
Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.3Kreviews | 83% | — | $3.2M |
| $8.75−65% | 59ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love the game. Kinda idle-y as it can take a while to build up enough mana to do anything but the fun part really is planning out the school and trying to build for specific outcomes for your students. Remember to make friends with the King!
updates would be nice
还是很好玩的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 22.5K | 87% | $7.49 | |
| $3.2M | 5.5K | 80% | $19.99 | |
| $3.2M | 6K | 83% | $34.99 | |
| $3.2M | 4.4K | 87% | $24.99 | |
| $3.2M | 4K | 95% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $209.8K | 245 | 63% | $17.59 | |
| $2.5K | 8 | 75% | $9.99 | |
| $1.4M | 2.2K | 80% | $21.99 | |
| $1.1M | 7.7K | 85% | $5.37 | |
| $199.8K | 294 | 81% | $19.99 | |
| $33.2K | 73 | 66% | $11.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Polish*languages with full audio support
| $19.99 |
| 48ratings |
| 83% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
is nice chill game
The tutorial is for some reason unplayable. It says to drag and drop the new room card to create a new room but the card cannot be dragged. It just gets bigger and stays in place. Refunded, what a shame. Please make a better tutorial, I saw I'm not the only one with this issue :/
Неожиданно приятная, пусть и простенькая, игра.
Simple but engaging, the best kind of design. It already has TONS of customization for your houses and students, and I'm praying the mod scene gets a kick out of adding more. Yes, RNG has a lot to do with how much you get done a lot of the time, but it feels like that's part of the point. Good luck and get teaching~
Very good and chill game filled with small references
Its fun at first, but lacks the longevity of most games. Repetitiveness here is not fun and quite boring, and new areas don't present much other then a new quest that may or may not be to your liking.
J'ai découvert ce jeu grâce a une vieille video de JDG et : Mon dieu ce jeu est addictif , vraiment fun et sympa et tout aussi reposant avec sa musique de fond on ne voit pas le temps passé ! Je n'ai pour l'instant fait que le mode campagne : Assez facile a prendre en main pour les novices qui n'ont pas l'habitude de jouer des jeux de gestion/stratégie a base de cartes tout en ayant une certaine difficulté ( pas simple de réussir certains objectifs suivant ce que l'on choisie au début de parties pour avoir les 3 étoiles ) mais pas prise de tête pour autant Il y a pas mal de choses a débloquer ; grimoire; quêtes cachés ,donjons , potions etc etc suivant comment vous jouez Et cela peut sembler répétitif aux niveaux des scénarios ( surtout au début quand vous découvrez le jeu) et donc peu sembler vide de contenu surtout si vous garder la même stratégie pour chaque partie , hors tout l’intérêt c'est justement de ne pas adopté la même strat, pour pouvoir accéder a certains scénarios/quêtes cachés
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.