
Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.3Kreviews | 83% | — | $3.2M |
| $8.75−65% | 59ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun
Fun management game with more depth than I expected. Only improvement I would suggest so far is I wish dungeons were a tad more common/accessible - my first school I actually never did one, though I could have messed up somewhere in an early event possibly.
There are some rough edges to this one, spots that could use some more polish. But it is a treasure. Very easy to slip into, with a bit of variety from 'mission' to mission, and some cute humor now and again. I definitely recommend giving this a try!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Polish*languages with full audio support
| $19.99 |
| 48ratings |
| 83% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Je recommande vraiment le jeu. J'ai eu beaucoup de plaisir à y jouer. C'est le genre de jeu où tu fais une partie tout les ans. Hâte de voir les futures mises à jour.
Cute game, for a few hours, but feels very shallow very quickly. I really expected at least some basic management possibilities, such as planning and classes management. Hope they add more to the game. Oh, and also: not everything needs to be a deckbuilder. Really.
Now that its out of EA it's an actual game with stuff to do and all that. It takes too long to play though. It's fun but I can't spend that much time.
.
前期探索玩法稍微有点意思,玩了几个小时基本就没有什么新的东西的,后期很无聊我就不玩了。
It feels like a great, early-release game. It shouldn't be the final product. -------------------------------- OVERVIEW -------------------------------- It feels like a resource-management, tile-placing, rogue-like kinda game with a magic skin. It does a good job with the theme, though it feels in many ways more like a high school than a university (guidance counselors, misbehaving, teachers' lounge, no inter-dept. politics, etc.). It's clearly inspired by Hogwarts in that sense. Guinea pigs are a really fun addition! You start the game by choosing a region to build your school in. Each region has some unique opportunities and challenges. Eventually, you'll build in each region -- but more on that later. In a given region, you build your university room-by-room based on what cards you're dealt. Some rooms are classrooms where the learning happens. Other rooms are for students: bedrooms, dining halls, common rooms, counselling rooms, rec rooms, etc. Still others are exclusively for teachers, like a teacher lounge. There are yet more rooms that are general: a janitor's closet, a guinea pig tower, an infirmary, etc. You can establish different Houses (think Gryffindor, Syltherin, Hufflepuff, Ravenclaw) within your university and set their academic specializations. There's always a "General" house for students with no specialization. You can accept and sort a student into a House, or decline them entrance altogether. You can catapult your excitable guinea pigs (seriously, a fun touch!) to neighboring factions on the map to interact with them. You want to keep your reputation up with them while satisfying their demands. A bit after setting in (I'd like this to happen earlier in a mission!), you get three quests for that mission: things like getting a certain amount of gold, earning a certain amount of mana, or keeping your reputation with everyone else above a certain threshold. If you complete each quest on that mission, you'll earn advantages to the next mission. Meanwhile, each student that graduates can give your university prestige, more mana in the various categories, or certain long-term campaign bonuses. The better educated a student is at their graduation, the better outcomes each student can have. This is pretty fun, though it can be tedious with lots of students. IMPORTANT: the Evil Lord WILL attack your university, and you WILL be forced to abandon it and start over in a new region. This is a core gameplay mechanic: you don't even get to battle the Evil Lord after a mission. -------------------------------- WHAT I LIKE -------------------------------- - It is a neat card-playing rogue-like with a combat system for adventures that is a rogue-like within a rogue-like! - I really appreciate the variety of encounters, cards and events in the game! -------------------------------- WHAT NEEDS WORK -------------------------------- Highest Priority: - The tutorial is a wall of text all at once, before you even get to start playing. I kept thinking, "Oh, am I supposed to do what it's saying now? I can't...." only to realize that, no, I was supposed to press an X somewhere to get the next instruction. This needs some work. It's hard to learn all at once. Let there be tutorial tips throughout gameplay as new things come up and become relevant to the player. - The UI needs significant work. Let the user press Escape to close a dialogue. Let there be a UI overview that shows the names of each room. Let there be an overview that highlights the artifacts in the various rooms. The stats tab needs work. I know of no way to see the salaries of individual faculty. Unfinished Feel: - It does not distinguish between faculty and staff. This leads to (e.g.) janitors, nurses and guidance counselors being treated as "teachers", which just feels weird. - For example, it sometimes refers to the furry rodent messengers as "Gooney Pigs", but other times it calls them "Guinea Pigs". It's as if the dev(s) didn't proofread or playtest their game. - There are a few spelling/grammar mistakes throughout the game. - It does not seem well-optimized. It makes my laptop fans spin like crazy -- much more than I feel it should. - There are occasional graphical bugs. - I'd like to be able to zoom out to see my whole university (even in the Forest region), but it does not allow this. I'd like to not be able to zoom in so far that the camera moves behind the university.
I really enjoy the campaign and the variety of rooms and decorations are excellent. I do wish that it wasn't giving a error playing on the map where text goes blank after going to a dungeon which can occur with Macs.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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