
Speed Brawl is a co-op platform beat 'em up about moving fast and hitting hard! Maintain your momentum, build your combos, and unleash powerful special moves. Find your own fighting style, and assemble the finest team of brawlers ever seen. Then do it all again faster... faster... FASTER!!!
Modeled estimate, not a reported figure. How we estimate →
Speed Brawl is a co-op platform beat 'em up about moving fast and hitting hard.
Increase your DPS by moving as fast as possible and maintain your momentum by swinging off poles and dodging attacks as you face off against captured alien swarms in this alternate history BLOOD SPORT!
6 Unique Brawlers with their own play styles
Tag-team system with assists
Loads of upgrades to customize each fighter
Razor sharp visuals and beautifully animated characters
Over 50 action-packed events across 5 unique Leagues
Local and online co-operative play through the whole campaign
Trophies & leaderboards
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 171reviews | 80% | — | $72.2K |
| $19.99 | 48ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gay game
Fun game that does a really good job at combing platformer fighters and beat em ups, great just absouelt fantastic art style and direction. The chacretrs are fun and varried although i think the first two are the best. The story feels like something out of a saturday morning cartoon and at some point i just strated skipping cutscenes. The game has some issues the gear feels pretty insubstantial, leveling takes a while and each indivduail skill doesnt feel like it adds much besides the health and stamina upgrades and the ultimate moves are just bigger versions of your specail moves but they dont feel like they do tons more damage for the faster characters. There's an odd diffculty curve where i crush the first are no probelm but then a bunch of the second world I couldn't get more than silver, than on the first few lvels on the thirdworld i got gold then shot down to having trouble again. The biggest issue however is the game isn't all that fast. It's rather medium speed and there no real way to speed it up from what I played.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, German, Portuguese - Brazil, Russian, Japanese, Korean, Simplified Chinese*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just generally not a good game. Bad balance.
Nub
Gota go fast(tm)
I enjoyed the Sonic & Knuckles soundtrack. I think the devs did a great job with the game but the concept isn't very fun to me. I don't like being rushed in a fighting game. It is more satisfying to do sick combos than to efficiently spam dash attacks. Not fun to me, but maybe to others.
Great presentation, soundtrack, character designs. All of that is top notch and drew me in. But a "fast" game, confining you to small arenas? It does not feel like you are speedy if you stay on the same screen for an entire fight. Maybe i just expected something more akin to pizza tower, that game is FAST. Moreover, the enemies are not proactive enough. I admittedly only played through the 1st "world" and the 1st stage of the second "world" but i rarely had reason to use the parry/counter, as i would have to *wait* for enemies to attack: to *wait* in a "fast game" is not good. Only exception being the boss of the area. That might change in the later stages but the first hour of gameplay just was not interesting or fast enough. The game is also bogged down with systems like loot or skilltrees. Having to go through 3 (equipment, skill and market) menus and then additional dialogue, just to get to a stage after engaging with those systems (because why wouldnt you level up your character in a game) just sloooows the game doooown. The characters having itemisation also feels wrong for a speedrunning game. Speedrunning, and fighting games often as well, is about skill, reactionspeed and memorization. But if i can just give my character an item with more damage, and subsequently clear stages faster as i have more damage- did i really become better at the game? Skill memorization and all that? It also throws out the balance for the stages, because i could just come back later to those first stages with lategame items. Is reaching a gold rank better this way, or earned? I dont believe so. In the end it feels like the game could not really become "fast", gameplay in levels, from layout to enemies, is to slow, and there is too much stuff that bogs you down before you get back in a level. I think for a brawler its fine, i just would not call it a fast game. I am also biased as i cant keep trying to compare the game to pizza tower's speed while playing it - and i recognize that is not fair. After all pizza tower came out 5 years after this game. But the whole menu, itemization and proactive enemy angle of criticism, is valid i think.
unique
muito bom, divertido e viciante uma boa mistura de vários estilos com beat em up e funciona perfeitamente bem e dá pra jogar até de 4. pena que pouca gente conhece espero muito uma continuação no futuro ou mais conteúdos
解锁一个关卡 或 一个技能,需要一级威望,想升一个威望很花时间
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $447.9K | 1.1K | 90% | $14.99 | |
| $21.3K | 333 | 56% | $2.99 | |
| $87.3K | 414 | 91% | $9.99 | |
| $8.9M | 19.7K | 92% | $24.99 | |
| $3.2M | 22.3K | 90% | $6.49 | |
| $786.1K | 2.9K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72.2K | 564 | 87% | $3.99 | |
| $72.2K | 234 | 76% | $14.99 | |
| $72.2K | 202 | 99% | $14.99 | |
| $72.1K | 84 | 49% | $19.99 | |
| $72.1K | 373 | 65% | $9.99 | |
| $72.2K | 89 | 53% | $39.99 |