
Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.3Kreviews | 83% | — | $3.2M |
| $8.75−65% | 59ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
大粪
Rating: 8.5/10 Positives: - Reminds me of those mall building games on like the flash website (iykyk) lol - Enjoyable game to pass time idly - Unique in the sense it uses cards and not currency to progress your academy. Negatives - Gameplay can get receptive after awhile - Pricey Notes: I got the game when it was on sale and I would recommend you do the same. To be completely honest I personally dont think its worth the 24.99 price tag. The gameplay can become limited at some point and feel a bit repetitive. But it's definitely a game I would play to unwind after a long day. Not super complicated but still need a little strategizing to progress.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4.4K | 87% | $24.99 | |
| $3.2M | 22.5K | 87% | $7.49 | |
| $3.3M | 18.8K | 71% | $8.99 | |
| $3.2M | 5.5K | 89% | $29.99 | |
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 5.5K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $209.8K | 245 | 63% | $17.59 | |
| $1.6K | 5 | 60% | $9.99 | |
| $1.4M | 2.2K | 80% | $21.99 | |
| $1.2M | 8.1K | 85% | $5.37 | |
| $199.8K | 291 | 81% | $19.99 | |
| $33.3K | 73 | 66% | $11.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Polish*languages with full audio support
| $19.99 |
| 48ratings |
| 83% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩一局决战要玩好几次学院才有,每次的学院都是重复的内容,纯纯浪费时间
游戏机制还行,也蛮耐玩,就是经常会死机只能大退再进,所以要勤存档,介意的慎买。
Spellcaster University is a fantasy management simulator that takes the familiar concept of running a magical school and transforms it into a surprisingly deep strategy game filled with roguelite progression, card-based construction systems, and constant unpredictability. Rather than simply copying traditional school simulators, the game builds its identity around the idea of rebuilding magical education in a world slowly being consumed by darkness. Players are not just organizing classrooms and assigning students to lessons. They are attempting to create thriving magical institutions while dealing with political factions, dangerous supernatural events, financial struggles, and the ever-growing threat of evil spreading across the land. The result is a management game that feels both relaxing and strategically demanding at the same time. The core gameplay revolves around constructing and managing a magical academy room by room using a card-based system. Every new building, classroom, artifact, magical creature, and upgrade comes from randomized card draws connected to different schools of magic. This mechanic immediately gives each campaign a different feeling because players are constantly adapting to the cards and opportunities available. Some universities evolve into disciplined institutions focused on light magic and healing, while others become chaotic academies centered around necromancy, demonology, or forbidden magical experiments. The randomness keeps the gameplay fresh because no two schools develop exactly the same way. One of the game’s biggest strengths is the amount of freedom it gives players when designing their academy. There are multiple magical disciplines to specialize in, each unlocking unique mechanics, rooms, and educational paths for students. Players can create highly organized schools that produce elite battlemages, peaceful nature-focused universities filled with druids and magical creatures, or morally questionable institutions obsessed with dark magic and dangerous rituals. The flexibility of the systems allows for a huge amount of experimentation, and discovering efficient or ridiculous combinations becomes one of the most satisfying parts of the experience. The management systems are much deeper than the game’s whimsical presentation initially suggests. Students have individual personalities, magical preferences, strengths, weaknesses, and future career goals that affect how they develop within the academy. Balancing discipline, student happiness, finances, mana production, room placement, and political relationships becomes increasingly important as the university expands. Various outside factions such as kings, religious authorities, peasants, orcs, and adventurers all influence the game through events and requests, often forcing difficult decisions about which groups to support or ignore. The roguelite structure also works remarkably well. Every campaign eventually ends when the forces of evil spread too far across the world, forcing players to abandon their academy and begin building a new one elsewhere. However, successful schools unlock permanent bonuses, modifiers, and progression upgrades that strengthen future campaigns. This system prevents failure from feeling discouraging because every attempt contributes toward long-term advancement. Even disastrous campaigns often feel rewarding since players continue unlocking new mechanics and possibilities for future universities. Another major reason the game stands out is its personality. Spellcaster University constantly embraces absurd fantasy humor through strange magical events, bizarre student behavior, and ridiculous random encounters. Students accidentally summon dangerous creatures, magical experiments go horribly wrong, and absurd fantasy problems regularly disrupt the academy. The game never takes itself too seriously, and that playful tone helps make the management systems feel entertaining rather than stressful. Beneath the humor, however, there is still a surprisingly competent strategy game with meaningful long-term planning. The visual presentation fits the atmosphere perfectly. The hand-drawn art style is colorful and charming, giving the academy a lively personality as students wander between classrooms, dormitories, and magical facilities. Watching the school gradually expand from a tiny collection of rooms into a sprawling magical institution creates a satisfying sense of progression. The soundtrack complements the fantasy setting nicely with calm medieval-inspired music that supports the slower pacing of the management gameplay. However, the game is not without problems. One of the biggest issues is how cluttered and overwhelming the interface can become during larger campaigns. As the academy expands, the screen fills with icons, timers, menus, notifications, and overlapping rooms that can become difficult to manage efficiently. Important information is not always communicated clearly, and new players may initially struggle to fully understand how certain systems interact with one another. The randomness of the card-based construction system can also become frustrating. Since important rooms and upgrades depend heavily on random card draws, some campaigns feel limited by bad luck rather than strategic mistakes. Players occasionally spend long periods waiting for essential cards needed to support their chosen specialization. This randomness helps keep campaigns unpredictable, but it can also reduce the sense of control during certain runs. Repetition becomes more noticeable after extended playtime as well. While different magical paths and procedural elements help maintain replayability, many events, faction interactions, and management routines begin repeating frequently after dozens of hours. Experienced players will eventually recognize recurring patterns and optimal strategies that reduce some of the excitement of discovery. Despite these flaws, Spellcaster University succeeds because of how creatively it combines management simulation, roguelite progression, and fantasy worldbuilding into a cohesive experience. The game constantly encourages experimentation and adaption while maintaining a lighthearted atmosphere filled with charm and humor. Beneath the whimsical presentation lies a surprisingly deep strategy game capable of consuming countless hours through its addictive progression systems and replayable structure. For players who enjoy management games, fantasy settings, and roguelite mechanics, Spellcaster University offers a highly entertaining and original experience. It can occasionally become cluttered and repetitive, but its creative systems, flexible academy-building mechanics, and charming presentation make it one of the more memorable magical management simulators available. Rating: 8/10
Super fun to plan out your school and what you want your students to learn. The dungeons are also really fun to try and see how far you can reach.
This is one of my favorite management games and one of the few games will regularly revisit. Determinedly in pursuit of that arch-mage graduate! It is a very relaxed game, and I have found a variety of many fun encounters throughout my campaigns.
Honestly, this game is great. It's challenging, the interactions are fun and it kept me entertained for weeks straight. Downside is, if u know what u're doing, it gets too easy. Even on the highest difficulty with penalties, it's still quite a walk in the park. If ur looking for a chill game that challenges u for some hours, def worth. But needs a patch to scale the difficulty
I had a decent amount of fun with this one. You just gotta accept you cannot control everything, the students and professor are being nudged what to do, but will not always study the things you would like them to. The building of your university in each level is always fun, to see it grow, students becoming better mages... Also dungeon crawling is surprisingly fun, even if being very simplistic, I always looked forward to try out my students and their deadly magic against dungeon monsters.
Spellcaster University is a fun game where you build and manage a magical university. The core gameplay revolves around drawing random cards from various decks, each offering a new room or accessory. I enjoyed the system of room upgrades and the ability to construct different university houses. There is also a small dungeon system. It was less engaging than the main part of the game, it feels rushed and tacked on as an attempt to diversify gameplay. I'm also not a big fan of this game's soundtrack. But I guess you can just turn the game sound off and listen to something else. That being said, all other aspects of the game were enjoyable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.