
Many organisms fight for resources and the opportunity to evolve. Be one of them, start from ZERO and become the best, the biggest and the most efficient of them all. Become the ultimate sparkle.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 52.25/day in the week to Jul 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 395reviews | 54% | — | $63.2K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
beyond游戏,开始界面进游戏花了一分钟找点哪里进游戏。进去游戏感觉光韵比较省眼音乐比较催眠就吃了一会豆子,吃了三分钟发现有个半透明的小地图提示你哪里又东西,瞎j点点吃,发现张嘴吃了要闭嘴,想吃下一个要等张嘴。过程中发现另一条大虫子,比我大,我也不敢碰他,去别的地方吃,吃着吃着又看见个黑洞,我还是不敢碰,感觉进去就是下一关,怕有成就没做,就先硬着头皮吃豆子让自己长大。这游戏玩跟没玩一样的感觉一直萦绕着我,硬着头皮把自己吃硬了,过去找大虫子碰碰,从身后卡尺一口哐当一声,把他吃死了,还跳了个成就。结果吃完大虫子让我眼前一亮,变形了,有点帅,心说艺术家装b范的设计者有点意思,可以好评。然后为了不知道有没有的成就把地图上豆子都吃完了。过程中发现虫子脑壳有提示你该去哪。一直提示我去黑洞。豆子都吃完了去黑洞,转的我都块睡着了,发现我tm进不去。三个黑洞挨个试了一下,转了十分钟,还是进不去,果断推出卸载差评。 就是这么个游戏,你们觉得我给差评过分么
Exploring a microscopic world of dimensions with X-ray effects, a weird interesting experience!
Итог: Sparkle ZERO — это короткое и бюджетное инди-путешествие к истокам жизни. Если вам нужны сложные механики или экшен, лучше обратить внимание на Dragon Ball: Sparking! ZERO (вышедший в 2024 году масштабный файтинг), но если вы хотите просто наблюдать за ростом пиксельной клетки под тихую музыку — этот проект для вас. Дайте мне уже награду сообщества, я уже устал эти обзоры клепать.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ну норм чё.
It's kinda boring, really
Организмы в процессе эволюции постоянно борются за ресурсы и лучшие условия для роста. Стремление доминировать в экосистеме — ключевой фактор их выживания и адаптации. Чтобы достичь этого, важно начать с основ и стремиться к максимальной эффективности и лидерству. Так можно стать выдающимся представителем своего вида и значительно влиять на окружающую среду.
É um jogo no-brainer, lento, sem muito estímulo visual, trilha sonora apagada, escuro e repetitivo. Praticamente um walking simulator, só que controlando um organismo estranho num lugar escuro, ao invés de um humano. E isso era EXATAMENTE O QUE EU QUERIA. Pois é o tipo de coisa pra relaxar. Não pra divertir. O problema é que, embora eu tenha gostado, topei com um aparente bug que não me deixa prosseguir. Sempre que tento entrar num portal (redemoinho) pra ir pra outra camada do cenário, o redemoinho me leva e, ato contínuo, me trás de volta. Então eu fiquei preso numa parte pequena do cenário, sem possibilidade de continuar. Isso me desmotivou. Não vou nem tentar apagar meu save pra recomeçar e ver se o bug some. Então eu não recomendo o jogo por isso. Pq apesar de ser uma ideia bacana (pra quem curte uns relax low profile), a parte técnica falha e pode acabar ferrando a sessão.
ruim de mais
Welp no need to play this game you can just straight play slither.io more of story than this game. Legit I am confused because I ran around grabbed all collectibles after two hours and went to the end and wouldn't open!
Скорее норм, чем говно (но это не точно) кек
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $104M | 1.3M | 97% | $4.99 | |
| $80.3M | 162.5K | 96% | $19.99 | |
| $62.8M | 318.1K | 98% | $9.99 | |
| $48.6M | 50.1K | 94% | $17.99 | |
| $37.4M | 36K | 97% | $16.24 | |
| $36.8M | 67.5K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.2K | 205 | 69% | $12.99 | |
| $63.2K | 140 | 72% | $19.99 | |
| $63.2K | 148 | 85% | $14.99 | |
| $63.2K | 142 | 69% | $24.99 | |
| $63.2K | 290 | 82% | $7.19 | |
| $63.2K | 2.6K | 71% | $0.99 |