
Spiritfall is a fast-paced Action Roguelite with combat inspired by Platform Fighters. Slash, smash, launch, and wall-splat a multitude of enemies using an ever-changing arsenal of divine powers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 0.57/day in the week after.
About

Spiritfall combines tight Platform Fighter combat, smooth movement, and Roguelite mechanics into one! Trek across dangerous lands, string together deadly combos to fend off swarms of enemies, and harness an ever-changing set of powers through a randomly generated map.
The divine spirits offer powerful blessings that enhance your abilities in combat. Discover your favorite abilities, and experiment with different builds. With over 150+ blessings to choose from, these gifts allow for a range of tactical approaches that encourage you to find synergies that fit your playstyle.
Death is but a temporary setback. Reawaken stronger than before at the Sanctum and continue your adventure. Use the resources you gathered to upgrade your skills, unlock unique powers, and awaken mighty weapons with unique movesets.

A heartfelt thank you to our Early Access community! Your feedback has been invaluable during Spiritfall's development, helping make the game what it is today. We invite you to keep shaping our world together. Connect with fellow players on Discord and get the latest news by joining our newsletter.
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 2Kreviews | 93% | — | $293.4K |
| $19.99 | 266ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我才玩了一会就发现了几个问题。 仿Hades的问题,虽然珠玉在前,大家都在仿,但是已经仿过头了。 假操作的问题,给了很强的人物性能似乎很有操作,但是喜欢击飞没有追击手段,喜欢蓄力会被怪打断,喜欢跳来跳去,小图太小大图没墙。 局外养成不稳定,我真的很需要一个可以解锁武器的货币,但是局内没有手段去找,随机的。 还有放在宣传图里,我自己也遇到了的隐藏关卡。需要我将敌人击飞到地图边缘,但是这个敌人,跑的比我快,冲刺比我远,在我想方设法击飞他的时候,他还会攻击我,且能近战能远程。 哦对了,这个隐藏图的布局,玩法,包括敌人头上的百分比,全都很眼熟。如果制作组觉得换皮算致敬,那我也没话讲。
Brawlhalla walked so Spiritfall could also walk. Game would be a lot more fun with co-op. It's like a 6 outta 10 gameplay (if 5 is average)
TLDR: A good rogue-lite, but a bad fighting platform game. I would stick to the BlazBlue roguelite if I were you. It's a fine game, though it does not give you the satisfaction feeling of the platform-fighting genre. The only good thing about the gameplay is the hidden rift and the last(?) boss (and the biome), which have actual genre-defined fighting platform. If you are looking for the identical snappy feeling in combat like Brawhalla, only those two I mentioned above serves the purpose. Other than that, everything else feels sloggy as hell, even with other boss fights. For me, the combat feel very heavy spammy in high difficulty as the design of mobs will opt you to play in a specific way, not in a healthy way. If you have an aggressive fight style, the game punishes you, and eventually you will get snowballed to death if you don't build green to be healthy. I really really hate it when the game rewards buildcrafting more than skill expression. Also somehow, the first and second bosses are harder than the last boss ????????? Is designing 2D bosses really that hard ? Does the dev know spamming projectile is not the only way to make the game interactable? I don't care if it makes the game hard or easy, this is just uninspiring and boring to play. I unlocked everything and beaten Difficulty 10, and has no desire to conquer 15 because it is such a chore fighting these bosses. I'm here to play a fighting-platformer, not 2D-Touhou-Beat'em'up.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Spanish - Latin America, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
| $6.79−66% |
| 8ratings |
| 96% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
大便,操作垃圾,大部分武器都是垃圾,缺陷太明显,不是常规动作肉鸽玩法,不建议入。
Precisa de mais conteúdo.
Great game
Fun game, however, it does take time to get used to the mechanics. Your character functions with health and the enemies utilizing either armor to get an attack in or utilizing projectiles, requiring you to either keep them in state of hit stun or dodging quite frequently. Depending on your build, keeping them in hit stun or dodging can be done quite easily. The game has a lot of variety of playstyles with the weapons, with some interesting builds that you can do. The builds don't feel as crazy as they do in other games, however, the builds play into the mechanic of the weapon that you are utilizing. I wasn't a fan with some of the quality of life features locked behind the elemental masks, such as wave dashing and pouncing, however, after getting some upgrades, the game felt smooth.
Unique combat for a roguelike that's done really nicely, the story and worldbuilding is cool too. Really love the character designs
Phenomenal Game
เกมส์เข้าใจง่าย ค่อยๆเล่นหาอาวุธที่เข้ามือ ตัวมันค่อยๆเก่งขึ้นเรื่อยๆ แรกๆยากหน่อย พอจับทางได้เพลินจัด
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6K | 7 | 100% | $9.99 | |
| — | 0 | — | — | |
| $5.7M | 10.8K | 86% | $24.99 | |
| $15.2K | 40 | 92% | $14.99 | |
| $1.1K | 6 | 83% | $6.99 | |
| $621 | 5 | 40% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $293.5K | 812 | 91% | $11.99 | |
| $293.2K | 483 | 77% | $19.99 | |
| $293.2K | 3.2K | 97% | $4.99 | |
| $293.2K | 743 | 95% | $13.99 | |
| $293.2K | 5.2K | 85% | $2.99 | |
| $293K | 617 | 82% | $19.99 |