
Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.3Kreviews | 83% | — | $3.2M |
| $8.75−65% | 59ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excelente juego, pero llevo esperando casi un año por el DLC para viciarme en serio.
Il manque juste quelques mécaniques, et quelques enjeux/objectifs pour en faire un excellent jeu mais on est vraiment pas loin.
Such a fun little game - highly recommend!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Polish*languages with full audio support
| $19.99 |
| 48ratings |
| 83% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is such a fun little game!! Exactly the kind I was looking for. Just complex enough to be engaging, but simple enough that it's something I can sort of mindlessly play as I eat or wind down for bed. Definitely recommend it!
Super jeu! Bonne rejouabilité!
saaaaaahne
Dam bro was good
İlk başta çok karmaşık geldi. İlk 4 saat oyunu çözmekle geçti. Biraz wiki biraz tutorial derken mantığı çözdüm. Arcana priority ve popular trait ile bir ev kurun, diğerlerine öncelik vermenize gerek yok. Hepsi orta ölçekte kalabilir. Öğrencinin dumb veya brilliant olması düşündüğünüz kadar önemli bir element değil. Archmagelerimin çoğu dumb öğrencilerden çıktı. Pig chamber oyundaki en önemli oda. Geldiği gibi kartı alın. Faction olarak orc ve lord en önemlileri. Dormitory, private chamber, refactory ve student hall gibi binaları her 3-4 katta bir eklemeye çalışın. Yorulan, aç veya moralsiz karakterler kendilerini geliştirmiyorlar. Şimdilik aklıma gelenler bunlar. Tarzı seviyorsanız oyun keyifli. 6.9/10
An interesting roguelite building and management sim where you get to try your hands managing H$$warts School of Wizardry, cough cough sorry copyright issue, but with way way more things going wrong than right most of the time. You draw cards and build rooms to teach your misfit bunch of students, and what a bunch of misfits they are, draw cards to strengthen traits or cause worst traits like turning your students into evil psycho devil torturers or deep dwelling merfolks, summons pets with effects (like pooping candy out their @$$), or equipment to upgrade your rooms and staff. All in all you try and complete your assignments in different areas with different win conditions while trying to keep everything from falling into chaos, did I mention you can be attacked by the forces of evil anytime? Oh and don't forget playing politics and keeping the factions happy lest they cause bad effects to your school. Pros + interesting concepts, there are a few games of the same genre and ideas but none so far I believe is card based and so randomised so may derail your min max a strategy outright but depending on luck fairly a lot. + The synergy of effects of the cards, the rooms, your student's traits, staff traits, and a whole lot of factors affects the game. Now some people would enjoy the challenge of such random gameplay others might pull their hair out, that's on you. + Interesting settings with each stage giving different challenges and limitations on the game you can play. Appeasing factions, juggling career goals of your students and trying to keep the evil progress at bay as you sort out your dysfunctional heck of a magic school can be fun, but also random. + Fairly interesting setting and world buildings, there are specific challenges for some stages with effects on certain aspect of your play style as you need to adjust to it or else fail. + Interesting dungeon quests which can be risky for huge rewards or frustrating to the player. Cons - The random cards means a lot of things depend on luck and it plays a lot into your win and challenges, at times truly unfair when you get bad draws or missing the cards you need at the time you needs it. - The artwork and graphics are nothing to shout about but fairly decent for the gameplay, it serves it purpose but don't expect to be wowed. - Again with a random game and luck the career goals can be tedious to achieve if you draw the wrong cards, the storyline with several stages to the win condition also can be affected badly due to card choices. - A lot of things are not really explained like how far would students go for classes, how certain things interact apart from the basic gameplay. A lot of it is trial and error or at worst just go online and read a bit on the mechanics and advice given so you don.t blow time doing the wrong thing for small gains when you could have just find the answer from the start. - A ton of micro managing involved, like sorting students to houses, tweaking the benefits or bonuses based on student's traits for evil or good, managing staff as well as their needs and wants, managing relationship of factions when at times they come with requests for absurd demands and managing the evil progress can be taxing or overly involved. - The evil progress bar is super stressful and keeps you from engaging more focused on the task at hands and other matters.
很好玩的游戏,很喜欢旁观这种的感觉
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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