
SPECWAR Tactics is a simple game that lets you build up your ideal special operations team and command them in battle. Manage your facilities and troop roster, and lead them on missions, utilizing stealth, fire and maneuver, and CQB to overcome greater numbers with superior tactics.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
While it has many bad aspects, it is worth playing.
Before playing any game the first thing I do is go into the settings and pick the graphical settings I prefer. This game does not allow me to change resolution, it defaults to the lowest resolution possible. If I scroll the resolutions and use apply or confirm all that happens is the game screen flashes and then when I check the settings im back on some old gameboy like resolution. I get that graphically the game is not amazing looking and I am fine with that, but why it wont allow me to increase my screen resolution is beyond me. It has the options in game, it just simply will not lock any of them in when I apply them. I wont refund the game as from the screenshots/reviews it sounds like a single Developer has built something cool and I want to support that, but not being able to change the screen resolution kills it for me before I even get started :(
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Hours played at review time, across 31 reviews with recorded playtime.
Great game, honestly lots of fun and potential to really be polished into something memorable. Would recommend, however be warned the game crashes frequently later in the game.
In concept, this game is everything I want in a tactical military shooter. In execution, this game is absolutely unplayable. I've requested a refund and will revisit when its in an improved state. I commend the work effort of a single developer, but this should not have been released at this stage.
Before playing this game what I expected from this game was an intense CQB game similar to door kicker, ready or not, but the slow fire rate of the weapons resulted in a long TTK which made the CQB aspect rather uninteresting. I took the entry from the door of the room as an example. Why did the two sides exchange fire for several seconds? Shouldn't we settle the fight in 1 second? So why should I draw a battle plan? Wouldn't it be faster to just let my troops walk in all together and shove the barrels into the enemy's mouth?
One man dev who clearly cares about what hes making, buy this game. I stan this man
This game has some great potential. Just hoping the Dev keeps working on it.
It's a bit like Door Kickers, with what seems like more management detail which is great. The graphics and sound are worse but that's fine. Unfortunately when you're in an actual battle the controls are a lot more clunky and less intuitive, and the camera angles are terrible - IMO using an isometric instead of top down view hurts this game a lot, and you can't see the insides of buildings even when your troops are inside a building. I'm not talking about detail but about general layout. I wouldn't list this game as unplayable like some of the other reviews but the battles certainly feel unpleasant. I don't consider the package to be worthwhile.
Certianly has great potential but it should be set as a early access, although the core elements are there it still needs polish, that being said if it carries on been worked on it will defiantly compete maybe surpass door kickers. with that added M&B world map element it this could go above and beyond
It's a very low cost game so I guess you cannot complain much. Just thought it would be more like the very first Rainbow six Doing the plans for that was the best part. This game just seemed not to get there the control seem unnecessarily cumbersome. Too bad
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