
Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.3Kreviews | 83% | — | $3.2M |
| $8.75−65% | 59ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩一阵子就卡住,只要打到第十年左右,每一局的后期,暂停必卡!优化差的要死
I absolutely love this little magical school game that is a mix between a doll house and dungeon keeper. i just wish i could see things in first person view as a student or a teacher my beloved university! ;) Best time waster around. I also wish the music was more diverse and upbeat. Great game overall, never had a crash. Very good.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Polish*languages with full audio support
| $19.99 |
| 48ratings |
| 83% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bad reviews are funny because game is pretty simple to grasp while going deeper than one would expect. UI is not super intuitive but you have everything you need within the reach of your mouse pointer and a little pop-up hints to help you out. So those guys got frustrated and never broke through initial phase of this beautiful masterpiece while I get all the fun. Game is super chill but you can tune it to your liking in terms of timer and difficulty. There is so much I love about it that I can't quite put it to words. At some point you will understand how you want your magic school to be, work out the routines, master the mechanics and just let your creativity and dice do the job. I found Spellcaster University to be an amazing mend of relaxing puzzles and hardcore rougelike. Gorgeous maps, breathing mini-world, one lone druidry student sitting alone under a tree and thinking how cool it would be to summon demons. Sure kid, you are a great candidate for a potential archdruid career but to hell with it enjoy your demonology class.
Hogwarts Legacy at home
I finished the campaign in 8.6 hours. While I enjoyed my time, it's not exactly deep nor rewarding and I'll probably never touch it again. I'd rather have spent my money elsewhere. The UI looks and feels like an old flash game, and the only 'good' graphics are for the buildings/students in the background, which you have no control over nor time to really look at given the strict timeline you're on. If the price was more reasonable, I'd recommend, but it's not worth it, in my opinion. Not without a lot more polish. Specifics on what to improve: 1. The new student screen constantly popped up and took over my screen while I was in the middle of an action. 2. There isn't enough time before the forced of evil come to do everything I'd like. 3. Provide the specialization quest before I start building my school. If I've already build 3-4 classes, and my only option is to specialize into room I don't already have, then I need to have 6 different classes, and there is almost no way to draw my students into the 2 that matter. Not without a lot of luck. I settled for 2 stars at the end of most maps. 4. The adventure UI is a mess and I basically only did well if I was lucky. 5. Allow me to reorder cards in my hand.
游戏是少有的西幻像素风格游戏,题材不错,希望后续继续优化游戏打磨玩法; 有如下缺点: 1.游戏优化差,学生数量一多就卡顿,甚至无响应; 2.学生管理系统需要优化,无筛选系统(如根据特性筛选各学系的学生) 3.外交系统需要优化,建议改成隔一段时间获得外交点数,玩家在建造仓鼠塔后可以随时查看各据点的事件选项(且加速获取外交点数的速度)外交事件在玩家选择了一个外交事件选项后刷新。 4.学院的房间无法移动或销毁,建议改成有成本地移动或摧毁房间。 5.建议将房间抽卡和道具抽卡分开,房间抽卡仍然沿用当前的系统,提高行商出现在学院的频率,行商负责随机销售宠物或是道具。且地图上的商人定居点随机贩卖房间卡,道具或是宠物,且定时刷新。 6.建议优化游戏内的事件出现节点,目前游戏前期刷新大量高难事件,完全无法在前期解决,建议增加事件的数量并按照事件难度划分等级,按学院的人数或是房间数作为游戏的阶段标准在对应的阶段解锁对应阶段(包括低等级)的任务事件,且还有部分事件按魔王的进度条在特定节点一次或多次触发。 7.目前地牢太少且只能触发一次,建议给地牢划分难度,且按阶段解锁后可多次刷取,可以参考纪元系列,派出学生后隔一段时间触发地牢事件,玩家做出对应选择后触发战斗或其他效果。且探索地牢可以获得各种游戏内资源收益,或是使探索的学生获得好的或是坏的特质/装备(饰品) 8.创立学系的时候的两个特质建议不要随机生成,变成有代价的选取,越好的学系特质需要越多的资源且可以使用资源更换特质 9.建议优化一下学习系统:新增学部可以根据学生的入学年龄进行划分(或是升学部的技能等级条件比如暗系技能点总数大于某个值可以升级,否则一直留级直到毕业),比如给每个学系设定低年级学部,中年级学部,高年级学部,让学生可以按学龄自动跳转学部,且可以设置各学部的公共课程,然后玩家可以给每个角色设置学系其他学系的课程或是各种课程的学习优先度(比如玩家可以设定暗影系低学年部可以学习暗系魔法,光系魔法,自然系魔法这种综合课程;可以学习多种基础魔法课程但是只有暗系魔法的技能点数达标才能升级;暗系中学部可以设置学生上各个暗系课程的优先度,也可以辅修一定数量的其他系魔法课程;晋升高级学部后学生只会学习技能点数最多的前几门(游戏设定或是玩家设置)课程直到毕业,比如暗系的高级学部可以专精一个/多个暗系的课程以及其他系的课程,然后根据各种技能点数的组合随机学生毕业后的职业)
One of the most infuriating and best tower-puzzle-colony sims ever made. I love headbutting walls apparently. Get the two mods on nexus that highlight rooms and objects, I can't believe they're not in the game already. This game SEVERLY lacks QoL. There's a lot to this game and every single thing has a use to be min-maxxed. After finally getting a perfect run on archmage difficulty I just about understand the game properly. The tutorial is an info dump, the player memory requirements are huge. What you'll hate - the RNG. A whole mission spamming gold cards and you only have your starting dormitory at the end? Need a herbalism room for a quest and all you get are items and other rooms from beast deck and you never see it until year 14? Runs WILL be killed by RNG. Other runs you'll get a perfect set of rolls and your quests are all complete by year 10 easily. The QoL is trash. Bugs, the game will get stuck on pause often. You'll select a choice and you won't get the cards (seemingly 2x royal banner a lot). When you get seasonal notifications you can't check anything, did you need adventurer XP or peasant right now? Every seasonal has unique choices and rewards you'll want to work to, again that's a lot to remember and you might not even see the ones you want in a mission. What's good? When you know how all the rooms fit together, when you know to wait for the quests, when you know who to select, how to select them, where to place them, when you know how to put it all together, this game is S-tier. There's a LOT going on and it's a non stop churn of options and decisions. The curses and spell books between missions add some nice flavour to a run. The school operation choices are important. Every student is a wall of stats to be allowed and placed or refused. The same with teachers. Everything has a pro and a con to be worked with. It's majestic. The maps play different, different widths and different unique factions which change how you can play a decent amount. The dungeons are really nice but you want a good student setup which almost never coincides with the quests, but the loot from dungeons is extremely strong. It would be better if there were dungeons you could send people into that gave less but some magic XP loot rather than 2 per run. Missed opportunity. Making tank/dps/heal houses is mandatory for this with the appropriate traits, if you can get them (unlikely). I'd play again, will come back and do each of the challenges in time!
Cимулятор управления магической школой, которому самое место на телефоне или планшете. Игра предлагает уникальную механику строительства с помощью карточных колод, что делает каждый забег особенным – т.е. игра фактически является рогаликом. Плюсы: Оригинальная система карт привносит элемент неожиданности и реиграбельность. Милая графика и отличный юмор Глубокий менеджмент: нужно следить не только за учёбой, но и за бытом студентов (строить столовые, общежития, следить за дисциплиной) Взаимодействие с разными фракциями, где каждое решение имеет последствия Минусы: Может показаться слегка хаотичной — постоянные проблемы и неожиданные события не дают расслабиться Интерфейс имеет небольшие недочёты (например, плохо читаемый текст) И самый большой минус – это рогалик, насладиться построенной школой и максимально развить ее невозможно. Бои в подземельях куда отправляются ученики реализованы слишком примитивно.
之前看直播的时候买的,游戏本身还是有可玩性的 缺点是开发商已经不更新了,这游戏还是有很多地方可以更新的,不是很推荐大家买 毕竟不更新了
While cliche, this is a game with a good foundation to it, yet has been sorely lacking in quality of life features, content and just general improvement. I fail to see how a studio has done so little with this game despite still being in "development". The ability to destroy classrooms or pick specific classrooms? Nope. The inability to have these features can lock you out of an objective or even being able to build. A custom game mode such as free play? Nope, you can only play the campaign repeatedly. The developers haven't said that they have abandoned this game, yet it is clear either the devs' are so slow to work on this game well past the point of incompetency or this game is in maintenance mode at best. It is sad really for this game to be left in such a meh state. It deffo' isn't work close to £20, I could perhaps recommend it if the game was at least half price and you enjoy these types of games. But it is a game you'll probably play through once over the weekend, then play once every one or two years whenever you get the itch.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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