
Spirits Abyss is a roguelite platformer with destructible terrain. Cast into the Abysm you must explore its diverse depths battling phantasmic meanies and plundering its useful treasures to find a way home... but does something nestle beyond the realmic veil of death?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In simple terms, it's spelunky meets binding of isaac. I usually don't like to simplify games to simply being other games but in this case I think it wears its inspiration on its sleeves enough to make it warranted. I think it succeeds in scratching the roguelike itch for me, has enough interesting items and characters. Doesn't quite reach the levels of Binding of Isaac where every run feels like a new experience, but there's enough here to make it worth the time. I think the controls can get a bit clunky (very little, if any, coyote time and you often get stuck on ladders and ledges if you aren't careful), but most of the time in the game you won't notice I think. The game easily shines in finding characters. I think it has just enough information you can piece it together and are involved enough to make it interesting. I had a blast trying to figure out the last parts of the puzzle, though the randomness can be real annoying in that regard. Also I feel like the cabin mode feels like retreading previous ground. I sort of wish it was just a part of the main game, but might make it too easy I suppose. I easily think it has the content to sink your teeth into, especially at that price point. Easy recommendation
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $96.8K | 230 | 100% | $24.99 | |
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| $96.8K | 151 | 79% | $17.99 | |
| $96.9K | 3.4K | 83% | $0.99 | |
| $96.8K | 303 | 74% | $12.99 | |
| $96.9K | 204 | 60% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2K | 6 | 100% | $14.99 | |
| — | 0 | — | — | |
| $4.6M | 16.7K | 92% | $14.99 | |
| $57.7K | 3.4K | 86% | $0.89 | |
| $7.9K | 45 | 80% | $4.94 | |
| $0 | 213 | 92% | Free |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't want to give this game a negative review but this positive is more off of vibes than the gameplay. IF you really enjoy the Rogue like over the Rogue lite of this creator's style then it can be decent. Same good tone as all the others of this creator's style but I am not a fan of the way the character controls, half of my deaths were from accidental movement controls due to attack and movement locking. Also having extra HP and still being one shot is really frustrating.
I started out questioning if this was for me as there didn't seem to be any real meta progression. That being said, it started to get me with the one more run factor and you do unlock other modes. It does have some sense of adventure and mystery where you will be facing up against new enemies or new tools that can end your run in a heartbeat or completely make a run. When you build up that familiarity with things you've seen before you are excited to know what to do the next time.
I've played for forty hours and am 81/91 in the achievements. Easily one of the best roguelikes I've played. There's no permanent stat boosts the game throws at you for banging your head against the wall enough times, it eases you into the adventure with three modes that are essentially the same arcade type experience but at different lengths. All the passive and gear/usable items are fun and satisfying to have and nearly all the descriptions are clear about what they do. What's easily my favorite part of the game is that it makes you work to earn unlocking the new regions and the ten classes. You can't just find them, you need the right items, too. I must have passed by the trapped miner half a dozen times before I finally had enough bombs. And it's worth putting in the effort because all the classes play differently in their speed, jump height, how their bombs work, and their upgrades. Music's fun, art direction is superb, just a cool experience all around. Highly recommended.
Very nice, feature complete game.
Was a bit hesitant to buy it at first but it turned out to be a great game and much more in depth than i would have thought, 9/10
Like Spelunky, only fun! Much easier, no cheap traps, many more items!
really enjoyable game idk about the card game i played it a few times it seems to be pure luck
NAO
Hecking awesome
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Where this game's players are, estimated from review languages.