
Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.3Kreviews | 83% | — | $3.2M |
| $8.75−65% | 59ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Students still stuck at wall of the split building whenever you place a split building on the lake and volcano levels. Otherwise, great game, I was surprise that the developers still update it in late 2025.
魔法学院除了大法师什么方向都能就业.jpg 画风很可爱,玩法很精致且有一定深度,动画也很丰富! 以及大家记得五一节上游戏加班.jpg
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Polish*languages with full audio support
| $19.99 |
| 48ratings |
| 83% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
JE RECOMMANDE MAIS... Je ne demande qu'a aimer ce jeu mais c'est lui qui ne m'aime pas. Je le trouve très chill et vraiment sympa à faire sur quelques parties mais chez moi le jeu crash constemment malgré un PC de gamer récente (moins d'un an) et plusieurs tentatives de réinstall. Donc hyper frustrant de mon côté car dès que l'école devient un peu grande ou que je dépasse les 50 élèves ça crash constamment. Je l'ai eu à 7 euros lors d'une promo mais à 20 euros je demandais le remboursement sans hésiter.
It's okay. 3.5/10. No options for minimizing or postponing a surprise decision - such as if you're 3 mana short for a gated choice. [bold] This was extremely frustrating. [/bold] No option for disabling VSync (experiencing drops to 15 fps on an AMD system with it enabled) No settings beyond extremely basic selections None or very little extension of time window on each map. Lots of RNG in rolls and acquisitions Very little control over student training (even if to meet a required # of student graduating in a curriculum) unless you use a House grouping - which has RNG to be provided and RNG in the talent selections Extremely little control over combat beyond "spam this one spell x inf" and the occasional spell card. Strong chinglish voice over for opening scene - interesting value add, but imperfect english distracted from story Finally, overall poor performance even on a very strong system. ~ 50 fps on a R7 5700x / 7900 XT w/ 48 gigs of ram. Skip this one, even when it's on sale. Go play Mind over Magic.
Bon, 400h de jeu...j'ai vraiment besoin de développer ? ><
本作虽然开魔法学校的创意很好,但是所有人都是工具人,学校定时毁灭这个设定,以及缺乏学生老师代际传承所以毫无代入感是本作的主要问题,真希望本作能好好学学维纳斯与布雷斯的设定玩法啊。
The game was fun for a bit but after i went to the desert every single one of the npc got stuck on a wall and the save is completely unplayable now.
I'm pretty sure I would have enjoyed this game but returned it due to the fact that there was no in game scaling. The bottom portion (where all the stuff is) was mostly cut off and I'm not going to change my pc's settings every time I want to play the game. If UI scaling is added, might try again.
4/10 中规中矩,重复性太高,一款通过重复游玩叠buff的游戏…… 以及,乌龟任务做完了结局竟然没有任何改变o_o
no idea what was happening, tutorial was horrible (info dump, no practice), gameplay was confusing (some tooltips are missing or showing the wrong one, very hard to understand what different mechanics actually do), a lot of the mechanics were very stiff or straight up broken (e.g. zoom in fast on a room but no fast zoom out, card says I have a room I can add a creature to but it doesn’t show which room unless I zoom in on the correct room, etc), feels like a very early access game. I get that there are a lot of games where you really need to learn the mechanics in order to play them, but this game doesn’t make it easy (in fact it feels like it purposely makes it very difficult to do so).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $209.8K | 245 | 63% | $17.59 | |
| $2.5K | 8 | 75% | $9.99 | |
| $1.4M | 2.2K | 80% | $21.99 | |
| $1.2M | 8.1K | 85% | $5.37 | |
| $199.8K | 291 | 81% | $19.99 | |
| $33.3K | 73 | 66% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4.4K | 87% | $24.99 | |
| $3.3M | 18.8K | 71% | $8.99 | |
| $3.2M | 5.5K | 89% | $29.99 | |
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 5.5K | 80% | $19.99 | |
| $3.2M | 6K | 83% | $34.99 |