful Spelunky. Perhaps too much so, I at times found myself killing bosses in a matter of seconds before they got to do much due to my high damage. None the less, given the price point, it's easy to recommend for fans of the genre, could be a great stepping stone for less experienced players, too.
Spirits Abyss is a roguelite platformer with destructible terrain. Cast into the Abysm you must explore its diverse depths battling phantasmic meanies and plundering its useful treasures to find a way home... but does something nestle beyond the realmic veil of death?
My favorite twin-stick platformer. 👍 A different experience every time, and meaningfully so. Searching for the next item that will improve your chances of surviving a run is invigorating. 💪 I played it before Spelunky 1 and 2 so I went back to play those... this is better. 🏆 Hard until you understand what's going on, but the game rewards your familiarity. It's highly masterable. 🎓 I'm left hoping for a sequel or DLC. 🙏 Be sure to make one of the bumper or shoulder buttons your jump. Aside from “move left or right”, it is more important a verb in this game than even "jump". 💡 Runs on anything. Perfect on Steam Deck
You might find the gnarly, somewhat grotesque style to be unnerving at first, especially when it's underlaid with themes of toddlerhood. But it actually makes for a pretty unique psychological type horror loresphere. Its kinda like the style of the more twisted looking Oracle of Seasons/Ages Zelda enemies/themes taken up to the extreme. Gameplay wise, it is very much like some combo between spelunky and downwell with relatively fast progression pacing. Early game is almost always extremely hard compared to late game because of currency scaling and pure hearts. Replayability is considerable given there are multiple different routes, classes and gamemodes you can unlock. If you're a fan of good quick pickup and play roguelites like ScourgeBringer or Rogue Legacy, this game might strike your fancy.
Muh bungo!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2K | 6 | 100% | $14.99 | |
| — | 0 | — | — | |
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| $7.9K | 45 | 80% | $4.94 | |
| $0 | 213 | 92% | Free |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $96.8K | 285 | 87% | $12.99 | |
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| $96.8K | 524 | 98% | $9.99 | |
| $96.8K | 151 | 79% | $17.99 | |
| $96.9K | 3.4K | 83% | $0.99 | |
| $96.8K | 303 | 74% | $12.99 |