
Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.3Kreviews | 83% | — | $3.2M |
| $8.75−65% | 59ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun
bon jeu détente
Ein tolles Spiel! Ich habs schon zig mal durchgespielt und es wird mir nie zu langweilig. :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Polish*languages with full audio support
| $19.99 |
| 48ratings |
| 83% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's OK If you're interested, I strongly recommend to wait for a discount. There are some interesting ideas, such as drawing cards from a deck of cards from a specific school of magic and using those cards to build out your university. A campaign consists of starting a university at ~5 different locations of your choice + 1 final university. Each location has it's own challenges, including a unique group of locals to interact with. Aside from the final location, you need to to your best completing 3 objectives and move on to the location. Each location has a (kind of) time limit. Some rooms have access limitations (entrances and exits) which makes placing rooms awkward. I'd prefer using incentives like proximity bonuses. Instead, I must ensure students can access rooms without having to travel far. After completing campaign, I find little reason to continue. However, if the game interests you, I encourage you to buy it so that the developers could hopefully one day release an even better version of the game.
Not Optimized for Intel Arc.
Das Böse soll am Ende der Spielzeit besiegt werden. Gar nicht so einfach, denn man muss dafür eine Zauberschule erbauen, Unterrichtsfächer bestimmen, die Entwicklung der Schüler im Auge behalten, sich mit seinen unterschiedlichen Nachbarn (König, Orks, Zwerge, Bauern, Kirche, etc.) gut stellen. In mehreren Runden an unterschiedlichen Orten wie Stadt, Wald, Wüste, u.a. ) hat man die Möglichkeit mit steigenden Magiepunkten bessere Fähigkeiten seiner Zauberschulabsolventen und damit Punkte für den Endkampf zu erringen. Es gibt aber auch Fallstricke wie unfähiges Lehrpersonal. Die Illustrationen sind niedlich und teils witzig. Geeignet für Kinder. Vorsicht! Hat Suchtpotential! Auch als Erwachsener spielt und spielt man und die Zeit vergeht wie im Flug.
I like the deck building / room placement feel of this game. It's like a mix between Slay the Spire, Fallout Shelter, and Hogwarts.
I hope we get to actually slay the bureaucrats in the new DLC, as promised. Very nice that the pathing bug was fixed.
Un jeu chill qui détend
This game can seem intimidating at the start; there's so much to learn and the tutorial is bare bones. But if you push through, underneath it all is an addictive gem of a game that will quickly suck up all of your time. If you like base building games with a heavy dose of RNG, this is your jam. My only complaint is the terrible UI - it is easy to wreck a game by accidentally dropping a room where it was not intended to go. Especially since the controls are very wonky; half the time trying to put a room card back into the deck results in a drop. This could have been avoided if, for example, there is a pop-up to confirm that you wish to drop the room.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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